fn_Quiksilver 1636 Posted March 27, 2014 example, in description.ext: wreckLimit = 5; wreckRemovalMinTime = 60; wreckRemovalMaxTime = 600; corpseLimit = 10; corpseRemovalMinTime = 60; corpseRemovalMaxTime = 600; Share this post Link to post Share on other sites
Magirot 14 Posted March 27, 2014 I've not seen anyone say they don't work in threads concerning them. On the contrary, often it's about people thinking the default values remove corpses too early. Share this post Link to post Share on other sites
mariodu62 5 Posted March 28, 2014 i think it doesn't work because every mission has a script to delete dead bodies... Share this post Link to post Share on other sites
tonic-_- 53 Posted March 28, 2014 As far as I know it works, I know this because Sa-Matra was stumped as to what was causing bodies to disappear and later found out that BIS added a garbage collector in the game since the Alpha. It runs automatically by default and from my understanding it can't be turned off but as said above you don't notice it because most missions have some form of a cleanup. I think the vehicle / wreck side of it only works when it feels like it. I switched over to it for the life mission and it's blah. Share this post Link to post Share on other sites
.kju 3245 Posted March 28, 2014 Read about it here: https://community.bistudio.com/wiki/Description.ext#corpseLimit Better script your own system though. Share this post Link to post Share on other sites