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Sixth

[SP] Insurgency generator

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This sounds pretty freakin' neato. Just to be clear though, this is not insurgency as we know it from ArmA 2 right? As in kill enemies, acquire intel, and blow up objectives?

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Wow... just found this. Played the first mission... got my ass kicked and loved every second of it. Awesome job!!!!

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@Sixth

Been playing this mission since it first came out, very cool...

I had an idea... I am terrible at scripting and you clearly are very good... Thus here's an idea for a completely new mission... When you have time and maybe need something to build...

Altis...

You start with a static (location never changes) Special Forces Patrol Base (FOB)... Built up and good all around defences... (ALTIS GRID 099 193, North of Galati)

On this camp you have access to Arsenal via a large pallet.

You can advance time via sleeping, in a bedroll that would be placed in one of the small barracks like in HUNTER SIX.

While on this camp you can go to the INT Officer and he will give you a randomly placed and generated Search and Rescue (SAR) Operation, or a Search and Destroy (SAD) Operation...

SAR = Randomly placed, random number of hostages, with random enemies holding them, anywhere on the map in and around a building.

SAD = Randomly placed, either insurgent supply convoy that has broken down, or random insurgent cell leader that can be taken out by a Sniper pair, Laser guided bomb, or Snatch Operation. These Operations can be, in the case of the convoy, random vehicles from 2-6 transport, possibly with random troop transports making up it's numbers. These can occur on any road on Altis. As for the insurgent cell leader, this could kick off with a VBED in a town, and after you arrive on scene of the attack, a local tells you were the leader is, then you hit a randomly placed group of insurgents and kill the leader with either a long range shot, laser guided bomb, or snatch operation... If you arrest him via a snatch operation he will tell you of a large training area where you can find 20-30 enemy.

After you accept an operation, a briefing with a picture of the targets will be added and an area marked, then you will be given a random number of laser guided bombs on standby via a flight of CAS aircraft, this could be from 0-4, 2000 pound bombs.

You are with the UK SF or CTRG. and you are helping the AAF.

You have Heli support in both CAS and Transport, all vanilla assets, for maximum compatibility...

This would give us infinite replay and still keep in line with your original mission too...

I have tried this myself and failed since the Alpha was released... My eyes go square trying to sort out the scripts and thus have not sorted this out on my own...

Even if anyone else could help me with the scripts if Sixth is doing better things, that would be outstanding...

But, again... Love the mission... Thanks for the effort...

Mate, you really want to play hunter six sandbox mission has 80% of what your asking plus it has individual profiles of team plus experience plus quirks for team mates etc. It is freaking awesome.

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Hi Sixth, Great mission generator, I was wondering if it was possible to have the generator spawn wherever the player wanted rather than a

random location, like a fob anywhere on the map, I have tried in the editor but have had no success

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