airborneguy 1 Posted December 12, 2013 Hi guys, I was wondering how to add enemy planes to a mission. I was thinking about using the buzzard but have no idea how to implement it. Suggestions or if you could point me in the right direction would be nice. Thanks Share this post Link to post Share on other sites
fusion13 11 Posted December 12, 2013 Hello, well you need to learn the basics of the editor man. Once you learn about the editor (Youtube) then you will get it.. and learn how to do it, Sorry for being such a indirect answer but you gotta learn it! Share this post Link to post Share on other sites
airborneguy 1 Posted December 12, 2013 LoL thanks. I have looked at the editor tutorials on you tube but they dont even mention that, need more help plz Share this post Link to post Share on other sites
fusion13 11 Posted December 13, 2013 Lol, It would just be like adding a object in, What you would do is go to the unit (F1 I believe) and Double CLick the map to get the "Insert Unit" and place it (Change the Special to "Flying"I have no Idea if Blufor and Indep are team or no but then we just add Waypoints to the jet your waypoints should look like this.. Hope this helpedAnd there is a way to get the buzzards to go after Blufor (Found Out they where friends) but it slips my mind Share this post Link to post Share on other sites
airborneguy 1 Posted December 13, 2013 Yeah I knew how to place a jet and set waypoints and stuff. I want to make the jet an enemy plane so I can lock onto it with missles and it locks onto me as well. Thats my question. Share this post Link to post Share on other sites
doc_no1UK 10 Posted December 13, 2013 Place a opfor pilot and on his init have as follows, {_x moveindriver plane} foreach units group this; now place an empty buzzard set to flying and name it plane, start mission and he will be flying it,just need to set waypoints etc for pilot good luck. Share this post Link to post Share on other sites
IndeedPete 1038 Posted December 13, 2013 Or simply place the regular plane and turn off friendship under Intel -> Independents are friendly to BLUFOR/OPFOR/Nobody. Share this post Link to post Share on other sites
airborneguy 1 Posted December 13, 2013 Or simply place the regular plane and turn off friendship under Intel -> Independents are friendly to BLUFOR/OPFOR/Nobody. do i do that in the script or in the editor? Thnaks Share this post Link to post Share on other sites
IndeedPete 1038 Posted December 13, 2013 Yep, just in the editor. Place the plane like Fusion13 described and then hit the intel section (button in top bar with a sun and a cloud) and set Independet friendly to nobody: Share this post Link to post Share on other sites
airborneguy 1 Posted December 13, 2013 Got it. Thanks alot !!! Share this post Link to post Share on other sites
infiltrator_2k 29 Posted December 13, 2013 Place a opfor pilot and on his init have as follows, {_x moveindriver plane} foreach units group this; now place an empty buzzard set to flying and name it plane, start mission and he will be flying it,just need to set waypoints etc for pilot good luck. Another option is to place an empty Buzzard (in formation) on the runway with a pilot nearby, highlight the pilot, select waypoints and click on the Buzzard and select the "get in" waypoint. Now add another waypoint (linked) to where you'd like the Buzzard to fly to. I usually select the "seek and destroy" waypoint on where I'd like the Buzzard to attack. The pilot will now get into the Buzzard and take-off to where ever you placed its waypoint and action. If you selected the "seek and destroy" it will circle the location and target/attack enemies. Share this post Link to post Share on other sites
tryteyker 28 Posted December 13, 2013 Do note that the method with using an OPFOR pilot and an empty plane works best. Using the "Independent friendly to" option is very unreliable (has been in ArmA2 and BIS haven't adjusted the setFriend command) and also not useable if you want to use Independent as your main faction. Share this post Link to post Share on other sites