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BIS, Please Translate Sample Models

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BIS, please translate all the pieces in the Test models into english - e.g. for the Tank Sample many memory points, Hitpoints etc. are still czech.

Thanks

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If you want to inherit from the BI models, then you have to use the Czech names. You can always make your own as well...but for the sample models, this is just the way it is in the game.

Maybe I'm just attached to it, and can't let go of my zasleh.

Abs

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Maybe I'm just attached to it

I guess so, because for arma modding newbies it just adds to the confusion. alot.

Before i can inherit something i have to figure out what the heck the hell i'm doing /supposed to be doing in the first place - A model with a big list of points with czech name doesn't really help to undestand it.

Edited by Fennek

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Before i can inherit something i have to figure out what the heck the hell i'm doing /supposed to be doing in the first place - A model with a big list of points with czech name doesn't really help there

You cant just translate it? - it isnt that hard tho

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Here ya go :

alt = altimeter {abbr}

apac = apache

asfalt = asphalt

asfaltka = asphalt, blacktop_road

auto = car

barabizna = hovel, shack

beden = boxes

bedna = box

beton = concrete

bily pozicni blik = white positional blinker

bok = side

brana = gate

brejle = glasses {sl}

bricho = stomach, abdomen

bryle = glasses

brzdove svetlo = brake light

buben = cylinder (drum)

budova = building

buldozer = bulldozer

cerveny pozicni = red positional

cerveny pozicni blik = red positional blinker

cislo = number

cisterna = cistern, tank

civilista = civilian

clun = boat

ctverec = square

dalekohled = binoculars

delo = gun

dlouha = long

dlouhe = long

dlouhy = long

domek = small house, cottage

doplnovani = filling up, replenishing, completion

drevtank = wooden_tank {abbr}

dum = house

dvere = door

elektronika = electronics

granat = grenade

granatomet = grenade_launcher

grupa = group {sl}

helma = helmet

hlaska = watchtower

hlava = head

hlina = soil

hodinova = hourly

horizont = horizon

horni = upper

hospoda = pub

hrad = castle

hrobecek = grave {dim}

hromada = stack, pile, heap

hromada_beden = heap_(of)_boxes

hrudnik = chest

humr = hummer, humvee, hmmwv {sl}

kamen = stone

kameni = stones (rocks)

kameny = stones, rocks

kanon = cannon, gun

karoserie = car_body, coachwork

kasna = fountain

klapka = flap, aileron

koberec = carpet

kola = wheels

kolL = wheel_Left {abbr}

kolo = bike

kolo = wheel

koloL = wheel_Left {abbr}

koloP = wheel_Right {abbr}

kolP = wheel_Right {abbr}

kompas = compass

konec granatometu = end (of) grenade_launcher

konec hlavne = end (of) barrel

konec L svetla = end (of) Left light {abbr}

konec P svetla = end (of) Right light {abbr}

konec svetla L = end (of) light Left {abbr}

konec svetla P = end (of) light Right {abbr}

konec svetla PL = end (of) light Front_Left {abbr}

konec svetla PP = end (of) light Front_Right {abbr}

korba = hull

kostel = church

kostelik = chapel

koule = sphere

koulesvetlo = sphere_(of)_light {abbr}

kov = metal

kozlice = superposed_shotgun

kridlo = wing

krizek = small_cross

krk = neck

krouzek = small_circle

krychlicka = small_cube

kulas = machine_gun {sl}

kulomet = machine_gun

kurzor = cursor

kus = piece

kusplechu = piece_(of)_plate

l raketa = left rocket {abbr}

l strela = left missile {abbr}

L svetlo = Left light {abbr}

lafeta = gun-carriage

latka = fabric, material

lauf = barrel {sl}

lbiceps = left_biceps {abbr}

lchodidlo = left_sole_of_the_foot {abbr}

les = forest

leva smerovka = left rudder

leva vejskovka = left elevator {sl}

levy = left

levy kolo = left wheel

levy prach = left dust

levy predni = left front

levy predni tlumic = left front shock_absorber

levy prostredni = left middle

levy prostredni tlumic = left middle shock_absorber

levy zadni = left rear

levy zadni tlumic = left rear shock_absorber

lholen = left_shin {abbr}

lloket = left_elbow {abbr}

lod = ship, vessel

lrameno = left_shoulder {abbr}

lsroub = left_propeller {abbr}

lstehno = left_thig {abbr}

lzadek = left_butt {abbr}

majak = lighthouse

mala = small, little

mala osa = small axis

mala vrtule = small rotor

mala vrtule blur = small rotor blur

mala vrtule staticka = small rotor static

mapa = map

mensi = smaller

mesto = town

minutova = minute {adj}

mireni = aiming

miridla = sights

motor = engine

motorka = motorcycle

mrizka = small_grill, lattice

mrtvola = dead_body, corpse

munice = ammunition

nabojnice = cartridge_case

nabojniceend = cartridge_case_end

nabojnicestart = cartridge_case_start

nejty = rivets {sl}

nemocnej = sick {slang}

noha = leg

nohy = legs

nohybok = legs_side

nozka = small_foot

oblicej = face

ocas = tail

ohniste = fireplace

ohorela = charred

ohorelavec = charred_thing

okno = window

optika = optics

optika_strela = optics_missile

osa = axis

osa leve smerovky = axis (of) left rudder

osa leve vejskovky = axis (of) left elevator {sl}

osa leveho kola = axis (of) left wheel

osa prave smerovky = axis (of) right rudder

osa prave vejskovky = axis (of) right elevator {sl}

osa praveho kola = axis (of) right wheel

osa predniho kola = axis (of) nose wheel

osa slapek = axis (of) pedals

osa slapky l = axis (of) pedal left {abbr}

osa slapky p = axis (of) pedal right {abbr}

osa stojanku = axis (of) stand

osa vejskovky = axis (of) elevator {sl}

OsaHlavne = Axis_(of)_Barrel

OsaHlavneVelitele = Axis_(of)_Barrel_(of)_Commander

osasterL = axis_(of)_windscreen_wiper_Left {abbr}

osasterP = axis_(of)_windscreen_wiper_Right {abbr}

OsaVelitele = Axis_(of)_Commander

OsaVeze = Axis_(of)_Turret

osavolantkon = axis_(of)_steering_whel_end {abbr}

osavolantzac = axis_(of)_steering_whel_start {abbr}

osa_alt = axis_(of)_altimeter {abbr}

osa_buben = axis_(of)_cylinder (drum)

osa_dvere = axis_(of)_door

osa_horizont = axis_(of)_horizon

osa_kompas = axis_(of)_compass

osa_mph = axis_(of)_speed_indicator

osa_nm_alt = axis_(of)_altimeter (elevation above sea level) {abbr}

osa_poklop = axis_(of)_hatch

osa_radar = axis_(of)_radar

osa_rpm = axis_(of)_rpm (revolution counter)

osa_rychlo = axis_(of)_speed_indicator {abbr}

osa_rychlo = axis_(of)_speed_indicator {abbr}

osa_time = axis_(of)_time

osa_ukazsmer = axis_(of)_point_direction

osa_vert_speed = axis_(of)_vertical_speed {abbr}

osobnost = personality

OtocHlaven = Turn_Barrel

OtocHlavenVelitele = Turn_Barrel_(of)_Commander

OtocVelitele = Turn_Commander

OtocVez = Turn_Turret

p raketa = right rocket {abbr}

p strela = right missile {abbr}

P svetlo = Right light {abbr}

padak = parachute

palivo = fuel

paluba = deck

papir = paper

pasanimL = track_animation_Left {abbr}

pasanimP = track_animation_Right {abbr}

pasL = track_Left {abbr}

pasoffsetL = track_offset_Left {abbr}

pasoffsetR = track_offset_Right {abbr}

pasP = track_Right {abbr}

pasy = tracks

pbiceps = right_biceps {abbr}

pchodidlo = right_sole_of_the_foot {abbr}

pholen = right_shin {abbr}

pisek = sand

plast = plastic

plech = sheet, plate

ploket = right_shin {abbr}

plot = fence

pneu = type {abbr}

podkoloL = under_wheel_Left {abbr}

podkoloP = under_wheel_Right {abbr}

podlaha = floor

podsvit pristroju = backlight (for) devices

podvozek = chassis

poklop = hatch

poskozeni = damage

prameno = right_shoulder {abbr}

prava smerovka = right rudder

prava vejskovka = right elevator {sl}

pravy = right

pravy kolo = right wheel

pravy prach = right dust

pravy predni = right front

pravy predni tlumic = right front shock_absorber

pravy prostredni = right middle

pravy prostredni tlumic = right middle shock_absorber

pravy zadni = right rear

pravy zadni tlumic = right rear shock_absorber

predni = front

predni kolo = nose wheel

pristresek = shed

prkna = boards, planks

prolis = extrude

provizorni = provisional, temporary

pruchozi = through

psroub = right_propeller {abbr}

pstehno = right_thig {abbr}

pytel = bag

pytle = bags

radar = radar

radarKons = radar_Mounting {abbr}

raketa = rocket, missile

rampa = ramp

rapid = Skoda_sport_car

ret = lip

ridic = driver

roh = corner (edge)

roura = pipe

ruce = hands

ruka = hand

rus = russian

rychlo = speed {abbr}

rychlost = speed

rzadek = right_butt {abbr}

schema = diagram, scheme

sedacka = seat

sektor = sector

silnice = road

sipka = arrow

sklo = glass

sklo L = glass Left {abbr}

sklo P = glass Right {abbr}

sklo predni L = windscreen Left {abbr}

sklo predni P = windscreen Right {abbr}

sklo zadni = glass rear

skodovka = Skoda_car {sl}

slapka l = pedal left {abbr}

slapka p = pedal right {abbr}

slapky = pedals

sluchatko = earpiece

smer = direction

snura = cord

snurky = strings, twines

spaleniste = site_of_a_fire

Spice rakety = spike (of) rocket

spodni = lower, bottom

spodni ret = lower lip

stabilizator = stabilizer

stan = tent

staticka = static

stena = wall

steracL = windscreen_wiper_Left {abbr}

steracP = windscreen_wiper_Right {abbr}

sterk = gravel

stit = shield

stojanek = stand

stopa = mark, print

stopa PLL = mark Front_Left_Left {abbr}

stopa PLP = mark Front_Left_Right {abbr}

stopa PPL = mark Front_Right_Left {abbr}

stopa PPP = mark Front_Right_Right {abbr}

stopa ZLL = mark Rear_Left_Left {abbr}

stopa ZLP = mark Rear_Left_Right {abbr}

stopa ZPL = mark Rear_Right_Left {abbr}

stopa ZPP = mark Rear_Right_Right {abbr}

stozar = pole, flagpole

stul = table, desk

stulsuplik = table_drawer

suplik = drawer {dim}

sutr = stone {sl}

svetla = light {adj}

svetle = light {adj}

svetlo = light

svetloPL = light_Front_Left {abbr}

svetloPP = light_Front_Right {abbr}

svetly = light {adj}

tankista = member_of_tank_crew

telefon = telephone

televize = TV_set

televizesvideem = TV_set_with_video

telo = body, figure

terc = target

traktor = tractor

trava = grass

trojuhelnik = triangle

trup = body, hull, fuselage

ukaz = point, show

ukazsmer = point_direction

ukaz_rpm = indicator_rpm {abbr}

ukaz_rychlo = indicator_speed {abbr}

usti = muzzle

usti granatometu = muzzle (of) grenade_launcher

usti hlavne = muzzle (of) barrel

vec = thing

vejskovka = elevator {sl}

velka = big

velka osa = big axis

velka vrtule = big rotor

velka vrtule blur = big rotor blur

velka vrtule staticka = big rotor static

velke = big

velky = big

vez = tower, turret

vicka = eyelids

videem = video

vlajka = flag

vojak = soldier

volant = steering_wheel

vrtule = propeller, rotor

vrtule blur = propeller blur

vrtule staticka = propeller static

vyfuk konec = exhaust end

vyfuk start = exhaust start

xicht = face {sl}

zada = back

zadek = butt

zadni = back, rear {adj}

zadni svetlo = rear light

zamerny = aiming_point, line_of_sight

zasleh = flash

zbran = weapon

zebra = ribs

zed = wall

zeleny pozicni = green positional

zeleny pozicni blik = green positional blinker

zidle = chair(s)

zidlicka = small_chair

znaceni = marking

znacka = road_sign

zranen = wounded

zrcadlit = reflect, mirror

zrcadlovky = glasses (reflex)

zvonice = bell_tower

:yeahthat:

Edited by ProfTournesol

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Maybe I'm just attached to it, and can't let go of my zasleh.

Indeed. I'll always use it: Zasleh fo' lyfe!

If I ever go to the Czech Republic I'll personally be grateful to BIS that I at least know the words "pravy", "levy", "predni", "prostredni" and "zadni" (I also know what "osa" means, but that's probably less useful) :D

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The funny part is that we got rid of some of the Czech names on purpose just to show how to get rid of them and "zasleh" was one of them in sample of the weapon :icon_twisted:

Thanks a lot for the idea, we may possibly more samples already according to feedback (with no ETA) and some of them may possibly be in Arma-ish and some in English, but don't take that as a promise :bounce2:

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