Jump to content
Sign in to follow this  
rreznik

Simple IR strobe script

Recommended Posts

hmm it worked before I cleaned up the script errors.. I might have messed it up somewhere. I'll take a look ASAP and I'll make sure to post when I've figured it out! thanks for the feedback. :)

Share this post


Link to post
Share on other sites

Hey, rreznik, latest version's working great here in non-dedicated MP. Still haven't tested dedicated.

But, I'm not sure it's been mentioned before, the action - at least here - disappears after respawning. Is that intended, or a known issue?

Share this post


Link to post
Share on other sites

player addMPEventHandler ["MPRespawn", {Null = _this execVM "strobe\strobe.sqf";}];

put that line in the init line of each unit.

Share this post


Link to post
Share on other sites
Hey, rreznik, latest version's working great here in non-dedicated MP. Still haven't tested dedicated.

But, I'm not sure it's been mentioned before, the action - at least here - disappears after respawning. Is that intended, or a known issue?

It is working in dedicated environments for us but please let me know if you stumble across anything out of the ordinary. It should be working after respawning the event handler should take care of that but I will have a look at it, I might have missed something.

Thanks for the feedback. ^^

Share this post


Link to post
Share on other sites

Oh, embarassing. I had both the latest and the previous versions in the mission folder, was mixing them up and calling the wrong one for respawn. Sorry about that, it should work fine, of course!

Share this post


Link to post
Share on other sites
Hellow, thaks for script. Is it possible to make it less bright ?

Soonâ„¢ ;)

He is working on it, meanwhile: :cool:

Share this post


Link to post
Share on other sites
Hellow, thaks for script. Is it possible to make it less bright ?

Working on the brightness, but it's unfortunately quite tricky. (for me)

Soonâ„¢ ;)

He is working on it, meanwhile: :cool:

haha thanks Sorken! ;)

I will release this as an addon very soon and it will define the MS2000 strobe as a actual item instead of the players headgear, It's all done just need to find time to finalize testing. (I don't want to release something that's to broken ;))

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×