capttyco 11 Posted April 3, 2014 (edited) Version 2.0 available below! This is a simple reskin package I have made up for use over on the SimHQ server and I just thought I would share it over here. The pack includes reskins in both desert and woodland marpat as well as a reskin for the Marshall, which I have renamed the MPC-25 Havoc. I have included default loadouts balanced for a good mix of realism and gameplay. Time permitting I will be updating this pack with new classes and units. Enjoy, Tyco V 2.0 Changelog: -Complete overhaul of textures -Added coveralls and vest for crewman -New helmet models with overhauled .rvmats -Updated loadouts -Removed PCU units V 2.5 -Units are now Zeus compatible Version 3.5 -No longer reliant on R3F assets -New class names -fixed groups Version 3.6 -Signed -Helmets texture no have holes in the fabric. Required Addons Roberhammer's m4/m16 pack Installation: Same as always, unzip and use modfolder. Read the excellent guide: http://forums.bistudio.com/showthrea...ll-mods-addons Bugs None as far as I know Credits config/skins- Capttyco Config assistance/ templates- Meatshield Testing- near_blind_sniper Usage Im pretty flexible. If you want to use them for anything all I ask is that you run it by me first. Link https://drive.google.com/file/d/0B0mnGG4R2c8mcVo1ak4wOEw2SEE/view?usp=sharing Enjoy Edited March 3, 2015 by capttyco Update! Share this post Link to post Share on other sites
LykosMactire 298 Posted April 3, 2014 Looks like the NB USMC team isnt the only one using the Marshalls USMC designation, except they spell it HAVOC, not HAVOK, i belive HAVOK is the Mi-28 still Share this post Link to post Share on other sites
Guest Posted April 3, 2014 Release frontpaged on the Armaholic homepage. USMC Reskins v1.0RH M4/M16 packR3F French Weapons Pack ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
near_blind_sniper 10 Posted April 3, 2014 congrats dude, they look good! Share this post Link to post Share on other sites
capttyco 11 Posted April 3, 2014 Thanks Jacob I missed that somehow. I will correct that in future updates. Share this post Link to post Share on other sites
sonsalt6 105 Posted April 3, 2014 New mod v1.0 available at withSIX. Download now by clicking: @ capttyco; Soon you will be able to manage the promo pages of your content on our web platform and publish new content yourself. To do so, please hit 'this is me' button on the page while logged in and you will get connected to your work. For now you can send new content or releases our way through withsix.wetransfer.com or add your notification at getsatisfaction.withsix.com. Share this post Link to post Share on other sites
LykosMactire 298 Posted April 3, 2014 Thanks Jacob I missed that somehow. I will correct that in future updates. your welcome, marines look out for eachother (well i wish i could be one IRL, but i have type 1 Diabetes i got in junior high) Share this post Link to post Share on other sites
ACPL Jon 68 Posted April 3, 2014 Really good, except they use new vests which offer no protection. Please give them standard NATO vests from the game. Share this post Link to post Share on other sites
capttyco 11 Posted April 3, 2014 (edited) Version 1.1 Vests now work properly (thanks meatshield) Get it here: https://drive.google.com/file/d/0B0mnGG4R2c8mdGR2T1V2LTZnUE0/edit?usp=sharing Edited First post Edited April 5, 2014 by capttyco Share this post Link to post Share on other sites
ACPL Jon 68 Posted April 13, 2014 Hey man. Scrolling through different configs I failed to see what is responsible for the fact that some of them work and some don't. Could You please enlighten me, what's the deal? What makes vest offer protection and what does not? We could fix a lot of addons if we knew. And thanks for the fixed addon, of course :) Share this post Link to post Share on other sites
capttyco 11 Posted April 13, 2014 (edited) It has to do with the BI damage calculation tweaks. They changed the formula that dictates the protection of armor. This thread should show you what I mean: http://forums.bistudio.com/showthread.php?175652-re-textured-vests-have-armor Edited April 14, 2014 by capttyco Share this post Link to post Share on other sites
teipgas55 10 Posted April 23, 2014 Any new updates or things coming up soon? Share this post Link to post Share on other sites
BloodoftheScribe 12 Posted April 23, 2014 (edited) Hey man. Scrolling through different configs I failed to see what is responsible for the fact that some of them work and some don't. Could You please enlighten me, what's the deal? What makes vest offer protection and what does not? We could fix a lot of addons if we knew.And thanks for the fixed addon, of course :) class My_PC_Vest_GL: Vest_Camo_Base { scope = 2; displayName = "MY PC Vest GL"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\MYMOD\BLUFOR\DATA\MY_PC_VEST_GL.paa"}; class ItemInfo: ItemInfo { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d"; containerClass = "Supply120"; mass = 80; armor = 60; //Current Build passThrough = 0.700000; //Current Build hiddenSelections[] = {"camo"}; }; }; In the old alpha/early beta build I believe the "Armor" was done with multiplying a float, Ex. "armor = "5*0.5";" or 5 x 0.5 Edited April 23, 2014 by BloodoftheScribe Share this post Link to post Share on other sites
capttyco 11 Posted August 23, 2014 Holy Necrothread Batman! Ive got an update in the works that I am hoping to push out next week sometime. I have done a complete overhaul of the camo, which I think is much better than the first version. I have also optimized loadouts keeping weight in mind as well as added a combat engineer class. If there is interest I may do up some Force Recon type loadouts but I am undecided as of yet. Here are some teasers of the new skins: Tyco Share this post Link to post Share on other sites
capttyco 11 Posted August 27, 2014 (edited) Version 2.0 Available: https://drive.google.com/file/d/0B0m...it?usp=sharing Changelog: -Complete overhaul of textures -Added coveralls and vest for crewman -New helmet models with overhauled .rvmats -Updated loadouts -Removed PCU units See first page for updated screenshots. Enjoy! Edited August 28, 2014 by capttyco Share this post Link to post Share on other sites
Guest Posted August 28, 2014 New version frontpaged on the Armaholic homepage. USMC Reskins v2.0RH M4/M16 packR3F French Weapons Pack ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
capttyco 11 Posted August 28, 2014 Thanks Foxhound! Share this post Link to post Share on other sites
kecharles28 197 Posted August 28, 2014 New update v2.0 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
capttyco 11 Posted August 30, 2014 Version 2.5 -Units are now Zeus compatible Download: https://drive.google.com/file/d/0B0mnGG4R2c8mOE1kYXZPU0txcVU/edit?usp=sharing Share this post Link to post Share on other sites
Guest Posted August 30, 2014 New version frontpaged on the Armaholic homepage. USMC Reskins v2.5RH M4/M16 packR3F French Weapons Pack ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
sonsalt6 105 Posted August 30, 2014 New update v2.5 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
The Hebrew Hammer 10 Posted August 31, 2014 This is awesome! Only gripe is that SAW gunners don't have any optics, typically the M4 is carried vice the M16 these days and none of the units have NVG's. I like it though, much lower profile than the other USMC mods that feel the need to include 50 different unit designations for the same 8 Marines.. Share this post Link to post Share on other sites
capttyco 11 Posted September 1, 2014 NVGs are in the inventory and M16A4 are still standard issue for Marines not the M4. The M4 is only for officers and situations where a fill length M16 would be a hindrance ie. vehicle crews. Share this post Link to post Share on other sites
The Hebrew Hammer 10 Posted September 1, 2014 NVGs are in the inventory and M16A4 are still standard issue for Marines not the M4. The M4 is only for officers and situations where a fill length M16 would be a hindrance ie. vehicle crews. Are you a Marine? If you are infantry and forward deployed there's a 95% chance you are carrying an M4 vice the M16A4. This is not 2009 anymore. A4's largely go to non-infantry and reserve units now. Share this post Link to post Share on other sites