x3kj 1247 Posted November 20, 2013 BIS, please translate all the pieces in the Test models into english - e.g. for the Tank Sample many memory points, Hitpoints etc. are still czech. Thanks Share this post Link to post Share on other sites
abs 2 Posted November 20, 2013 If you want to inherit from the BI models, then you have to use the Czech names. You can always make your own as well...but for the sample models, this is just the way it is in the game. Maybe I'm just attached to it, and can't let go of my zasleh. Abs Share this post Link to post Share on other sites
x3kj 1247 Posted November 20, 2013 (edited) Maybe I'm just attached to it I guess so, because for arma modding newbies it just adds to the confusion. alot. Before i can inherit something i have to figure out what the heck the hell i'm doing /supposed to be doing in the first place - A model with a big list of points with czech name doesn't really help to undestand it. Edited November 20, 2013 by Fennek Share this post Link to post Share on other sites
roberthammer 582 Posted November 20, 2013 Before i can inherit something i have to figure out what the heck the hell i'm doing /supposed to be doing in the first place - A model with a big list of points with czech name doesn't really help there You cant just translate it? - it isnt that hard tho Share this post Link to post Share on other sites
ProfTournesol 956 Posted November 20, 2013 (edited) Here ya go : alt = altimeter {abbr} apac = apache asfalt = asphalt asfaltka = asphalt, blacktop_road auto = car barabizna = hovel, shack beden = boxes bedna = box beton = concrete bily pozicni blik = white positional blinker bok = side brana = gate brejle = glasses {sl} bricho = stomach, abdomen bryle = glasses brzdove svetlo = brake light buben = cylinder (drum) budova = building buldozer = bulldozer cerveny pozicni = red positional cerveny pozicni blik = red positional blinker cislo = number cisterna = cistern, tank civilista = civilian clun = boat ctverec = square dalekohled = binoculars delo = gun dlouha = long dlouhe = long dlouhy = long domek = small house, cottage doplnovani = filling up, replenishing, completion drevtank = wooden_tank {abbr} dum = house dvere = door elektronika = electronics granat = grenade granatomet = grenade_launcher grupa = group {sl} helma = helmet hlaska = watchtower hlava = head hlina = soil hodinova = hourly horizont = horizon horni = upper hospoda = pub hrad = castle hrobecek = grave {dim} hromada = stack, pile, heap hromada_beden = heap_(of)_boxes hrudnik = chest humr = hummer, humvee, hmmwv {sl} kamen = stone kameni = stones (rocks) kameny = stones, rocks kanon = cannon, gun karoserie = car_body, coachwork kasna = fountain klapka = flap, aileron koberec = carpet kola = wheels kolL = wheel_Left {abbr} kolo = bike kolo = wheel koloL = wheel_Left {abbr} koloP = wheel_Right {abbr} kolP = wheel_Right {abbr} kompas = compass konec granatometu = end (of) grenade_launcher konec hlavne = end (of) barrel konec L svetla = end (of) Left light {abbr} konec P svetla = end (of) Right light {abbr} konec svetla L = end (of) light Left {abbr} konec svetla P = end (of) light Right {abbr} konec svetla PL = end (of) light Front_Left {abbr} konec svetla PP = end (of) light Front_Right {abbr} korba = hull kostel = church kostelik = chapel koule = sphere koulesvetlo = sphere_(of)_light {abbr} kov = metal kozlice = superposed_shotgun kridlo = wing krizek = small_cross krk = neck krouzek = small_circle krychlicka = small_cube kulas = machine_gun {sl} kulomet = machine_gun kurzor = cursor kus = piece kusplechu = piece_(of)_plate l raketa = left rocket {abbr} l strela = left missile {abbr} L svetlo = Left light {abbr} lafeta = gun-carriage latka = fabric, material lauf = barrel {sl} lbiceps = left_biceps {abbr} lchodidlo = left_sole_of_the_foot {abbr} les = forest leva smerovka = left rudder leva vejskovka = left elevator {sl} levy = left levy kolo = left wheel levy prach = left dust levy predni = left front levy predni tlumic = left front shock_absorber levy prostredni = left middle levy prostredni tlumic = left middle shock_absorber levy zadni = left rear levy zadni tlumic = left rear shock_absorber lholen = left_shin {abbr} lloket = left_elbow {abbr} lod = ship, vessel lrameno = left_shoulder {abbr} lsroub = left_propeller {abbr} lstehno = left_thig {abbr} lzadek = left_butt {abbr} majak = lighthouse mala = small, little mala osa = small axis mala vrtule = small rotor mala vrtule blur = small rotor blur mala vrtule staticka = small rotor static mapa = map mensi = smaller mesto = town minutova = minute {adj} mireni = aiming miridla = sights motor = engine motorka = motorcycle mrizka = small_grill, lattice mrtvola = dead_body, corpse munice = ammunition nabojnice = cartridge_case nabojniceend = cartridge_case_end nabojnicestart = cartridge_case_start nejty = rivets {sl} nemocnej = sick {slang} noha = leg nohy = legs nohybok = legs_side nozka = small_foot oblicej = face ocas = tail ohniste = fireplace ohorela = charred ohorelavec = charred_thing okno = window optika = optics optika_strela = optics_missile osa = axis osa leve smerovky = axis (of) left rudder osa leve vejskovky = axis (of) left elevator {sl} osa leveho kola = axis (of) left wheel osa prave smerovky = axis (of) right rudder osa prave vejskovky = axis (of) right elevator {sl} osa praveho kola = axis (of) right wheel osa predniho kola = axis (of) nose wheel osa slapek = axis (of) pedals osa slapky l = axis (of) pedal left {abbr} osa slapky p = axis (of) pedal right {abbr} osa stojanku = axis (of) stand osa vejskovky = axis (of) elevator {sl} OsaHlavne = Axis_(of)_Barrel OsaHlavneVelitele = Axis_(of)_Barrel_(of)_Commander osasterL = axis_(of)_windscreen_wiper_Left {abbr} osasterP = axis_(of)_windscreen_wiper_Right {abbr} OsaVelitele = Axis_(of)_Commander OsaVeze = Axis_(of)_Turret osavolantkon = axis_(of)_steering_whel_end {abbr} osavolantzac = axis_(of)_steering_whel_start {abbr} osa_alt = axis_(of)_altimeter {abbr} osa_buben = axis_(of)_cylinder (drum) osa_dvere = axis_(of)_door osa_horizont = axis_(of)_horizon osa_kompas = axis_(of)_compass osa_mph = axis_(of)_speed_indicator osa_nm_alt = axis_(of)_altimeter (elevation above sea level) {abbr} osa_poklop = axis_(of)_hatch osa_radar = axis_(of)_radar osa_rpm = axis_(of)_rpm (revolution counter) osa_rychlo = axis_(of)_speed_indicator {abbr} osa_rychlo = axis_(of)_speed_indicator {abbr} osa_time = axis_(of)_time osa_ukazsmer = axis_(of)_point_direction osa_vert_speed = axis_(of)_vertical_speed {abbr} osobnost = personality OtocHlaven = Turn_Barrel OtocHlavenVelitele = Turn_Barrel_(of)_Commander OtocVelitele = Turn_Commander OtocVez = Turn_Turret p raketa = right rocket {abbr} p strela = right missile {abbr} P svetlo = Right light {abbr} padak = parachute palivo = fuel paluba = deck papir = paper pasanimL = track_animation_Left {abbr} pasanimP = track_animation_Right {abbr} pasL = track_Left {abbr} pasoffsetL = track_offset_Left {abbr} pasoffsetR = track_offset_Right {abbr} pasP = track_Right {abbr} pasy = tracks pbiceps = right_biceps {abbr} pchodidlo = right_sole_of_the_foot {abbr} pholen = right_shin {abbr} pisek = sand plast = plastic plech = sheet, plate ploket = right_shin {abbr} plot = fence pneu = type {abbr} podkoloL = under_wheel_Left {abbr} podkoloP = under_wheel_Right {abbr} podlaha = floor podsvit pristroju = backlight (for) devices podvozek = chassis poklop = hatch poskozeni = damage prameno = right_shoulder {abbr} prava smerovka = right rudder prava vejskovka = right elevator {sl} pravy = right pravy kolo = right wheel pravy prach = right dust pravy predni = right front pravy predni tlumic = right front shock_absorber pravy prostredni = right middle pravy prostredni tlumic = right middle shock_absorber pravy zadni = right rear pravy zadni tlumic = right rear shock_absorber predni = front predni kolo = nose wheel pristresek = shed prkna = boards, planks prolis = extrude provizorni = provisional, temporary pruchozi = through psroub = right_propeller {abbr} pstehno = right_thig {abbr} pytel = bag pytle = bags radar = radar radarKons = radar_Mounting {abbr} raketa = rocket, missile rampa = ramp rapid = Skoda_sport_car ret = lip ridic = driver roh = corner (edge) roura = pipe ruce = hands ruka = hand rus = russian rychlo = speed {abbr} rychlost = speed rzadek = right_butt {abbr} schema = diagram, scheme sedacka = seat sektor = sector silnice = road sipka = arrow sklo = glass sklo L = glass Left {abbr} sklo P = glass Right {abbr} sklo predni L = windscreen Left {abbr} sklo predni P = windscreen Right {abbr} sklo zadni = glass rear skodovka = Skoda_car {sl} slapka l = pedal left {abbr} slapka p = pedal right {abbr} slapky = pedals sluchatko = earpiece smer = direction snura = cord snurky = strings, twines spaleniste = site_of_a_fire Spice rakety = spike (of) rocket spodni = lower, bottom spodni ret = lower lip stabilizator = stabilizer stan = tent staticka = static stena = wall steracL = windscreen_wiper_Left {abbr} steracP = windscreen_wiper_Right {abbr} sterk = gravel stit = shield stojanek = stand stopa = mark, print stopa PLL = mark Front_Left_Left {abbr} stopa PLP = mark Front_Left_Right {abbr} stopa PPL = mark Front_Right_Left {abbr} stopa PPP = mark Front_Right_Right {abbr} stopa ZLL = mark Rear_Left_Left {abbr} stopa ZLP = mark Rear_Left_Right {abbr} stopa ZPL = mark Rear_Right_Left {abbr} stopa ZPP = mark Rear_Right_Right {abbr} stozar = pole, flagpole stul = table, desk stulsuplik = table_drawer suplik = drawer {dim} sutr = stone {sl} svetla = light {adj} svetle = light {adj} svetlo = light svetloPL = light_Front_Left {abbr} svetloPP = light_Front_Right {abbr} svetly = light {adj} tankista = member_of_tank_crew telefon = telephone televize = TV_set televizesvideem = TV_set_with_video telo = body, figure terc = target traktor = tractor trava = grass trojuhelnik = triangle trup = body, hull, fuselage ukaz = point, show ukazsmer = point_direction ukaz_rpm = indicator_rpm {abbr} ukaz_rychlo = indicator_speed {abbr} usti = muzzle usti granatometu = muzzle (of) grenade_launcher usti hlavne = muzzle (of) barrel vec = thing vejskovka = elevator {sl} velka = big velka osa = big axis velka vrtule = big rotor velka vrtule blur = big rotor blur velka vrtule staticka = big rotor static velke = big velky = big vez = tower, turret vicka = eyelids videem = video vlajka = flag vojak = soldier volant = steering_wheel vrtule = propeller, rotor vrtule blur = propeller blur vrtule staticka = propeller static vyfuk konec = exhaust end vyfuk start = exhaust start xicht = face {sl} zada = back zadek = butt zadni = back, rear {adj} zadni svetlo = rear light zamerny = aiming_point, line_of_sight zasleh = flash zbran = weapon zebra = ribs zed = wall zeleny pozicni = green positional zeleny pozicni blik = green positional blinker zidle = chair(s) zidlicka = small_chair znaceni = marking znacka = road_sign zranen = wounded zrcadlit = reflect, mirror zrcadlovky = glasses (reflex) zvonice = bell_tower Edited November 21, 2013 by ProfTournesol Share this post Link to post Share on other sites
da12thMonkey 1943 Posted November 20, 2013 Maybe I'm just attached to it, and can't let go of my zasleh. Indeed. I'll always use it: Zasleh fo' lyfe! If I ever go to the Czech Republic I'll personally be grateful to BIS that I at least know the words "pravy", "levy", "predni", "prostredni" and "zadni" (I also know what "osa" means, but that's probably less useful) :D Share this post Link to post Share on other sites
pettka 694 Posted November 20, 2013 The funny part is that we got rid of some of the Czech names on purpose just to show how to get rid of them and "zasleh" was one of them in sample of the weapon :icon_twisted: Thanks a lot for the idea, we may possibly more samples already according to feedback (with no ETA) and some of them may possibly be in Arma-ish and some in English, but don't take that as a promise :bounce2: Share this post Link to post Share on other sites