EricJ 765 Posted December 23, 2024 ADuke Kiowa Warrior RC7 - Fixed a couple missing texture errors - Fixed some missing HUD textures https://steamcommunity.com/sharedfiles/filedetails/?id=3324552051 Share this post Link to post Share on other sites
EricJ 765 Posted December 24, 2024 EricJ Helicopter Pack RC128 - Tweaked 7.62mm suppression values, should suppress enemy better - Added a PilotView system to the AH-96, although it doesn't move around yet, is fixed forward for now. - Tweaked Flight Model of the MH-92s, now flies smoother - MH-92 DAP has same sensor suite as the MH-92 (Insertion), now has functioning radar and IR system. - Reconfigured the MH-92 DAP, as some legacy config issues were causing it to show positions that weren't there. Everything remains the same, just a "new" config forit, so it operates like it should. - M134 Miniguns for the drones now rotate and show muzzleflash when viewed at longer distances - After some user feedback, the aeronautical engineers tweaked the flight models of all the MQ-17s - Added a GMV (HMG) for the TF562 units Google Drive is updated too. Merry Christmas and Happy Holidays! Share this post Link to post Share on other sites
EricJ 765 Posted December 27, 2024 EricJ Helicopter Pack RC129 - After asking around I changed the main carbine from the HK416 to the M4 from my Weapons Pack. It's a stylized M4, called an "M4A4 Custom" and otherwise functions the same as a standard M4. The TF562 units and US Army pilot/crew now use it as well, the TF562 units have camoed M4s though and it fires Full Auto. The change is for more of a "future" look and I liked how it turned out, but wanted to stay away from the MX, which realistically would have fitted the Armaverse. Apologies in advance for messing up your saved loadouts, but I wanted some kind of accuracy with how personnel are armed in the real-world units. - TF562 M4s have Mk17 Holosights instead of RCOs - US Army Pilot and Crew have BIS NVGs. I don't have any ANVIS-6s handy so I'll use them until I find a good model to use. - Thanks to MrSniff from Discord, he supplied me with some ANVIS-9s for the SOAR pilots to use. It does work with ACE3 as well for the various effects. - Taken from the Reaction Forces Cougar, HMD display shows range to the Personal Waypoint for the XX-92s when placed on the map. - The UH/MH-60/92s all have full datalink support. Google Drive download is updated. Share this post Link to post Share on other sites
EricJ 765 Posted December 28, 2024 ADuke Kiowa Warrior RC8 - Retextured the pylon mounts, to look better and more metal - Fixed Hellfires exploding on the pylons - Fixed IR Jammer, removed error when using it (updated code) - Tracers are implemented, they show up every 5 rounds for aiming - Rockets should rearm when using ACE3 https://steamcommunity.com/sharedfiles/filedetails/?id=3324552051 Share this post Link to post Share on other sites
EricJ 765 Posted December 28, 2024 EricJ Weapons Pack RC116 - Added a Sig Sauer M17, taken from TurboSquid: https://www.turbosquid.com/3d-models/weapons-pack-3d-2058556 It's functionally similar to the Glocks in the pack, using the same magazines since they have the same magazine capacity and the like. It cannot mount a silencer in it's current form. Maybe in the future when the barrel is longer I can "thread" the barrel to accept silencers. https://steamcommunity.com/sharedfiles/filedetails/?id=667711976&tscn=1730224266 Share this post Link to post Share on other sites
EricJ 765 Posted December 29, 2024 Another Pilot mission, this time "Pilot MH-60M Black Hawk Clafghan (Coop 7). I figured that since my Avatar-like helos aren't that popular, you can perform the same missions with the MH-60M from my EricJ Helicopter Pack: https://steamcommunity.com/sharedfiles/filedetails/?id=3395182377 Share this post Link to post Share on other sites
EricJ 765 Posted December 30, 2024 ADuke Kiowa Warrior RC9 - Can sling load up to 907kg - Can self-designate using when using ACE3 - Fixed spotlight/headlights - Added collision lights - Now uses RTD file - Disabled MFD showing thermal to possibly make Hellfires able to hit targets Share this post Link to post Share on other sites
EricJ 765 Posted December 30, 2024 EricJ Helicopter Pack RC130 - MH60 DAPs are now in their own config, now cleaned up - Updated ammo code for the IR Jammer, error should not show - The S-70 is it's own config now, just to clean it up from the military versions - Light Hit Points added to the appropriate LOD for all the S/UH/MH helicopters Google Drive is updated Share this post Link to post Share on other sites
TheForst4 3 Posted December 30, 2024 Is it possible to add doors on the pilot and co-pilot sides as an option on the OH58? Share this post Link to post Share on other sites
EricJ 765 Posted December 30, 2024 Maybe, but operationally they never flew with them, and they're not available with the current model (never had them in the first place), but I can ask ADuke to see if he'll model some, but it's not correct to have them. Share this post Link to post Share on other sites
EricJ 765 Posted January 1 Happy New Year! Now that we got that out of the way I hope your hangovers are worth it and your celebrations fun. Back to business with me (I just went to bed normal time, didn't stay up if you want to know) as I just finished up working on an "AGM-152C" Anti-radar missile. It's based off of the AGM-117 Rattler missile, and I think two (or one) missile can take out a Tigris. Which is handy as you now have some capability on the helo front in taking out SAMs and the like. It comes in two round launchers so as setup right now, it's a maximum of four missiles. I didn't put it on all of the pylons for a little balance and the like when using them. But they kill the Tigris, so that's good. As for other things, I am intending in the future to make the fuel probes and doors on the MH/UH-60/92s able to be removed and put back on (similar what you can do with the Offroad and other vehicles) if mods simulate temperatures and stuff like that. So far nobody's requested it, but I did say that I would in the future make the refuel probe removable so that you can fly older eras (such as Black Hawk Down scenarios where it would be correct) without the fuel probe. I mean I can't account for every play style and try to accommodate as much as possible. It was a reasonable request, and I want to make the stuff (at least the crew doors, the cargo doors will stay as is) for mission preference and so on. Not much else except I want to thank those who commented and brought up issues as they go along. While I do catch some stuff in simple playing with the helos, I don't see everything and I appreciate you finding an issue and letting me know, as that makes sure that it's working and what you expect, and so on. So I hope you enjoy the new year and it brings what you want for you. Share this post Link to post Share on other sites
EricJ 765 Posted January 2 EricJ Taliban Fighters RC31 - Cleaned up a config, removed the requirement for CBA Joint Rails - Removed an errant config https://steamcommunity.com/sharedfiles/filedetails/?id=668919514 Share this post Link to post Share on other sites
EricJ 765 Posted January 2 EricJ Helicopter Pack RC131 - TF562 now uses the MX series rifle, marksman, and LMG. Right now I'll keep the M4 for the US Army pilots (the Desert version is still available) just because I like it as I think it's better than the MX in some cases. - Removed MASTER ARM-SAFE from the pilot's seat in the MH-92 (Insertion), not really needed - Added an "AGM-152C" Anti-Radar missile derived from the AGM-117 Rattler missile. It comes in for balance two missile racks and is capable of taking out (2 missiles) a Tigris and so on. - Added a couple "1x AGM-114K/AGM-117" racks, given what is seen today and in the past on some helicopters during the Global War on Terror. - TF562 SPAR LMG Bag renamed to TF562 MX LMG Bag, classname is the same. Google Drive upload is updated. Share this post Link to post Share on other sites
EricJ 765 Posted January 4 EricJ Helicopter Pack RC132 - TF562 Marksman now has an AMS (Sand) instead of the Mk17 Holosight. - Added a temporary solution to removing the refuel probe on the SOAR MH-60/92s. Right now it's a scroll wheel menu that the pilot can use to remove/show it. Until I can figure out a more Garage component solution, that will be the standard for now. Also only the pilot can hide/show the probes at any time. Google Drive link updated Share this post Link to post Share on other sites
EricJ 765 Posted January 4 EricJ Taliban Fighters RC32 - Added a Special Activities Divison LMG Gunner, using the SPAR-16S (Sand), the fire team has been adjusted accordingly, replacing one of the Operators Share this post Link to post Share on other sites
EricJ 765 Posted January 6 ADuke Kiowa Warrior RC10 - Possibly fixed a lasing issue Share this post Link to post Share on other sites
EricJ 765 Posted January 7 EricJ Helicopter Pack RC133 - A belated thanks to altar_of_needles on the Project Hatchet Discord for helping me with the probe hiding animation. - Added an "MH-15M Little Bird", which is a tilt-rotor (by definition of the Avatar movie Wiki) helo based off of the MH-6M. Other than that it's just using a different propulsion system - Cleaned up the AH-6, now is it's own config, making the seat assignments that weren't there go away. - Added an "AH-15M Little Bird", which is an attack version of the MH-15M. Unlike the AH-6 the helo features a FLIR ball, and uses allowed BIS weapons as well. It also has a full datalink suite as well. - 1x Hellfire missile now shows up on the rack as it should - 1x Hellfire setup for the AH-6J/15M - Fixed the display for the Pylons Settings window, drop down menus are on the correct sides for the AH-6J and AH-15M - MH-60S (2-Pylon) USN helo now cleaned up as well, now part of the MH60DAP config to make it more of an attack helo - Tweaked ANVIS-9 Off model, as well as the On model. - The 1x AGM-114 for the AH-6 has one round now - Updated Hellfire and Rattler missile code, hopefully will make them more accurate Google Drive is updated Share this post Link to post Share on other sites
EricJ 765 Posted January 8 ADuke Kiowa Warrior RC12 - Fixed the laser designator, now is accurate. Share this post Link to post Share on other sites
EricJ 765 Posted January 9 EricJ Taliban Fighters RC33 - Taliban and Red Unit squads should be compatible with the ALiVE mod, found in the Editor under CSAT/FIA/Infantry (both squads) https://steamcommunity.com/sharedfiles/filedetails/?id=668919514 Share this post Link to post Share on other sites
EricJ 765 Posted January 11 EricJ Helicopter Pack RC134 - M134 on the MQ-17 now has 1000 rounds, instead of 100 - Tracers implemented on the 7.62mm rounds, every 5 rounds is a tracer - Improved Maneuverability of the MQ-17s - Improved the roll rate of the MQ-37 - MH-60M DAPs can aerial refuel with the USAF Mod - MH-60L/M (Insertion) and DAPs have an extending fuel probe to clear the rotors when refueling, activation is through the scroll wheel menu. - MH-60M DAPs have more fuel, to account for the fuel bladders in the troop compartment - Added an MH-60A (Insertion-1987), in which I believe (and the photo suggests) that was before the MH-60L and so on came about, before they switched to all black helicopters. Bear in mind that I was going off of one reference photo for the external appearance, and put it in the 160th faction for now, until more information comes along. Google link updated Share this post Link to post Share on other sites
EricJ 765 Posted January 11 ADuke Kiowa Warrior RC13 - A "stealth" update, the GAU-19 was introduced to the list of available weapons (getting the Hellfires fixed was the priority, as well as the MMS LD), it is basically the same as the M3P, with the ability to rotate the barrels for now until I get more information. - Added a "1x AGM-114K" to the list of available weapons per carrying of one during the Global War on Terror. Share this post Link to post Share on other sites
EricJ 765 Posted January 11 Just a note on the MH-60A: I tried to make an FFV spot for the outside seats, but ran into an animation problem with the feet sticking out of the helicopter bottom, so I didn't implement them. If somebody can recommend a suitable animation for the seat, I'd appreciate it as well. Until then there are no plans for FFV positions until it's good enough to use, as I think the "passenger_bench_1" animation was all they did so far. I could be wrong though of course, but overall would help show it off better. Share this post Link to post Share on other sites
EricJ 765 Posted January 11 Other than some fixes that I found, such as cleaning up the MH-60A model, had too much stuff on it to be a good representation of it and some custom ammo I needed to adjust with newer config entries. Seems like I'm running 2015 code and so on, which was proving to be inaccurate (but still worked lol), especially with the Hellfires and Rattlers. Overall I'm at another point of not much to do. I may do a more "MH-60A" based off of photos I found on a forum. The FLIR ball was more or less artistic license right now so there's that on the current MH-60. The model I made was during Operation PRIME CHANCE, so I got that picture off of Facebook, so that may be just a field modification, and not standard. Overall I do think it came out okay, and probably use some tweaking, such as a good animation for the FFV location. The current animation features the bench seats, and not one sitting normally (normal anims don't work as they "should") on a bench seat and a position where your "legs" aren't hanging off the edge, as is current. Anyway not much on the Kiowa front, I submitted (as you'll see above) the current build to Steam, so that's it so far. Now that I have some major issues fixed (again thanks to those who brought it up, I thought it was good to go, and it wasn't), and seems more or less almost done. The major update is HeliSim from the Project Hatchet team, so that will hopefully give the Kiowa a more realistic flight model. I'm intending on starting with the Kiowa, see how it goes, and may move it to the EricJ Helicopter Pack, I don't know yet as I have like 25 helicopters to code, but I'll see what I can do. I may have to code the UAVs as well, we'll see. But that's whenever it gets released. There is no ACE3 requirement for the additional mods (Hatchet Framework, and HeliSim), so those who don't use ACE like me, don't have to download it in order for it to work. Share this post Link to post Share on other sites
EricJ 765 Posted January 13 EricJ Helicopter Pack I removed the required DLCs (Helicopter, Jets) to maybe not require it for other users that don't have the DLC. I think you can use some features without requiring it, but it should be noted that other mods, like Advanced Sling Loading may work with this, or not. I can't guarantee they will work these helos. So if you don't have those DLCs rejoice as you can use the mod without it, just if you want to use the sling load and Cruise missile container, then you gotta buy the DLCs. Share this post Link to post Share on other sites
EricJ 765 Posted January 14 EricJ Helicopter Pack RC135 - Removed some extra geometries on the MH-60A, cleaning it up a bit - Fixed the 7.62mm ammo, now crew served miniguns have tracers, every three rounds - Through some config fanagaling, I managed to get some FFV spots on the MH-60A. Not what I wanted but it's something, as best as possible within the limits of the game. - Tweaked flight model of the MH-92 and MH-92 DAP, making it smoother, much like the UH-92 Google Drive download updated. Share this post Link to post Share on other sites