Kydoimos 916 Posted February 6, 2014 Is there really no way to make AI stay put and still rotate? doStop doesn't work - as soon as they start shooting, they start moving! And disableAI "MOVE" doesn't let them rotate! Share this post Link to post Share on other sites
maturin 12 Posted February 6, 2014 Try combining dostop with disableai "target" Share this post Link to post Share on other sites
zapat 56 Posted February 6, 2014 DoStop does work, but as soon as fighting starts he gets new order probably from his danger FSMs. Did you try DisableAI "FSM"? Share this post Link to post Share on other sites
Kydoimos 916 Posted February 6, 2014 Just tried both suggestions - but no joy, I'm afraid! Thank you for your responses, though! Share this post Link to post Share on other sites
f2k sel 164 Posted February 6, 2014 how about unit forcespeed 0 unit allowfleeing 0 Share this post Link to post Share on other sites
Kydoimos 916 Posted February 7, 2014 Tried allowfleeing - but maybe forcespeed will work? I'll try tonight! Share this post Link to post Share on other sites
lappihuan 178 Posted February 7, 2014 disableAI "MOVE" will make it still rotate and fire at targets, but it would not be able to move around. Share this post Link to post Share on other sites
barbolani 198 Posted February 7, 2014 No, they won't rotate since Arma 3, check the wiki Share this post Link to post Share on other sites
lappihuan 178 Posted February 7, 2014 I used it in the beta, so this could have changed like in the wiki described.. i don't know. Share this post Link to post Share on other sites
Kydoimos 916 Posted February 7, 2014 Hi! DisableAI "MOVE" doesn't work. And ForceSpeed 0 doesn't work. And AllowFleeing 0 doesn't work, lol! Share this post Link to post Share on other sites
f2k sel 164 Posted February 7, 2014 I just tested forcespeed in A3 and it works perfectly. unit forcespeed 0 unit would be the name of the unit or if using it in the objects init you could use this forcespeed 0 I placed 10 units half Civ and half Blufor and in some used the forcespeed command. All those without it ran the others just turn and watch you. 1 Share this post Link to post Share on other sites
Kydoimos 916 Posted February 14, 2014 I think the problem may have been the fact that the units I was trying it on were placed in a building with objects in it. Seemed to confuse the AI no end. Tried it outside of buildings and worked okay... Share this post Link to post Share on other sites
Amywalker730 0 Posted January 6, 2016 Sorry to necro this thread, but I had the same question. I've tried all of the above commands but the AI will still wonder around when placed inside a building after a firefight. Share this post Link to post Share on other sites
f2k sel 164 Posted January 6, 2016 I still can't get them to move after using forcespeed even in buildings there must be something your doing that I'm not that causes them to move. I place a unit in the buliding and issue the forcespeed command, I've tried adding waypoints, domove, join group and sent in enemy to see if he would flee and he still stays put. Share this post Link to post Share on other sites