DieselJC 196 Posted April 3, 2014 (edited) I rented server and had no problems getting it up and running I have a custom mission loaded and have gone in and everything works great,my question is can I edit the cfg file so that it runs even when empty? Then restart it every few days manually..it seems as if its empty it shows "creating" and not "playing". Any help would be great. Edit: Persistent..thats the word I was looking for I couldn't remember! JC Edit got it figured out Disregard Please. Edited April 3, 2014 by Diesel Tech JC Share this post Link to post Share on other sites
Yomatsu 10 Posted April 15, 2014 How did you do that by the way? Also, do you know how to set up params for missions as well? I'd like to set up specific parameters for a Zeus mission so it defaults to it everytime. My Config.cfg looks like this... // MISSIONS CYCLE (see below) class Missions { class Mission1 { template="mp_zgm_m11_west.Altis"; difficulty="Regular"; }; }; Any idea? Share this post Link to post Share on other sites
Gunter Severloh 4070 Posted April 15, 2014 https://community.bistudio.com/wiki/server.cfg persistent = 1; Share this post Link to post Share on other sites
k3lroy 10 Posted May 3, 2014 (edited) First of all, sorry for bumping the thread, however I have sort of the same issues and I can not create a new thread. After the last player disconnects, my server returns to 'creating' mode all though persistent=1. The server doesn't return to 'creating' mode instantly though, it waits a set amount of time. (I've noticed it's approximately an hour, but I'm not sure) This is the last part of the server.cfg file. // JOINING RULES maxPlayers = 32; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 1; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. // VOTING voteMissionPlayers = 0; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 5; // Quality from 1 to 10 persistent = 1; // If 1, missions still run on even after the last player disconnected. regularcheck=""; // MISSIONS CYCLE (see below) class Missions { class Mission1 { template="cox_patrol-ops-3-01-aaf.altis"; difficulty="Regular"; }; }; steamport=16549; steamqueryport=16550; Edited May 3, 2014 by K3lroy Share this post Link to post Share on other sites
SavageCDN 231 Posted May 5, 2014 Perhaps this? Enabling the persistence option will make missions that have either base or instant respawn keep on running after all players have disconnected. The other respawn types will not make a mission persistent. The kind of respawn a certain mission uses is set in its Description.ext. Share this post Link to post Share on other sites
k3lroy 10 Posted May 15, 2014 Perhaps this? That's my problem, I can not find that variable anywhere. I also tried AhoyWorld Invade & Annex, and that refuses to run persistently as well. The script I would like to run is Patrol Operations 3 - in case anyone fixed this in that gamemode, or can tell me how to fix it myself. Share this post Link to post Share on other sites
michaeldk 1 Posted June 13, 2014 That's my problem, I can not find that variable anywhere. I also tried AhoyWorld Invade & Annex, and that refuses to run persistently as well. The script I would like to run is Patrol Operations 3 - in case anyone fixed this in that gamemode, or can tell me how to fix it myself. Hi K3lroy, did you find a solution for this? I have the same problem, in Patrol Operations 3. Thanks in advance :) Share this post Link to post Share on other sites