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k3lroy

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About k3lroy

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    Rookie

core_pfieldgroups_3

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    Military employee

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    blackassaults
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    K3lroy
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    DonK3lroy
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    K3lroy
  1. Is that something you are going to release? It sounds impressive.
  2. You can change that in the parameters on launch. :) -- Does anyone know how to enable persistent mode in Patrol Ops? I'm struggling with it.
  3. That's my problem, I can not find that variable anywhere. I also tried AhoyWorld Invade & Annex, and that refuses to run persistently as well. The script I would like to run is Patrol Operations 3 - in case anyone fixed this in that gamemode, or can tell me how to fix it myself.
  4. Sorry in case this has been asked before, however I searched the thread and found no results. I'm currently unable to keep my server running persistently with Patrol Operations loaded, and I didn't edit the respawn type in the configuration file. Any solution to this? And on a second note, have anyone made more missions for the gamemode?
  5. First of all, sorry for bumping the thread, however I have sort of the same issues and I can not create a new thread. After the last player disconnects, my server returns to 'creating' mode all though persistent=1. The server doesn't return to 'creating' mode instantly though, it waits a set amount of time. (I've noticed it's approximately an hour, but I'm not sure) This is the last part of the server.cfg file. // JOINING RULES maxPlayers = 32; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 1; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. // VOTING voteMissionPlayers = 0; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 5; // Quality from 1 to 10 persistent = 1; // If 1, missions still run on even after the last player disconnected. regularcheck=""; // MISSIONS CYCLE (see below) class Missions { class Mission1 { template="cox_patrol-ops-3-01-aaf.altis"; difficulty="Regular"; }; }; steamport=16549; steamqueryport=16550;
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