pipyn1970 19 Posted December 17, 2013 Hi folks I placed an empty FIA armed off road truck & filled it with AAF troops & given the truck W/Ps to follow once Blufor trigger them to do so with a "switch" trigger. (blufor are fighting the AAF). The problem is the trucks wont move at all. this is what ive done. place empty FIA car place 2 AAF (movein driver / Gunner) in car 1st move WP is synced with a trigger (switch & blufor present) all other WPs are as normal But they dont drive. Any help would be fantastic please guys cheers Share this post Link to post Share on other sites
kremator 1065 Posted December 17, 2013 Are they classed as BLUFOR? Share this post Link to post Share on other sites
pipyn1970 19 Posted December 17, 2013 the AAF are classed as Ind & are hostile to Blufor mate Share this post Link to post Share on other sites
Noddan 11 Posted December 17, 2013 Yes, but FIA (look at your first post again) is BLUFOR... Have you created the waypoints for the car or the driver? Share this post Link to post Share on other sites
eXpouk 10 Posted December 17, 2013 Make sure you're giving the waypoints to the driver and not the actual car. Share this post Link to post Share on other sites
jandrews 116 Posted December 17, 2013 (edited) I have had this same issue with empty vehicles. Have not been able to get AI to move once in truck. Not able to find my old post. Edited December 17, 2013 by JAndrews1 Share this post Link to post Share on other sites
pipyn1970 19 Posted December 17, 2013 Hi eXpouk, My WPs are from the driver (AAF) & not the car. I just cant get them to move, no matter what i try. Is there a broken link somewhere here or am i doing something wrong? Many thanks ---------- Post added at 22:05 ---------- Previous post was at 21:58 ---------- Hi JAndrews, this was one of the final acts in the last MP mission i made & i was so stressed it never happened as it would of looked nice to see a fight between them & my AI panthers. So i was trying once again to get it working for this new mission. This one act is vital for my missions as my blufor are fighting the AAF but i want most of their vehicles to be armed pick ups to show a force without much money. Just wish something as simple as this (in my mind anyway) could be done in the editor. I wanted a mission were the AAF steal a UN strider also but until i can get this sorted its on hold Share this post Link to post Share on other sites
f2k sel 164 Posted December 17, 2013 These sort of thing can be hard to replicate so maybe you could post an example mission containing the problem. Also as I found out a few days ago it is possible to corrupt a mission and no matter what you do things won't work, you have to start again. Share this post Link to post Share on other sites
pipyn1970 19 Posted December 17, 2013 Thanks F2k, all the other bits of the mission work. The empty vehicle bit wont. I would love to post the vehicle problem but im not sure how thats done. Share this post Link to post Share on other sites
pipyn1970 19 Posted December 18, 2013 I might try something I didnt want to do just to make it work. I might try to have a Fia driver & make him setcaptive & then see if the vehicles move that way. Share this post Link to post Share on other sites
jandrews 116 Posted December 18, 2013 I might try something I didnt want to do just to make it work. I might try to have a Fia driver & make him setcaptive & then see if the vehicles move that way. not a bad idea. http://community.bistudio.com/wiki/Side_relations this may help too. please post results as I want to do this too. Share this post Link to post Share on other sites