mech79 10 Posted February 5, 2014 I would like to setup respawns to any player that is still alive. If everyone dies the mission ends. I have seen this on the escape missions and would like to add it to my own. I am new to Arma 3 and am trying to learn. Share this post Link to post Share on other sites
celoush 45 Posted February 5, 2014 http://community.bistudio.com/wiki/Arma_3_Respawn Share this post Link to post Share on other sites
mech79 10 Posted February 5, 2014 I love how people just post that site...lol. I will explain I guess I deserved that. I have tried multiple scripts from that site the only one I can get to work is respawn = "base, instant, etc"; respawndelay = 20; I am not a computer genius, hell a programmer I play with couldn't get some of them to work so I am asking what how some one has their script, what they placed and where in detail. Something a dumby could understand? Share this post Link to post Share on other sites
fusion13 11 Posted February 5, 2014 So you want to make it so that people can respawn on there friendlys? Share this post Link to post Share on other sites
mech79 10 Posted February 5, 2014 Yes just like the respawn is in escape from stratis mission that everyone can play. If everyone dies the mission ends. As long as someone is alive people can respawn on any player alive. I have been searching the forums and you tube atching what ever I can find to learn but I can not find anything on this specifically. Share this post Link to post Share on other sites
celoush 45 Posted February 6, 2014 so http://community.bistudio.com/wiki/Arma_3_Respawn#Respawn_Types :) I think that you want (in description.ext) respawn = "GROUP"; or respawn = "SIDE"; Share this post Link to post Share on other sites
mech79 10 Posted February 6, 2014 No group only respawns you if there are AI alive. IN MP games with my friends no AI we have played some missions that if you die there is a base respawn or what ever players are alive are considered respawn points as well. Do I just use the base respawn and name a player. Then affiliate that name in the SFQ file for base respawn? Share this post Link to post Share on other sites
champ-1 40 Posted February 6, 2014 You can place respawn module in editor then sync it to all playable characters. Then enable "positions menu" in description.ext. It will make every player a mobile spawn point. Share this post Link to post Share on other sites
mech79 10 Posted February 7, 2014 (edited) Thank you I will try that. You can place respawn module in editor then sync it to all playable characters. Then enable "positions menu" in description.ext. It will make every player a mobile spawn point. Edit* That worked perfectly thank you. Edited February 7, 2014 by mech79 Share this post Link to post Share on other sites