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LuzifR

[Coop] Escape Chernarus ACE by LuzifR

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lz_escapecherna.png


Title
Escape Chernarus ACE (@)

Author
LuzifR (Original by Engima of Ostgota Ops)

Island
Chernarus/Chernarus Winter

Short description
This is a ACE/ACRE rework of the Mission "Escape Chernarus"!

Version
0.11

Required Addons
Advanced Combat Environment 2 OA - Core
Advanced Combat Environment 2 OA - Extra
Community Base Addons

Optional Addons
TF86 Seals (Optional)
Chernarus Winter (Optional)

Recommended Addons
ASR AI Addons
A.C.R.E - Advanced Combat Radio Environment

Download
Armaholic
TOB-Public
ArmA2Base


Installation
Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder.

Included files
cz75_co08_escapecherna_vXXace.chernarus.pbo
cz75_co08_escapecherna_vXXace86.chernarus.pbo (with TF86 Seals)
cz75_co08_escapecherna_vxxace.chernarus_winter.pbo (for Chernarus Winter)

Change log
v0.11:
Chernarus Winter Version added
Pntro changed
Parameter changed
v0.10:
Ammodepot loot changed
Parameter changed
Anticheat added

Features
ACE Wounds
No revive
ACRE optional
Units have random medicstuff
Some soldiers have backpacks
The radio is very rare (because of ACRE)
Crates with random medicstuff
Guard isn't shooting on unarmed soldiers
Parameter: Searchchopper

Media




Forums Topic
BI Forums

Credits & Thanks
Originalmission made by Original by Engima of Ostgota Ops
CBA by CBA Team
ACE by A.C.E Development Team
ACRE by ACRE Team
TF86 Navy SEALs by ardvarkdb
Tested by: G1uus, M.Blackwell, Gisi, RunForrest, Spiderman, Andi, Stalker and LuzifR
TS3-, FTP- and ARMA-Server by The Oldboys




cz75_128.png

Edited by LuzifR

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Update

v0.10:

Ammodepot loot changed

Parameter changed

Anticheat added

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Hate to bump this too much, but are you planning on expanding upon this mission? I really love the guerilla-type missions.. Of which there aren't a lot. And this is by far my favorite.

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Thank you, this is really great work! :D Just finished another attempt to complete it with my friends and I still can't believe how much more diverse and funnier Escape Chernarus is with full ACE support.

A small question - for some reason gunners in armored vehicles never try to attack players with main cannon and rarely use their coaxial guns (commanders is ok though). Is such behaviour implemented intentionally to make mission reasonably hard or it's something on our side? If it's an expected behaviour, is there any way to disable this limitation to see if we're able to complete this mission with enemy armor being fully operational? :)

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Update

v0.11:

Chernarus Winter Version added

Intro changed

Parameter changed

Edited by survivorluz

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Hi survivorluz: thanks for your continued efforts. BWT is there any way to make the ACE requirements and Revive optional?

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