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IndeedPete

Ambush Mission - Convoy always attacks empty vehicles

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Hi there!

I'm doing a simple convoy ambush mission but I'm running into some problems with the AI. My squads are approaching the ambush site by car, get out and go into stealth mode. The cars are hidden behind houses. When the convoy arrives it always enters combat state and attacks the empty cars. I've tried to set my squad as well as the cars as captive but the convoy vehicles still immediately charge these empty cars. Anyone got some ideas how to resolve this?

Oh, and I'm using Norrin's convoy script. It works fine but maybe someone has some more experience with this script?

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My apologies for bumping but any toughts on this one?

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Are you sure they're empty, I haven't see AI attack empty vehicles unless they are part of the group.

Example AI get out and even though vehicle is empty it is attacked because the group are close by.

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I had the same problem(with a quadbike). I thought the vehicle was supposed to lose its side status as soon as you dismount, but it seems not to. I just ended up hiding the vehicle, but I would like to know if theres a simple fix for this too.

Edited by Kunsa
merry xmas

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go into the init file of convoy move and set behavior to careless and speed to whatever.

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@F2k Sel: The vehicles are definately empty but the group is near by. Is there any way to "unassign" a vehicle from a group?

@Kunsa: What do you mean by "hiding"?

@JAndrews1: From what I can see the script already puts them into careless mode. I want them to react but not when they spot an emtpy vehicle. It's strange anyway since the cars are already hidden behind some massive stone houses. I figured they'd block the convoy's sights but they seem to have X-Rays in their tanks...

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I ran a few tests and it seems you can change the owner of the vehicle by using

this in the getout waypoint or in a trigger

group unit_name addVehicle mytruck;

unit being a civilian just name him and use that name.

Edited by F2k Sel

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Thank you, that seems to work fine!

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