Kydoimos 916 Posted December 2, 2013 Does anybody know how this script can be used to display custom credits? //--- Displayed items with maximum number of names _credits = [ "item1", "item2", ["item3",2], "item4", "item5", ["item6",6], "item7", ["item8",5], "item9", ["item10",9], "item11", ["item12",10], "item13", ["item14",4], "item15", ["item16",2], "item17", ["item18",3], "item19", "item20", "item21", ["item22",2], "item24", ["item25",3] ]; _cfgCredits = configfile >> "CfgCredits" >> "CreditsMovie"; _layers = ["credits1" call bis_fnc_rscLayer,"credits2" call bis_fnc_rscLayer]; _delay = 5.5; //--- Delay between each set of names _duration = _delay * 1.5; //--- Duration for which a set of names is displayed { _param = [_x,0,""] call bis_fnc_paramin; _resize = [_x,1,-1] call bis_fnc_paramin; //--- Format the text _item = getarray (_cfgCredits >> _param); _title = _item select 0; _names = _item select 1; if (_resize >= 0) then {_names resize _resize}; _text = format ["<t font='PuristaBold'>%1</t>",toUpper (_title select 0)] + "<br />"; { _text = _text + _x + "<br />"; } foreach _names; _text = format ["<t size='0.8'>%1</t>",_text]; //--- Show the text _index = _foreachindex % 2; _layer = _layers select _index; [_layer,_text,_index,_duration] spawn { disableserialization; _layer = _this select 0; _text = _this select 1; _index = _this select 2; _duration = _this select 3; _fadeTime = 0.5; _time = time + _duration - _fadeTime; _layer cutrsc ["RscDynamicText","plain"]; _display = uinamespace getvariable ["BIS_dynamicText",displaynull]; _ctrlText = _display displayctrl 9999; _ctrlText ctrlsetstructuredtext parsetext _text; _offsetX = 0.1; _offsetY = 0.3; _posW = 0.4; _posH = ctrltextheight _ctrlText + _offsetY; _pos = [ [safezoneX + _offsetX,safezoneY + _offsetY,_posW,_posH], [safezoneX + safezoneW - _posW - _offsetX,safezoneY + safezoneH - _posH,_posW,_posH] ] select _index; _ctrlText ctrlsetposition _pos; _ctrlText ctrlsetfade 1; _ctrlText ctrlcommit 0; _ctrlText ctrlsetfade 0; _ctrlText ctrlcommit _fadeTime; waituntil {time > _time}; _ctrlText ctrlsetfade 1; _ctrlText ctrlcommit _fadeTime; }; _time = time + _delay; waituntil {time > _time}; } foreach _credits; Share this post Link to post Share on other sites
Larrow 2823 Posted December 2, 2013 _credits = [ [ "TITLE1", ["t1_name1","t1_name2","t1_name3"] ], [ "TITLE2", ["t2_name1","t2_name2","t2_name3"] ], [ "TITLE3", ["t3_name1","t3_name2","t3_name3"] ], [ "TITLE4", ["t4_name1","t4_name2","t4_name3"] ] ]; _layers = ["credits1" call bis_fnc_rscLayer,"credits2" call bis_fnc_rscLayer]; _delay = 5.5; _duration = _delay * 1.5; { _title = [_x,0,""] call bis_fnc_paramin; _names = _x select 1; _text = format ["<t font='PuristaBold'>%1</t>",toUpper (_title)] + "<br />"; { _text = _text + _x + "<br />"; } foreach _names; _text = format ["<t size='0.8'>%1</t>",_text]; _index = _foreachindex % 2; _layer = _layers select _index; [_layer,_text,_index,_duration] spawn { disableserialization; _layer = _this select 0; _text = _this select 1; _index = _this select 2; _duration = _this select 3; _fadeTime = 0.5; _time = time + _duration - _fadeTime; _layer cutrsc ["RscDynamicText","plain"]; _display = uinamespace getvariable ["BIS_dynamicText",displaynull]; _ctrlText = _display displayctrl 9999; _ctrlText ctrlsetstructuredtext parsetext _text; _offsetX = 0.1; _offsetY = 0.3; _posW = 0.4; _posH = ctrltextheight _ctrlText + _offsetY; _pos = [ [safezoneX + _offsetX,safezoneY + _offsetY,_posW,_posH], [safezoneX + safezoneW - _posW - _offsetX,safezoneY + safezoneH - _posH,_posW,_posH] ] select _index; _ctrlText ctrlsetposition _pos; _ctrlText ctrlsetfade 1; _ctrlText ctrlcommit 0; _ctrlText ctrlsetfade 0; _ctrlText ctrlcommit _fadeTime; waituntil {time > _time}; _ctrlText ctrlsetfade 1; _ctrlText ctrlcommit _fadeTime; }; _time = time + _delay; waituntil {time > _time}; } foreach _credits; Should do the trick, just fill in the _credits array with your info. 1 Share this post Link to post Share on other sites
hellstorm77 2 Posted December 2, 2013 interesting how would you call this up? Share this post Link to post Share on other sites
iceman77 19 Posted December 2, 2013 Put that into an .sqf file and execVM the file. Share this post Link to post Share on other sites
Kydoimos 916 Posted December 3, 2013 That's awesome - thanks, mate! I'll be sure to give that a whirl! Share this post Link to post Share on other sites
Kydoimos 916 Posted February 14, 2014 Just out of interest, do I need a script in the init. to sort of pre-process any of that? It's a bit jerky when it loads... Share this post Link to post Share on other sites