lex__1 422 Posted December 14, 2017 Kart DLC is destroyed by new physics. The physics of the behavior of the karts looks like the race of grocery baskets on wheels from the store))). Can fix this? https://feedback.bistudio.com/T127313 Share this post Link to post Share on other sites
Tzandels 0 Posted February 11, 2018 I kind of enjoy the new physics in Karts. Now you actually need to brake/slow down to approach a corner. However, drifting is exaggerated and loosing control is way too easy. After the kart starts to drift there is next to nothing you can do to save it. Oh, and there is also the regular arma physics with collisions. Just leaving this here for example.. Share this post Link to post Share on other sites
reyhard 2082 Posted February 12, 2018 12 hours ago, Tzandels said: I kind of enjoy the new physics in Karts. Now you actually need to brake/slow down to approach a corner. However, drifting is exaggerated and loosing control is way too easy. After the kart starts to drift there is next to nothing you can do to save it. Oh, and there is also the regular arma physics with collisions. Just leaving this here for example.. Kart PhysX was updated on devbranch & it supposed to address that particularly issue with drifting. If you have some spare time (and space on drive) you can give it a try ;) 2 Share this post Link to post Share on other sites
Tzandels 0 Posted February 12, 2018 9 hours ago, reyhard said: Kart PhysX was updated on devbranch & it supposed to address that particularly issue with drifting. If you have some spare time (and space on drive) you can give it a try ;) Well, it's better now. Perhaps even too steady. Roads feel very bumby, as if the kart is now superglued on the ground.. Share this post Link to post Share on other sites
AZCoder 921 Posted February 15, 2018 When I was doing SCCA racing IRL, one guy would bring out a kart and it did look like he was superglued to the ground. He had one of the fastest times despite the slowest vehicle. Share this post Link to post Share on other sites