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Αplion

I need your help (config - sounds issue)

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I'm facing a problem after ArmA 2 HMMWVs import to A3.

Basically the problem is that the vehicles have no sounds in-game ... !!

This is my config ..

#define _ARMA_

//ndefs=13
enum {
destructengine = 2,
destructdefault = 6,
destructwreck = 7,
destructtree = 3,
destructtent = 4,
stabilizedinaxisx = 1,
stabilizedinaxesxyz = 4,
stabilizedinaxisy = 2,
stabilizedinaxesboth = 3,
destructno = 0,
stabilizedinaxesnone = 0,
destructman = 5,
destructbuilding = 1
};

class DefaultEventhandlers;
class CfgPatches
{
class HAFM_HMMWV
{
	units[] = {"HMMWV_M2","HMMWV_TOW","HMMWV_MK19","HMMWV"};
	weapons[] = {};
	requiredVersion = 0.1;
	requiredAddons[] = {"A3_Soft_F"};
};
};

class CfgFactionClasses
{
class Hellas
{
 displayName = "Hellas";
 priority = 8;
 side = 2;
 icon = "\HAFM_ArmA2_Vehicles\HMMWV\UI\cfgFactionClasses_gr_ca.paa";
};
};

class CfgVehicleClasses
{
class HAFM_Cars
{
	displayName = "Cars";
};
class HAFM_Cars_US
{
	displayName = "US HMMWVs";
};

};

class WeaponFireGun;
class WeaponCloudsGun;
class WeaponFireMGun;
class WeaponCloudsMGun;
class RCWSOptics;

class CfgMovesBasic
{
class DefaultDie;
class ManActions
{
	HMMWV_Driver = "HMMWV_Driver";
	HMMWV_Gunner01 = "HMMWV_Gunner01";
	HMMWV_Gunner02 = "HMMWV_Gunner02";
	HMMWV_Gunner03 = "HMMWV_Gunner03";
	HMMWV_Cargo01 = "HMMWV_Cargo01";
};
};
class CfgMovesMaleSdr: CfgMovesBasic
{
class States
{
	class Crew;
	class AmovPercMstpSnonWnonDnon;
	class KIA_HMMWV_Driver: DefaultDie
	{
		actions = "DeadActions";
		file = "\HAFM_ArmA2_vehicles\HMMWV\data\anim\KIA_HMMWV_Driver.rtm";
		speed = 0.5;
		looped = "false";
		terminal = 1;
		connectTo[] = {"Unconscious",0.1};
		soundEnabled=0;
	};
	class HMMWV_Driver: Crew
	{
		file = "\HAFM_ArmA2_vehicles\HMMWV\data\anim\HMMWV_Driver.rtm";
		interpolateTo[]={"KIA_HMMWV_Driver",1};
		leftHandIKCurve[] = {1};
		rightHandIKCurve[] = {1};
	};
	class KIA_HMMWV_Gunner: KIA_HMMWV_Driver
	{
		file= "\HAFM_ArmA2_vehicles\HMMWV\data\anim\KIA_hmmwv_gunnerOUT.rtm";
	};
	class HMMWV_Gunner01: Crew
	{
		file= "\HAFM_ArmA2_vehicles\HMMWV\data\anim\hmmwv_M2gunnerOUT.rtm";
		interpolateTo[]={"KIA_HMMWV_Gunner",1};
	};
	class HMMWV_Gunner02: Crew
	{
		file= "\HAFM_ArmA2_vehicles\HMMWV\data\anim\hmmwv_mk19gunnerOUT.rtm";
		interpolateTo[]={"KIA_HMMWV_Gunner",1};
	};
	class HMMWV_Gunner03: Crew
	{
		file= "\HAFM_ArmA2_vehicles\HMMWV\data\anim\hmmwv_TOW_gunnerOUT.rtm";
		interpolateTo[]={"KIA_HMMWV_Gunner",1};
	};
	class KIA_HMMWV_Cargo01: KIA_HMMWV_Driver
	{
		file= "\HAFM_ArmA2_vehicles\HMMWV\data\anim\KIA_HMMWV_Cargo01.rtm";
	};
	class HMMWV_Cargo01: Crew
	{
		file= "\HAFM_ArmA2_vehicles\HMMWV\data\anim\hmmwv_Cargo01_V0.rtm";
		interpolateTo[]={"KIA_HMMWV_Cargo01",0.1};
	};
};
};


class CfgVehicles
{
class LandVehicle;
class Car: LandVehicle
{
	class NewTurret;
};
class Car_F: Car
{
	class AnimationSources;
	class Turrets
	{
		class MainTurret: NewTurret{};
	};
	class HitPoints
	{
		class HitLFWheel;
		class HitLF2Wheel;
		class HitRFWheel;
		class HitRF2Wheel;
		class HitGlass1;
		class HitGlass2;
		class HitGlass3;
		class HitGlass4;
		class HitGlass5;
		class HitGlass6;
	};
};

class HMMWV_Base: Car_F
{
	class SpeechVariants
	{
		class Default
		{
			speechSingular[] = {"veh_vehicle_armedcar_s"};
			speechPlural[] = {"veh_vehicle_armedcar_p"};
		};
	};
	textSingular = "$STR_A3_nameSound_veh_vehicle_armedcar_s";
	textPlural = "$STR_A3_nameSound_veh_vehicle_armedcar_p";
	nameSound = "veh_vehicle_armedcar_s";
	author = "$STR_A3_Bohemia_Interactive";
	_generalMacro = "hmmwv";
	scope = 0;
	Model = "\HAFM_ArmA2_vehicles\HMMWV\HMMWV50";
	Picture="\HAFM_ArmA2_vehicles\HMMWV\data\ico\HMMWV50_CA.paa";
	Icon="\HAFM_ArmA2_vehicles\HMMWV\data\ico\icomap_hmwv50_CA.paa";
	mapSize = 6;
	displayName = "HMMWV";
	vehicleClass = "HAFM_Cars";
	crew = "B_Soldier_F";
	typicalCargo[]={"B_Soldier_F", "B_Soldier_F", "B_Soldier_F", "B_Soldier_F"};
	//accuracy=0.3;
	side=2;
	faction="Hellas";
	wheelCircumference=2.834;
	antiRollbarForceCoef = 12;
	antiRollbarForceLimit = 10;
	antiRollbarSpeedMin = 20;
	antiRollbarSpeedMax = 50;

	crewVulnerable = 1;
	crewCrashProtection = 0.15;

	weapons[] = {"TruckHorn2"};
	magazines[] = {};

	damperSize = 0.2; // max. damper amplitude
	damperForce = 1; // damper reaction force (bigger is more visible)
	damperDamping = 1; // schock absorbers bigger => more tough

	armor = 80;
	damageResistance = 0.00562;

	// Steering values
	turnCoef=2.5;
	steerAheadPlan = 0.2; // steering point
   	steerAheadSimul = 0.4; // steering point
	predictTurnPlan =0.9; // braking point
       predictTurnSimul = 0.5; // braking point
	brakeDistance = 1.0;
	terrainCoef = 1.5;

	wheelDamageThreshold = 0.7;
	wheelDestroyThreshold = 0.99;
	wheelDamageRadiusCoef = 0.95;
	wheelDestroyRadiusCoef = 0.45;

	cost=200000;
	precision = 15;
	armorGlass=0.5;
	armorWheels=0.1;
	soundServo[] = {"A3\sounds_f\dummysound",0.01,1.0,10};
	soundEnviron[] = {, db-5, 1};

	transportMaxBackpacks = 5;

	transportSoldier = 3; //driver, gunner + 3 cargo
	class Library 
	{
		libTextDesc = "HAFM ArmA 2 HMMWVs";
	};

	castDriverShadow = false;

	driverAction = "HMMWV_Driver";
	cargoAction[] = {"HMMWV_Cargo01","HMMWV_Cargo01","HMMWV_Cargo01"};

	threat[] = {0.8,0.6,0.3};

	driverLeftHandAnimName = "drivewheel";
	driverRightHandAnimName = "";

	class TransportMagazines
	{
		class _xx_30Rnd_mas_556x45_Stanag
		{
			magazine = "30Rnd_556x45_Stanag";
			count = 100;
		};
	};
	class TransportItems
	{
		class _xx_FirstAidKit
		{
			name = "FirstAidKit";
			count = 10;
		};
	};
	class TransportWeapons{};

	attenuationEffectType = "CarAttenuation";
	soundGetIn[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\getin",0.56234133,1};
	soundGetOut[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\getout",0.56234133,1,40};
	soundDammage[] = {"",0.56234133,1};
	soundEngineOnInt[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_start",0.35481337,1.0};
	soundEngineOnExt[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_start",0.70794576,1.0,200};
	soundEngineOffInt[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_stop",0.35481337,1.0};
	soundEngineOffExt[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_stop",0.70794576,1.0,200};
	buildCrash0[] = {"A3\sounds_f\Vehicles\soft\noises\crash_building_01",1.0,1,200};
	buildCrash1[] = {"A3\sounds_f\Vehicles\soft\noises\crash_building_02",1.0,1,200};
	buildCrash2[] = {"A3\sounds_f\Vehicles\soft\noises\crash_building_03",1.0,1,200};
	buildCrash3[] = {"A3\sounds_f\Vehicles\soft\noises\crash_building_04",1.0,1,200};
	soundBuildingCrash[] = {"buildCrash0",0.25,"buildCrash1",0.25,"buildCrash2",0.25,"buildCrash3",0.25};
	WoodCrash0[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_01",1.0,1,200};
	WoodCrash1[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_02",1.0,1,200};
	WoodCrash2[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_03",1.0,1,200};
	WoodCrash3[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_04",1.0,1,200};
	WoodCrash4[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_05",1.0,1,200};
	WoodCrash5[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_06",1.0,1,200};
	soundWoodCrash[] = {"woodCrash0",0.166,"woodCrash1",0.166,"woodCrash2",0.166,"woodCrash3",0.166,"woodCrash4",0.166,"woodCrash5",0.166};
	ArmorCrash0[] = {"A3\sounds_f\Vehicles\soft\noises\crash_vehicle_01",1.0,1,200};
	ArmorCrash1[] = {"A3\sounds_f\Vehicles\soft\noises\crash_vehicle_02",1.0,1,200};
	ArmorCrash2[] = {"A3\sounds_f\Vehicles\soft\noises\crash_vehicle_03",1.0,1,200};
	ArmorCrash3[] = {"A3\sounds_f\Vehicles\soft\noises\crash_vehicle_04",1.0,1,200};
	soundArmorCrash[] = {"ArmorCrash0",0.25,"ArmorCrash1",0.25,"ArmorCrash2",0.25,"ArmorCrash3",0.25};
	class Sounds
	{
		class Idle_ext
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_idle",0.39810717,1,150};
			frequency = "0.95	+	((rpm/	4500) factor[(800/	4500),(1400/	4500)])*0.15";
			volume = "engineOn*camPos*(((rpm/	4500) factor[(600/	4500),(1100/	4500)])	*	((rpm/	4500) factor[(1800/	4500),(1300/	4500)]))";
		};
		class Engine
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_low1",0.4466836,1,250};
			frequency = "0.9	+	((rpm/	4500) factor[(1400/	4500),(2100/	4500)])*0.2";
			volume = "engineOn*camPos*(((rpm/	4500) factor[(1400/	4500),(1800/	4500)])	*	((rpm/	4500) factor[(2300/	4500),(2000/	4500)]))";
		};
		class Engine1_ext
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_low2",0.56234133,1,300};
			frequency = "0.9	+		((rpm/	4500) factor[(2100/	4500),(2800/	4500)])*0.2";
			volume = "engineOn*camPos*(((rpm/	4500) factor[(1900/	4500),(2300/	4500)])	*	((rpm/	4500) factor[(3000/	4500),(2500/	4500)]))";
		};
		class Engine2_ext
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_mid",0.70794576,1,350};
			frequency = "0.9	+	((rpm/	4500) factor[(2800/	4500),(3600/	4500)])*0.2";
			volume = "engineOn*camPos*(((rpm/	4500) factor[(2500/	4500),(3100/	4500)])	*	((rpm/	4500) factor[(4500/	4500),(3700/	4500)]))";
		};
		class Engine3_ext
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_high",1.0,1,400};
			frequency = "0.95	+	((rpm/	4500) factor[(3600/	4500),(4500/	4500)])*0.1";
			volume = "engineOn*camPos*((rpm/	4500) factor[(3800/	4500),(4500/	4500)])";
		};
		class IdleThrust
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_exhaust_idle",0.56234133,1,200};
			frequency = "0.95	+	((rpm/	4500) factor[(800/	4500),(1400/	4500)])*0.15";
			volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/	4500) factor[(600/	4500),(1100/	4500)])	*	((rpm/	4500) factor[(1800/	4500),(1300/	4500)]))";
		};
		class EngineThrust
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_exhaust_low1",0.70794576,1,350};
			frequency = "0.9	+	((rpm/	4500) factor[(1400/	4500),(2100/	4500)])*0.2";
			volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/	4500) factor[(1400/	4500),(1800/	4500)])	*	((rpm/	4500) factor[(2300/	4500),(2000/	4500)]))";
		};
		class Engine1_Thrust_ext
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_exhaust_low2",0.8912509,1,400};
			frequency = "0.9	+		((rpm/	4500) factor[(2100/	4500),(2800/	4500)])*0.2";
			volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/	4500) factor[(1900/	4500),(2300/	4500)])	*	((rpm/	4500) factor[(3000/	4500),(2500/	4500)]))";
		};
		class Engine2_Thrust_ext
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_exhaust_mid",1.1220185,1,425};
			frequency = "0.9	+	((rpm/	4500) factor[(2800/	4500),(3600/	4500)])*0.2";
			volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/	4500) factor[(2500/	4500),(3100/	4500)])	*	((rpm/	4500) factor[(4500/	4500),(3700/	4500)]))";
		};
		class Engine3_Thrust_ext
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_exhaust_high",1.2589254,1,450};
			frequency = "0.95	+	((rpm/	4500) factor[(3600/	4500),(4500/	4500)])*0.1";
			volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/	4500) factor[(3800/	4500),(4500/	4500)])";
		};
		class Idle_int
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_idle",0.25118864,1};
			frequency = "0.95	+	((rpm/	4500) factor[(800/	4500),(1400/	4500)])*0.15";
			volume = "engineOn*(1-camPos)*(((rpm/	4500) factor[(600/	4500),(1100/	4500)])	*	((rpm/	4500) factor[(1800/	4500),(1300/	4500)]))";
		};
		class Engine_int
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_low1",0.31622776,1};
			frequency = "0.9	+	((rpm/	4500) factor[(1400/	4500),(2100/	4500)])*0.2";
			volume = "engineOn*(1-camPos)*(((rpm/	4500) factor[(1400/	4500),(1800/	4500)])	*	((rpm/	4500) factor[(2300/	4500),(2000/	4500)]))";
		};
		class Engine1_int
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_low2",0.39810717,1};
			frequency = "0.9	+		((rpm/	4500) factor[(2100/	4500),(2800/	4500)])*0.2";
			volume = "engineOn*(1-camPos)*(((rpm/	4500) factor[(1900/	4500),(2300/	4500)])	*	((rpm/	4500) factor[(3000/	4500),(2500/	4500)]))";
		};
		class Engine2_int
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_mid",0.5011872,1};
			frequency = "0.9	+	((rpm/	4500) factor[(2800/	4500),(3600/	4500)])*0.2";
			volume = "engineOn*(1-camPos)*(((rpm/	4500) factor[(2500/	4500),(3100/	4500)])	*	((rpm/	4500) factor[(4500/	4500),(3700/	4500)]))";
		};
		class Engine3_int
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_high",0.63095737,1};
			frequency = "0.95	+	((rpm/	4500) factor[(3600/	4500),(4500/	4500)])*0.1";
			volume = "engineOn*(1-camPos)*((rpm/	4500) factor[(3800/	4500),(4500/	4500)])";
		};
		class IdleThrust_int
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_exhaust_idle",0.35481337,1};
			frequency = "0.95	+	((rpm/	4500) factor[(800/	4500),(1400/	4500)])*0.15";
			volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/	4500) factor[(600/	4500),(1100/	4500)])	*	((rpm/	4500) factor[(1800/	4500),(1300/	4500)]))";
		};
		class EngineThrust_int
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_exhaust_low1",0.4466836,1};
			frequency = "0.9	+	((rpm/	4500) factor[(1400/	4500),(2100/	4500)])*0.2";
			volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/	4500) factor[(1400/	4500),(1800/	4500)])	*	((rpm/	4500) factor[(2300/	4500),(2000/	4500)]))";
		};
		class Engine1_Thrust_int
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_exhaust_low2",0.56234133,1};
			frequency = "0.9	+		((rpm/	4500) factor[(2100/	4500),(2800/	4500)])*0.2";
			volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/	4500) factor[(1900/	4500),(2300/	4500)])	*	((rpm/	4500) factor[(3000/	4500),(2500/	4500)]))";
		};
		class Engine2_Thrust_int
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_exhaust_mid",0.70794576,1};
			frequency = "0.9	+	((rpm/	4500) factor[(2800/	4500),(3600/	4500)])*0.2";
			volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/	4500) factor[(2500/	4500),(3100/	4500)])	*	((rpm/	4500) factor[(4500/	4500),(3700/	4500)]))";
		};
		class Engine3_Thrust_int
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_exhaust_high",0.7943282,1};
			frequency = "0.95	+	((rpm/	4500) factor[(3600/	4500),(4500/	4500)])*0.1";
			volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/	4500) factor[(3800/	4500),(4500/	4500)])";
		};
		class TiresRockOut
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_1",1.4125376,1.0,60};
			frequency = "1";
			volume = "camPos*rock*(speed factor[2, 20])";
		};
		class TiresSandOut
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext-tires-sand1",1.4125376,1.0,60};
			frequency = "1";
			volume = "camPos*sand*(speed factor[2, 20])";
		};
		class TiresGrassOut
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_2",1.2589254,1.0,60};
			frequency = "1";
			volume = "camPos*grass*(speed factor[2, 20])";
		};
		class TiresMudOut
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext-tires-mud2",1.1220185,1.0,60};
			frequency = "1";
			volume = "camPos*mud*(speed factor[2, 20])";
		};
		class TiresGravelOut
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_gravel_1",1.2589254,1.0,60};
			frequency = "1";
			volume = "camPos*gravel*(speed factor[2, 20])";
		};
		class TiresAsphaltOut
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_asfalt_2",1.1220185,1.0,60};
			frequency = "1";
			volume = "camPos*asphalt*(speed factor[2, 20])";
		};
		class NoiseOut
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\noises\noise_ext_car_3",1.1220185,1.0,90};
			frequency = "1";
			volume = "camPos*(damper0 max 0.02)*(speed factor[0, 8])";
		};
		class TiresRockIn
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_1",0.70794576,1.0};
			frequency = "1";
			volume = "(1-camPos)*rock*(speed factor[2, 20])";
		};
		class TiresSandIn
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\tires\int-tires-sand2",0.70794576,1.0};
			frequency = "1";
			volume = "(1-camPos)*sand*(speed factor[2, 20])";
		};
		class TiresGrassIn
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_2",0.70794576,1.0};
			frequency = "1";
			volume = "(1-camPos)*grass*(speed factor[2, 20])";
		};
		class TiresMudIn
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\tires\int-tires-mud2",0.70794576,1.0};
			frequency = "1";
			volume = "(1-camPos)*mud*(speed factor[2, 20])";
		};
		class TiresGravelIn
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_gravel_1",0.70794576,1.0};
			frequency = "1";
			volume = "(1-camPos)*gravel*(speed factor[2, 20])";
		};
		class TiresAsphaltIn
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_asfalt_2",0.70794576,1.0};
			frequency = "1";
			volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
		};
		class NoiseIn
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\noises\noise_int_car_3",0.56234133,1.0};
			frequency = "1";
			volume = "(damper0 max 0.1)*(speed factor[0, 8])*(1-camPos)";
		};
		class breaking_ext_road
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04",0.70794576,1,80};
			frequency = 1;
			volume = "engineOn*camPos*asphalt*(LongSlipDrive Factor[-0.15, -0.3])*(Speed Factor[2, 10])";
		};
		class acceleration_ext_road
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02",0.70794576,1,80};
			frequency = 1;
			volume = "engineOn*camPos*asphalt*(LongSlipDrive Factor[0.15, 0.3])*(Speed Factor[10, 0])";
		};
		class turn_left_ext_road
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02",0.70794576,1,80};
			frequency = 1;
			volume = "engineOn*camPos*asphalt*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[0, 10])";
		};
		class turn_right_ext_road
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02",0.70794576,1,80};
			frequency = 1;
			volume = "engineOn*camPos*asphalt*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[0, 10])";
		};
		class breaking_ext_dirt
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_14_dirt_breaking",0.70794576,1,60};
			frequency = 1;
			volume = "engineOn*camPos*(1-asphalt)*(LongSlipDrive Factor[-0.15, -0.3])*(Speed Factor[2, 10])";
		};
		class acceleration_ext_dirt
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\noises\acceleration_dirt_ext_1",0.70794576,1,60};
			frequency = 1;
			volume = "engineOn*camPos*(1-asphalt)*(LongSlipDrive Factor[0.15, 0.3])*(Speed Factor[10, 0])";
		};
		class turn_left_ext_dirt
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt",0.70794576,1,60};
			frequency = 1;
			volume = "engineOn*camPos*(1-asphalt)*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[0, 10])";
		};
		class turn_right_ext_dirt
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt",0.70794576,1,60};
			frequency = 1;
			volume = "engineOn*camPos*(1-asphalt)*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[0, 10])";
		};
		class breaking_int_road
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04_int",0.31622776,1};
			frequency = 1;
			volume = "engineOn*asphalt*(1-camPos)*(LongSlipDrive Factor[-0.15, -0.3])*(Speed Factor[2, 6])";
		};
		class acceleration_int_road
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int",0.31622776,1};
			frequency = 1;
			volume = "engineOn*asphalt*(1-camPos)*(LongSlipDrive Factor[0.15, 0.3])*(Speed Factor[10, 0])";
		};
		class turn_left_int_road
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int",0.31622776,1};
			frequency = 1;
			volume = "engineOn*asphalt*(1-camPos)*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[0, 10])";
		};
		class turn_right_int_road
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int",0.31622776,1};
			frequency = 1;
			volume = "engineOn*asphalt*(1-camPos)*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[0, 10])";
		};
		class breaking_int_dirt
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_14_dirt_breaking_int",0.31622776,1};
			frequency = 1;
			volume = "engineOn*(1-asphalt)*(1-camPos)*(LongSlipDrive Factor[-0.15, -0.3])*(Speed Factor[2, 6])";
		};
		class acceleration_int_dirt
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\noises\acceleration_dirt_int_1",0.31622776,1};
			frequency = 1;
			volume = "engineOn*(1-asphalt)*(1-camPos)*(LongSlipDrive Factor[0.15, 0.3])*(Speed Factor[10, 0])";
		};
		class turn_left_int_dirt
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt_int",0.31622776,1};
			frequency = 1;
			volume = "engineOn*(1-asphalt)*(1-camPos)*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[0, 10])";
		};
		class turn_right_int_dirt
		{
			sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt_int",0.31622776,1};
			frequency = 1;
			volume = "engineOn*(1-asphalt)*(1-camPos)*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[0, 10])";
		};
	};

	class Exhausts {

		class Exhaust1 {
			position = "vyfuk start";
			direction = "vyfuk konec";
			effect = "ExhaustEffectOffroad";
		};
	};

	class Turrets: Turrets
	{
		class MainTurret : MainTurret
		{
			body = "mainTurret";
			gun = "mainGun";
			hasGunner= 1;
			weapons[] = {"HMG_M2"};
			magazines[] = {"100Rnd_127x99_mag_Tracer_Yellow","100Rnd_127x99_mag_Tracer_Yellow","100Rnd_127x99_mag_Tracer_Yellow","100Rnd_127x99_mag_Tracer_Yellow","100Rnd_127x99_mag_Tracer_Yellow","100Rnd_127x99_mag_Tracer_Yellow"};
			soundServo[] = {"A3\sounds_f\dummysound",0.01,1.0,10};
			minElev = -25; maxElev = +60;
			gunnerAction = "HMMWV_Gunner01";
			// used for sound occlusions as well
			viewGunnerInExternal=true;
			castGunnerShadow = 1;
			stabilizedInAxes = StabilizedInAxesNone;
			gunnerRightHandAnimName = "OtocHlaven_shake";
			gunnerLeftHandAnimName = "OtocHlaven_shake";
		};
	};
		class HitPoints: HitPoints
   		{
		class HitGlass1:HitGlass1 {armor=0.1;};
		class HitGlass2:HitGlass2 {armor=0.1;};
		class HitGlass3:HitGlass3 {armor=0.1;};
		class HitGlass4:HitGlass4 {armor=0.1;};
		class HitLFWheel:HitLFWheel {armor=0.38;};
		class HitLBWheel:HitLF2Wheel {armor=0.38;};
		class HitRFWheel:HitRFWheel {armor=0.38;};
		class HitRBWheel:HitRF2Wheel {armor=0.38;};
		class HitFuel {armor=1.4;material=-1;name="palivo";visual="";passThrough=1;};
	};

	class Damage
	{
		tex[]={};
		mat[]={
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_details.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_details_damage.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_details_destruct.rvmat",

			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_body.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_body_damage.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_body_destruct.rvmat",

			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_clocks.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_clocks.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_clocks_destruct.rvmat",

			"HAFM_ArmA2_vehicles\HMMWV\data\weapons\m2.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\weapons\m2.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\m2_destruct.rvmat",

			"HAFM_ArmA2_vehicles\HMMWV\data\detailmapy\m1abrams_mg_mount.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\detailmapy\m1abrams_mg_mount.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\detailmapy\m1abrams_mg_mount_destruct.rvmat",

			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_glass.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_glass_Half_D.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_glass_Half_D.rvmat",

			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_glass_in.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_glass_in_Half_D.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_glass_in_Half_D.rvmat",
		};
	};

	class Reflectors
	{
		class Left
		{
			color[] = {1900,1300,950};
			ambient[] = {5,5,5};
			position = "L svetlo";
			direction = "konec L svetla";
			hitpoint = "L svetlo";
			selection = "L svetlo";
			size = 1;
			innerAngle = 100;
			outerAngle = 179;
			coneFadeCoef = 10;
			intensity = 1;
			useFlare = 0;
			dayLight = 0;
			flareSize = 1.0;
			class Attenuation
			{
				start = 1.0;
				constant = 0;
				linear = 0;
				quadratic = 0.25;
				hardLimitStart = 30;
				hardLimitEnd = 60;
			};
		};
		class Right: Left
		{
			position = "P svetlo";
			direction = "konec R svetla";
			hitpoint = "P svetlo";
			selection = "P svetlo";
		};
		class Right2: Right
		{
			useFlare = 1;
			position = "P svetlo";
		};
		class Left2: Left
		{
			useFlare = 1;
			position = "L svetlo";
		};
	};
	aggregateReflectors[] = {
		{ "Left","Right","Left2","Right2" }};

	class RenderTargets
	{
		class LeftMirror
		{
			renderTarget = "rendertarget0";
			class CameraView1
			{
				pointPosition = "PIP0_pos";
				pointDirection = "PIP0_dir";
				renderQuality = 2;
				renderVisionMode = 4;
				fov = 0.7;
			};
		};
		class RightMirror
		{
			renderTarget = "rendertarget1";
			class CameraView1
			{
				pointPosition = "PIP1_pos";
				pointDirection = "PIP1_dir";
				renderQuality = 2;
				renderVisionMode = 4;
				fov = 0.7;
			};
		};
	};

};

class HMMWV_M2: HMMWV_Base
{
	scope=2;
	displayName = "HMMWV-M2";
	accuracy=0.32;
	class AnimationSources:AnimationSources
	{
		class ReloadAnim{source="reload";weapon="HMG_M2";};
		class ReloadMagazine{source="reloadmagazine";weapon="HMG_M2";};
		class Revolving{source="revolving";weapon="HMG_M2";};
	};
	hiddenSelections[] =
	{
	        "Camo1"
	};
	hiddenSelectionsTextures[] =
	{
		"\HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_body_co.paa"
	};
};
//HMMWV with mounted TOW launcher
class HMMWV_TOW: HMMWV_Base
{
	scope=2;
	accuracy=0.32;
	displayName = "HMMWV-TOW";

	model = "\HAFM_ArmA2_vehicles\HMMWV\HMMWVTOW";
	picture="\HAFM_ArmA2_vehicles\HMMWV\data\ico\HMMWVTOW_CA.paa";
	Icon="\HAFM_ArmA2_vehicles\HMMWV\data\ico\icomap_hmwvTOW_CA.paa";
	mapSize = 5;

	transportAmmo = 0;
	gunnerHasFlares = true;
	cost = 150000;
	commanderCanSee = 31; //See all
	gunnerCanSee = 31;
	class AnimationSources: AnimationSources
	{
		class Missiles_revolving
		{
			source = "revolving";
			weapon = "missiles_titan";
		};
	};
	class Turrets:Turrets
	{
		class MainTurret: MainTurret
		{
			minElev = -10; maxElev = +20;
			weapons[] = {"missiles_titan"};
			magazines[] = {"2Rnd_GAT_missiles","2Rnd_GAT_missiles","2Rnd_GAT_missiles"};
			soundServo[] = {"A3\sounds_f\dummysound",0.01,1.0,10};
			gunnerAction = "HMMWV_Gunner03";
			gunnerOpticsModel = "\HAFM_ArmA2_vehicles\HMMWV\optika_TOW";
			class ViewOptics
			{
				initAngleX=0; minAngleX=-30; maxAngleX=+30;
				initAngleY=0; minAngleY=-100; maxAngleY=+100;
				initFov=0.200; minFov=0.058; maxFov=0.200; // FOV 6.2 deg (initFov=0.054; minFov=0.054; maxFov=0.054;)
			};
		};
	};

	class Damage:Damage
	{
		tex[]={};
		mat[]={
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_details.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_details_damage.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_details_destruct.rvmat",

			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_body.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_body_damage.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_body_destruct.rvmat",

			"HAFM_ArmA2_vehicles\HMMWV\data\weapons\tow.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\weapons\tow.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\weapons\tow_destruct.rvmat",

			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_clocks.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_clocks.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_clocks_destruct.rvmat",

			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_glass.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_glass_Half_D.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_glass_Half_D.rvmat",

			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_glass_in.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_glass_in_Half_D.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_glass_in_Half_D.rvmat"
		};
	};
	hiddenSelections[] =
	{
	        "Camo1","Camo2"
	};
	hiddenSelectionsTextures[] =
	{
		"\HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_body_co.paa",
		"\HAFM_ArmA2_vehicles\HMMWV\data\weapons\tow_co.paa"
	};
	threat[] = {0.9, 0.7, 0.3};
};
class HMMWV_MK19: HMMWV_Base
{
	scope=2;
	accuracy=0.32;
	displayName = "HMMWV-MK19";
	model = "\HAFM_ArmA2_vehicles\HMMWV\HMMWVmk19";
	picture="\HAFM_ArmA2_vehicles\HMMWV\data\ico\HMMWVmk19_CA.paa";
	Icon="\HAFM_ArmA2_vehicles\HMMWV\data\ico\icomap_hmwvmk19_CA.paa";
	mapSize = 5;
	class AnimationSources:AnimationSources
	{
		class belt_rotation
		{
			source="reload";
			weapon="GMG_40mm";
		};
	};
	class Turrets:Turrets
	{
		class MainTurret: MainTurret
		{
			weapons[] = {"GMG_40mm"};
			magazines[] = {"96Rnd_40mm_G_belt","96Rnd_40mm_G_belt"};
			soundServo[] = {"A3\sounds_f\dummysound",0.01,1.0,10};
			gunnerAction = "HMMWV_Gunner02";
			memoryPointGunnerOptics = "gunnerview";
			class GunFire :WeaponCloudsMGun{interval = 0.01;};
		};
	};

	class Damage
	{
		tex[]={};
		mat[]={
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_details.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_details_damage.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_details_destruct.rvmat",

			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_body.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_body_damage.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_body_destruct.rvmat",

			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_clocks.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_clocks.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_clocks_destruct.rvmat",

			"HAFM_ArmA2_vehicles\HMMWV\data\weapons\mk19.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\weapons\mk19.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\mk19_destruct.rvmat",

			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_glass.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_glass_Half_D.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_glass_Half_D.rvmat",

			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_glass_in.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_glass_in_Half_D.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_glass_in_Half_D.rvmat",
		};
	};
	hiddenSelections[] =
	{
	        "Camo1"
	};
	hiddenSelectionsTextures[] =
	{
		"\HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_body_co.paa"
	};
};
class HMMWV: HMMWV_Base
{
	scope=2;
	accuracy=0.32;
	model="\HAFM_ArmA2_vehicles\HMMWV\HMMWV.p3d";
	picture="\HAFM_ArmA2_vehicles\HMMWV\data\ico\HMMWV_CA.paa";
	Icon="\HAFM_ArmA2_vehicles\HMMWV\data\ico\icomap_hmwv_CA.paa";
	mapSize = 5;
	displayName= "HMMWV (Unarmed)";
	hasGunner = 0;
	class Turrets {};

	class Damage
	{
		tex[]={};
		mat[]={
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_details.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_details_damage.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_details_destruct.rvmat",

			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_body.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_body_damage.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_body_destruct.rvmat",

			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_clocks.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_clocks.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_clocks_destruct.rvmat",

			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_glass.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_glass_Half_D.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_glass_Half_D.rvmat",

			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_glass_in.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_glass_in_Half_D.rvmat",
			"HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_glass_in_Half_D.rvmat",
		};
	};
	hiddenSelections[] =
	{
	        "Camo1"
	};
	hiddenSelectionsTextures[] =
	{
		"\HAFM_ArmA2_vehicles\HMMWV\data\hmmwv_body_co.paa"
	};
};

class HMMWV2_M2: HMMWV_M2
{
	scope=2;
	displayName = "HMMWV-M2";
	side=1;
	faction = "BLU_F";
	vehicleClass = "HAFM_Cars_US";
	hiddenSelections[] =
	{
	        "Camo1"
	};
	hiddenSelectionsTextures[] =
	{
		"\HAFM_ArmA2_vehicles\HMMWV\data\US\hmmwv_body_co.paa"
	};
};
class HMMWV2_TOW: HMMWV_TOW
{
	scope=2;
	displayName = "HMMWV-TOW";
	side=1;
	faction = "BLU_F";
	vehicleClass = "HAFM_Cars_US";
	hiddenSelections[] =
	{
	        "Camo1"
	};
	hiddenSelectionsTextures[] =
	{
		"\HAFM_ArmA2_vehicles\HMMWV\data\US\hmmwv_body_co.paa"
	};
};
class HMMWV2_MK19: HMMWV_MK19
{
	scope=2;
	displayName = "HMMWV-MK19";
	side=1;
	faction = "BLU_F";
	vehicleClass = "HAFM_Cars_US";
	hiddenSelections[] =
	{
	        "Camo1"
	};
	hiddenSelectionsTextures[] =
	{
		"\HAFM_ArmA2_vehicles\HMMWV\data\US\hmmwv_body_co.paa"
	};
};
class HMMWV2: HMMWV
{
	scope=2;
	displayName = "HMMWV (Unarmed)";
	side=1;
	faction = "BLU_F";
	vehicleClass = "HAFM_Cars_US";
	hiddenSelections[] =
	{
	        "Camo1"
	};
	hiddenSelectionsTextures[] =
	{
		"\HAFM_ArmA2_vehicles\HMMWV\data\US\hmmwv_body_co.paa"
	};
};

};

Note that I'm not using PhysX lod in these models.

Everything else working fine except of sounds ... any thoughts about it ?

Thanks in advance.

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You need to have physX if you want to sounds work.

simulation = "carX". As I know thats only solution for that problem.

I haved same problem with converting BRDM and Landrover to my mod.

Regards.

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Ya just need the simulation = carx... same thing happened when i was working on planes some times... its weird but ya hope it works

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I have planes without PhysX and there is no issue with sounds ... maybe it is PhysX issue (if it is missing) but I'm not sure about it.

In any case I've tried to use also "simulation = carx" and also add the PhysX lod but nothing changed ... so in fact I don't believe that PhysX has anything to do with sounds.

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message mladjaSRB for a config of his so you can compare his to yours and see what is different, I haven't worked on cars so I cant help fully sorry

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ok I've tried again to apply PhysX on the vehicles (this time in both 3d model and config) and it seems that the sounds are working !!

I can't figure out the reason that PhysX need to be present in order for sounds to work but it seems that this solve the issue.

I still wish to be another way (without PhysX) to achieve same result as it is not easy for any import to be forced dealing with all these values of PhysX.

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