f2k sel 164 Posted December 24, 2013 As it works fine in SP I suspect the addaction may need to be broadcast across the net. http://forums.bistudio.com/showthread.php?161577-How-to-create-a-vehicle-and-add-an-init-for-it-without-using-SetVehicleInit&highlight=addaction Share this post Link to post Share on other sites
rreznik 1 Posted December 25, 2013 hmm it worked before I cleaned up the script errors.. I might have messed it up somewhere. I'll take a look ASAP and I'll make sure to post when I've figured it out! thanks for the feedback. :) Share this post Link to post Share on other sites
rakowozz 14 Posted December 26, 2013 Hey, rreznik, latest version's working great here in non-dedicated MP. Still haven't tested dedicated. But, I'm not sure it's been mentioned before, the action - at least here - disappears after respawning. Is that intended, or a known issue? Share this post Link to post Share on other sites
x3djokerx 1 Posted December 28, 2013 player addMPEventHandler ["MPRespawn", {Null = _this execVM "strobe\strobe.sqf";}]; put that line in the init line of each unit. Share this post Link to post Share on other sites
rreznik 1 Posted December 28, 2013 Hey, rreznik, latest version's working great here in non-dedicated MP. Still haven't tested dedicated. But, I'm not sure it's been mentioned before, the action - at least here - disappears after respawning. Is that intended, or a known issue? It is working in dedicated environments for us but please let me know if you stumble across anything out of the ordinary. It should be working after respawning the event handler should take care of that but I will have a look at it, I might have missed something. Thanks for the feedback. ^^ Share this post Link to post Share on other sites
rakowozz 14 Posted December 29, 2013 Oh, embarassing. I had both the latest and the previous versions in the mission folder, was mixing them up and calling the wrong one for respawn. Sorry about that, it should work fine, of course! Share this post Link to post Share on other sites
baton1990 30 Posted March 21, 2014 Hellow, thaks for script. Is it possible to make it less bright ? Share this post Link to post Share on other sites
Sorken 19 Posted July 10, 2014 Hellow, thaks for script. Is it possible to make it less bright ? Soonâ„¢ ;) He is working on it, meanwhile: :cool: Share this post Link to post Share on other sites
rreznik 1 Posted July 11, 2014 Hellow, thaks for script. Is it possible to make it less bright ? Working on the brightness, but it's unfortunately quite tricky. (for me) Soonâ„¢ ;)He is working on it, meanwhile: :cool: haha thanks Sorken! ;) I will release this as an addon very soon and it will define the MS2000 strobe as a actual item instead of the players headgear, It's all done just need to find time to finalize testing. (I don't want to release something that's to broken ;)) Share this post Link to post Share on other sites