GDent 10 Posted December 18, 2013 I posted a message in the thread for ASR_AI, but it seems pretty dead. Hopefully this is the right board. I've been having trouble with the AI on my dedicated server since Arma 3 came out. I found ASR_AI on Robalo's website, so I downloaded it and tried it. It helps, but I still can't change the aiming accuracy of the AI. I just tried using the PwS repository to get the development version of the mod (Now ASR_AI3, changed from ASR_A3 and ASR_AI together), but it seems to have reverted the AI back to vanilla. The server loads with the mod just fine, but it doesn't seem to apply to the server. I even tried changing the Aiming parameter to 0.00 to see if it does anything, but they just seem to have gone back to Vanilla levels of deadly accuracy. I'll post a snippet of the configuration: class level_1 { // sf 1 aiming[] = {0.00, 0.00}; // skilltype = {<min value>, <random value added to min>}; spotting[] = {0.30, 0.00}; general[] = {0.80, 0.20}; units[] = { "OPF_F","BLU_F","IND_G_F","IND_F" }; }; Does this look right? I'm currently only running ASR_AI3. Does anything else need to be running? It used to be ASR_AI and ASR_A3 together, but the PwS repository came with ASR_AI3 and ASR_Appendix, which seems to handle something different. I backed up the old version just in case. Thank you. Share this post Link to post Share on other sites
TheBigOne_014 16 Posted December 18, 2013 I use it! But i belive this line is wrong. units[] = { "OPF_F","BLU_F","IND_G_F","IND_F" You shouldn't put nothing there.... At my squad we are going to do some testing to the AI,... with this last update (1.08), it has become too "accurate". ;) Share this post Link to post Share on other sites
GDent 10 Posted December 18, 2013 How do I adjust the settings for individual factions? I tried setting their coefficients to 0 too, but it didn't do anything. Share this post Link to post Share on other sites
TheBigOne_014 16 Posted December 18, 2013 Of you wanna change de skills by faction you have to do it unit by unit! Something like this: units[] = { "ibr_arl_officer","ibr_arl_sniper","ibr_arl_sab","ibr_arl_roberto","ibr_arl_marksman" }; }; So i leave it whithout anything so they have their default (or inherited) skill set. Maybe because you put that line of code you don't get any change, because (i think) it's wrong. Share this post Link to post Share on other sites
GDent 10 Posted December 18, 2013 how would you do it? your example makes mine look right, so I'm really confused now Share this post Link to post Share on other sites
TheBigOne_014 16 Posted December 19, 2013 Like this: class level_1 { // sf 1 aiming[] = {0.30, 0.20}; // skilltype = {<min value>, <random value added to min>}; spotting[] = {0.30, 0.20}; general[] = {0.80, 0.20}; units[] = { }; }; in every class level. Share this post Link to post Share on other sites
GDent 10 Posted December 19, 2013 I see. So what is the units[] part for? I'll try editing every class level, but it would be nicer to just be able to change one of them to affect all the unit types/factions Share this post Link to post Share on other sites
TheBigOne_014 16 Posted December 20, 2013 It's for you to specify the units, like medics, snipers,.. etc... Share this post Link to post Share on other sites
GDent 10 Posted December 20, 2013 (edited) I see, so not entire factions? I get it then. I'll try setting all the options the same way to see if it has any effect then. Thank you! Edit: Do you know what the coefficient option does? if I bring it down to 0 it doesn't seem to make a difference. Edited December 20, 2013 by GDent Share this post Link to post Share on other sites
speedygonzales 15 Posted December 20, 2013 How you set ASR_Ai3 up on the server ? I upload the @ASR_Ai3, upload a asr_ai3 folder and put the standard .hpp data in it. But when i activate the Mod ther server wont start any more! Pls help me because the ai is since the upadte like in the alpha, only skynet robots. Share this post Link to post Share on other sites
gagi 10 Posted December 20, 2013 How you set ASR_Ai3 up on the server ? I upload the @ASR_Ai3, upload a asr_ai3 folder and put the standard .hpp data in it. But when i activate the Mod ther server wont start any more! Pls help me because the ai is since the upadte like in the alpha, only skynet robots. hpp in a folder inside the userconfig folder ... Share this post Link to post Share on other sites
TheBigOne_014 16 Posted December 20, 2013 I see, so not entire factions? I get it then. I'll try setting all the options the same way to see if it has any effect then. Thank you!Edit: Do you know what the coefficient option does? if I bring it down to 0 it doesn't seem to make a difference. I Belive (not shure) the coefficient option controls the level of intelegence! Share this post Link to post Share on other sites
pawelkpl 29 Posted December 20, 2013 I use mod called: mb_skillset_v1_5471, it works OK on my dedicated server. Share this post Link to post Share on other sites
speedygonzales 15 Posted December 20, 2013 Yes the .hpp is inside the asr_ai3 folder in the userconfig. So i have no clue what i`m doing wrong. PawelKPL where can i find this mod or data ? Thx Speedy G. Share this post Link to post Share on other sites
TheBigOne_014 16 Posted December 20, 2013 Links to download and test please!! ;) ---------- Post added at 01:47 PM ---------- Previous post was at 01:44 PM ---------- Yes the .hpp is inside the asr_ai3 folder in the userconfig. So i have no clue what i`m doing wrong.PawelKPL where can i find this mod or data ? Thx Speedy G. No you have to put the /userconfig on arma 3 root directory, something like ... steam/steamapps/arma 3/userconfig/asr_ai....hpp Share this post Link to post Share on other sites
GDent 10 Posted December 21, 2013 I tried changing the aiming accuracy for every level and it works perfectly. Is there any way to just put every AI on the same level so I only have to change one? that would be ideal. Thank you so much for your help. Share this post Link to post Share on other sites