mk-l 10 Posted December 5, 2013 Here, some color for fun ;) Thank you for your script Zigomarvin ! Black this setObjectTexture [0,'#(rgb,8,8,3)color(0,0,0,0.6)']; this setObjectTexture [1,'#(rgb,8,8,3)color(0,0,0,0.6)']; this setObjectTexture [2,'#(rgb,8,8,3)color(0,0,0,0.6)']; TAN this setObjectTexture [0,'#(rgb,8,8,3)color(0.8,0.7,0.5,0.2)']; this setObjectTexture [1,'#(rgb,8,8,3)color(0.8,0.7,0.5,0.2)']; this setObjectTexture [2,'#(rgb,8,8,3)color(0.8,0.7,0.5,0.2)']; And my favorite like the EC725 (French color from 4e RHFS) : this setObjectTexture [0,'#(rgb,8,8,3)color(0.1,0.1,0.1,0.9)']; this setObjectTexture [1,'#(rgb,8,8,3)color(0.1,0.1,0.1,0.9)']; this setObjectTexture [2,'#(rgb,8,8,3)color(0.1,0.1,0.1,0.9)']; Forget the right CH-49, it's just a funny test ...:p Share this post Link to post Share on other sites
zgmrvn 95 Posted December 6, 2013 lol, nice selfie. Does somebody knows a way to run some server side scrit on player disconnect ? The last problem i have happen when a player disconnect in a full chopper which has his cargo ramp open, the "get in using cargo ramp" action is not added. With a mate, we've found a way to reduce chances of dying when you jump out, that still happen but seem to be safer. I will update later. Here's what happend during some tests :D : Share this post Link to post Share on other sites
Johnson11B2P 3 Posted December 6, 2013 The addAction is not added to the everyone? Share this post Link to post Share on other sites
zgmrvn 95 Posted December 6, 2013 it is but i can't check when a player disconnect Share this post Link to post Share on other sites
Johnson11B2P 3 Posted December 6, 2013 Do some research on this. http://community.bistudio.com/wiki/onPlayerDisconnected Share this post Link to post Share on other sites
zgmrvn 95 Posted December 7, 2013 (edited) already tryed, mission doesn't run Edited December 7, 2013 by Zigomarvin Share this post Link to post Share on other sites
TittErS 13 Posted December 9, 2013 Great script Good job. Share this post Link to post Share on other sites
zgmrvn 95 Posted December 25, 2013 Merry Chrismas everybody ! I'm still looking for a way to run some script on player disconnect, any idea ? Share this post Link to post Share on other sites
Johnson11B2P 3 Posted December 25, 2013 Yeah do some research on this. I never had any experience using this but it looks like this is what you're looking for. This link http://community.bistudio.com/wiki/onPlayerDisconnected will redirect you here. http://community.bistudio.com/wiki/BIS_fnc_addStackedEventHandler which that link will direct you here. http://forums.bistudio.com/showthread.php?167822-Stacked-event-handlers-OnEachFrame-OnPlayerConnected-etc Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted December 25, 2013 The animation is nice, though I find it leaves players wondering "why cant I walk up it". Share this post Link to post Share on other sites
zgmrvn 95 Posted December 26, 2013 (edited) It's true but they shouldn't, this is a script of 5,4Kb... The possibility of walking should ask a bit more and probably a remodelisation of some parts of aimed vehicles. @Johnson11B2P, I tried this (first message on this page) but it didn't worked. I'll try again when my burned graphic card will be back :). Edited December 26, 2013 by Zigomarvin Share this post Link to post Share on other sites
spanishsurfer 58 Posted April 10, 2014 You can use this to set it so it's multiplayer compatible. See setObjectTextureGlobal this setObjectTextureGlobal [0,'#(rgb,8,8,3)color(0.635,0.576,0.447,0.5)']; this setObjectTextureGlobal [1,'#(rgb,8,8,3)color(0.635,0.576,0.447,0.5)']; this setObjectTextureGlobal [2,'#(rgb,8,8,3)color(0.635,0.576,0.447,0.5)']; Anyone have any ideas on where I would inject this code to change the color of a vehicle when it's spawned by a player via factories in the BECTI mission? Share this post Link to post Share on other sites
Beerkan 71 Posted April 10, 2014 (edited) Anyone have any ideas on where I would inject this code to change the color of a vehicle when it's spawned by a player via factories in the BECTI mission? Put this in the spawn script if (_vehicle iskindof "I_Heli_Transport_02_F") then{ _vehicle setObjectTextureGlobal [0,'#(rgb,8,8,3)color(0.635,0.576,0.447,0.5)']; _vehicle setObjectTextureGlobal [1,'#(rgb,8,8,3)color(0.635,0.576,0.447,0.5)']; _vehicle setObjectTextureGlobal [2,'#(rgb,8,8,3)color(0.635,0.576,0.447,0.5)']; }; Assuming _vehicle is the variable used in the script to spawn the vehicle. Having had a quick look at BECTI mission it's possibly in the script 'Common_CreateVehicle.sqf' which is in here ctix_becti.altis\Common\Functions\Common_CreateVehicle.sqf just after the _vehicle = createVehicle section around line 64. You'd be best posting in the BECTI mission thread to get the exact answer. Edited April 10, 2014 by Beerkan Share this post Link to post Share on other sites
spanishsurfer 58 Posted April 11, 2014 Got it to work, thank you. Share this post Link to post Share on other sites
STYLiNGtooFAST 10 Posted April 14, 2014 Is their any way for the heli to spawn with the ramp open? Share this post Link to post Share on other sites
zgmrvn 95 Posted May 2, 2014 Hi, new version and new stuff ! Check the first thread. @STYLiNGtooFAST, actulally no Share this post Link to post Share on other sites
Guest Posted May 4, 2014 Thanks for sending us the updated version :cool: Release frontpaged on the Armaholic homepage. Usable cargo ramp for CH-49 Mohawk v2.3 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
LoupVrt 14 Posted May 11, 2014 Zigomarvin, what black magic incantation should I write into a trigger "on activation" field to make an AI piloted Mohawk, let's say named "mo1", to light up the red light, to fully open the ramp, and so forth? Thanks for any help you could provide and, by the way, thanks a lot for the great work you already have done. Share this post Link to post Share on other sites
zgmrvn 95 Posted May 11, 2014 Hi Kawa, i've just send you a mp because the way to do what you ask is not really proper. @STYLiNGtooFAST, i will add starting params in the next version. TODO list: - precompiled functions - handling functions, @Kawa - starting params, @STYLiNGtooFAST Share this post Link to post Share on other sites
irfanahmed1979 10 Posted June 28, 2014 Usable cargo ramp for CH-49 Mohawk by Zigomarvin 5. Put this in initialization field of a CH-49 mohawk, this line has changed since the last released version: _n = [this] execVM "scripts\usableCargoRamp\usableCargoRamp.sqf"; I'm confused about the 5th step. I REALLY want to try this script in the DUWS by Kibot and modded by Bigshot. Where will I find the initialization field of a Mohawk? Share this post Link to post Share on other sites
zgmrvn 95 Posted June 28, 2014 Hi irfanahmed1979, you can find it by double clicking on a CH-49 in editor mod Share this post Link to post Share on other sites
irfanahmed1979 10 Posted June 28, 2014 Hi irfanahmed1979, you can find it by double clicking on a CH-49 in editor mod Actually I want to use it in a mission DUWS (Dynamic Universal Warfare System) in which the player can request a vehicle and it is spawned. There are no pre-spawned vehicles at the start of the mission. It is all dynamic. Share this post Link to post Share on other sites
Johnson0993 10 Posted July 1, 2014 The green and red lights don't work for me :c Share this post Link to post Share on other sites
zgmrvn 95 Posted July 1, 2014 The green and red lights don't work for me :c the third person camera in the chopper is to far and the lights are automatically disabled (arma egine is made like this), did you tryed at feets, near from the chopper ? Actually I want to use it in a mission DUWS (Dynamic Universal Warfare System) in which the player can request a vehicle and it is spawned. There are no pre-spawned vehicles at the start of the mission. It is all dynamic. you have to initialize the script by the script that spawns/respawn theses choppers, maybe i could help you if you give me the mission file Share this post Link to post Share on other sites
Johnson0993 10 Posted July 1, 2014 the third person camera in the chopper is to far and the lights are automatically disabled (arma egine is made like this), did you tryed at feets, near from the chopper ? Yes it's work you are right. Thanks ! :) Share this post Link to post Share on other sites