Nashable 10 Posted February 19, 2014 Hi there, I'm currently in the early design stages of a new type of game mode using the Zeus tech. Part of the design is around faction specific Zeus' (or more specifically, each Zeus only able to see/edit the items that they spawn). Does anyone know if that is A) possible with the current tech? and B) If so, how would I set that up? I've been trying some things in the editor but can't seem to see an option to restrict editing/viewing to specific units/factions. Thanks, Nash Share this post Link to post Share on other sites
chortles 263 Posted February 19, 2014 Check out "ZSC 32+2 Control Edessa", this MP mission is specifically based on "Zeus vs. Zeus" play -- although the camera isn't restricted, spawning units and stuff is limited to their side's "uncapturable" starting position as well as sectors controlled by their side. Share this post Link to post Share on other sites
captncaps 26 Posted February 19, 2014 There are Zeus Units that already belong to a faction, but that only disables you to set respawns of any hostile faction. You still place hostile AI etc. But I think that would be possible to do that, by some lines of script :) Share this post Link to post Share on other sites
Nashable 10 Posted February 19, 2014 You can see the example of how to control which options are open to Zeus in the initserver.sqf file. What I'm looking for is the ability to hide/restrict what can be seen/edited by Zeus' I'll check out Chortles tip, hopefully there is a setting or piece of script I overlooked. Share this post Link to post Share on other sites
chortles 263 Posted February 19, 2014 (edited) Why not also read Moricky's documentation? EDIT: Important note if you use "ZSC 32+2 Control Edessa" as an example; it limits object placement but not Module placement, so each side's Zeus can also act as de facto fire support by using the Ordnance module(s)... although each use thereof depletes something like 40% of a full Resource meter. Edited February 19, 2014 by Chortles Share this post Link to post Share on other sites
iconoclastdx 5 Posted February 19, 2014 (edited) You can see the example of how to control which options are open to Zeus in the initserver.sqf file. What I'm looking for is the ability to hide/restrict what can be seen/edited by Zeus' I'll check out Chortles tip, hopefully there is a setting or piece of script I overlooked. I don't think hiding units by faction/knowsabout/etc. is easily possible at the moment. However, many of us would love support for that. I believe you can only easily restrict camera xyz and editable area ATM. We might be able to use BIS_fnc_Add(Remove)CuratorIcon or BIS_fnc_setCuratorAttributes to manage that but there's currently no info on em in the wiki. I'm probably wrong though. Edited February 19, 2014 by IconoclastDX Share this post Link to post Share on other sites
Nashable 10 Posted February 19, 2014 I don't think hiding units by faction/knowsabout/etc. is easily possible at the moment. However, many of us would love support for that. I believe you can only easily restrict camera xyz and editable area ATM. We might be able to use BIS_fnc_Add(Remove)CuratorIcon or BIS_fnc_setCuratorAttributes to manage that but there's currently no info on em in the wiki. I'm probably wrong though. Actually to get the effect I was looking for it seems to be quite simple. I do need to do some live testing with another player, once I'm sure I have a method I'll post it back here for people to utilize. Share this post Link to post Share on other sites
iconoclastdx 5 Posted February 19, 2014 If your looking for a warm body and your willing to share your code, I'm game. Share this post Link to post Share on other sites
PartyHead 10 Posted February 19, 2014 (edited) Hello everyone, I worked out how to make a faction specific Zeus singleplayer mission, I didn't want to make a video tutorial so I made a little demo mission. This mission only covers setting up for a BLUFOR Zeus, just duplicate it for other factions. If you want to set up a parameter for choosing a faction then you just make your other Zeus units playable and use selectPlayer to choose which Zeus and the modules in this demo mission have to be duplicated for each faction. Anyway if you have any questions about that just pm me and I will try and help. faction specific Zeus singleplayer mission. Cheers. Edited February 19, 2014 by PartyHead Share this post Link to post Share on other sites
captncaps 26 Posted February 20, 2014 Thank you, this is good to know. Let's make some competitive Zeus-ing! xD Share this post Link to post Share on other sites
Nashable 10 Posted February 22, 2014 Thank you, this is good to know.Let's make some competitive Zeus-ing! xD Working on it ;) Still looking for more people who are using the Dev build and are interested in the Zeus mode: http://forums.bistudio.com/showthread.php?173438-Zeus-Gaming-Steam-Group Share this post Link to post Share on other sites
mikkol 11 Posted April 13, 2014 Hello everyone,I worked out how to make a faction specific Zeus singleplayer mission, I didn't want to make a video tutorial so I made a little demo mission. This mission only covers setting up for a BLUFOR Zeus, just duplicate it for other factions. If you want to set up a parameter for choosing a faction then you just make your other Zeus units playable and use selectPlayer to choose which Zeus and the modules in this demo mission have to be duplicated for each faction. Anyway if you have any questions about that just pm me and I will try and help. faction specific Zeus singleplayer mission. Cheers. "The file you're looking for has been deleted or moved." Can you re-upload this file? Share this post Link to post Share on other sites
HorbeySpector 164 Posted April 13, 2014 There is now a module that lets you choose from wich side Zeus can spawn units. Share this post Link to post Share on other sites
Daniel Pedrov 0 Posted August 11, 2017 On 4/13/2014 at 11:15 AM, ltsthomas said: There is now a module that lets you choose from wich side Zeus can spawn units. can you please state the name of the module? Share this post Link to post Share on other sites