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CaptainAzimuth

Not too Heavy, Not too Light, JUST Right.

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Ok, so most of you Arma players out there love to do long range work. Sniping, or just flat out shooting with your standard 5.56 or 7.62. I, however, seem to have a problem. When i go on sniper mission, i like a light load, but at the same time, i need something... powerful enough to actually kill my enemy with one shot. Regular 7.62 isn't cutting it, and i don't want to haul a .50 Cal around with me all the time, because the damned thing is so heavy. So, i came up with multiple solutions. What is it you may ask?

BIS, Please, Bring back .338 rounds.

While yes, some rifles that use .338 can be just as heavy as a .50 sniper, there are some future designs out there that could be put to great use with .338, that would fit the needs of a light recon unit. That's the main option. The other option, is variety of bullets. I've looked around the web, and looked at Arma 3's bullet choice. Yeah, 6.5 is ok, for basic infantry. 7.62 is even better, but still not the best for long range, as it may take a few shots, unless you get a lucky bulls eye. Well, what if they added Armor Piercing 7.62 ammunition to the list. There are tons of AP rounds for all types of ammunition out there, including .338, and it would be interesting to see these be put into use in A3.

Here Are Some Examples of .338 Rifles.

C14 Timberwolf

http://i41.tinypic.com/1ym28.jpg (514 kB)

Other .338 Layouts

Lapua.338_magnum_gunspictures.jpg

mpr1x550.jpg

http://upload.wikimedia.org/wikipedia/commons/3/3c/Mini_Hecate_338.jpg (335 kB)

http://www.olegvolk.net/gallery/d/43168-1/B338_sitting_0960.jpg (1166 kB)

338.jpg

.338 can also be used for Law enforcement Long Range Rifles in Altis, and at checkpoints with AP rounds for taking out engine blocks. Some .338 rifles also have Short versions for Law enforcement use.

Edited by DarkSideSixOfficial

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I agree , Nato even AAF needs a sniper rifle that isnt anti material

in A2 there was M24 and then would be logical to have M2010 or MSR in A3 - since both rifles were adopted

also BIS added CSAT marksman rifle which was great idea ,but now Nato and AAF are missing such rifle

on other side - we are still missing bolt action animation for m320

Edited by RobertHammer

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I would love to see something in a .338 chamber for a lighter marksman/sniper role.

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@ RobertHammer : I'd say that the Mk18 ABR already serves the Marksman role for AAF, it's NATO that lacks an 'intermediate' rifle, instead having a 'service rifle caliber' weapon, although both are done in real life.

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  Chortles said:
@ RobertHammer : I'd say that the Mk18 ABR already serves the Marksman role for AAF, it's NATO that lacks an 'intermediate' rifle, instead having a 'service rifle caliber' weapon, although both are done in real life.

Yes, NATO does lack a light Long Range rifle, but as stated in the topic, yes the rifle is light, but regular 7.62 rounds aren't as potent at long ranges. .338 rifles would fit the need of any light recon unit, and would pack the stopping power to get the job done.

---------- Post added at 19:08 ---------- Previous post was at 18:00 ----------

  RobertHammer said:
I agree , Nato even AAF needs a sniper rifle that isnt anti material

in A2 there was M24 and then would be logical to have M2010 or MSR in A3 - since both rifles were adopted

also BIS added CSAT marksman rifle which was great idea ,but now Nato and AAF are missing such rifle

on other side - we are still missing bolt action animation for m320

To be honest, the regular .50 cals are not Anti Material. They're regular .50 cals. Though, you can get ASPDS rounds for the Lynx and LRR, (i think for the LRR, correct me if i'm wrong) and then, that makes them Anti Material.

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  DarkSideSixOfficial said:

To be honest, the regular .50 cals are not Anti Material. They're regular .50 cals. Though, you can get ASPDS rounds for the Lynx and LRR, (i think for the LRR, correct me if i'm wrong) and then, that makes them Anti Material.

I know regular .50 isnt Anti Material but in A3 Lynx is - since Lynx can use magazine 5Rnd_127x108_APDS_Mag + the regular ammo - on LRR it seems to be using regular ammo not sure so my bad heh

and ye .338 or even .300WM would be ideal

Edited by RobertHammer

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cant anyone simply produce this ammo type as an addon?

maybe just configure the existing 50cal ammo and save it as the 338 round?

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With 7.62 rounds you need to shoot 3 times to kill an AI dude... assuming that they are all good solid hits. In ArmA 2 you could use an MK17 with silencer and got a 1 shot kill. It's not the bullets, but the damage system/setting.

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  tyl3r99 said:
cant anyone simply produce this ammo type as an addon?

maybe just configure the existing 50cal ammo and save it as the 338 round?

Not looking for an addon, this is in regards to whether or not you think it would be good to implement different types of varying ammo for different guns, and adding some much needed, "In between" fire power. (.338, the bridge between 7.62, and .50 cal IMHO)

---------- Post added at 15:55 ---------- Previous post was at 15:55 ----------

  B00tsy said:
With 7.62 rounds you need to shoot 3 times to kill an AI dude... assuming that they are all good solid hits. In ArmA 2 you could use an MK17 with silencer and got a 1 shot kill. It's not the bullets, but the damage system/setting.

I shot a guy twice yesterday with the MK17 RCO... he turned and shot me ounce with Stanag, center, and i died. Maybe it was lag, idk.

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I think it would be good to have something inbetween 762 and .50 like the .338. Something to punch through the armour a bit better. In this future armour is obviously pretty effective. So you would think militaries would arm their soldierS to deal with this. A larger claiber then the 762 would do that. Also it would be great to have ammunition that is clearly armour piercing. Its okay to make armour and what not - it actually has the possibility to add quite alot of depth to the game - but they need to provide us with the tools to deal with that armour. Right now, only the antimaterial weapons are fit for long range fighting and to some degree the 762 if you are close enough or have the tools to ensure headshots (with the latest dev patches).

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