Wiki 1558 Posted November 10, 2013 Hi guys. I wonder: will there be some rail shooting missions in the next campaign episode? Missions where the player is a Ghosthawk or Blackfoot gunner - like Sick1 or I made in our ArmA 2 campaign? I think it would be cool, fun to play and add some diversity. And what do you think about it? Would you like to play it? Or do you think it's useless, too much scripted and not in the sandbox theme? Share this post Link to post Share on other sites
metalcraze 290 Posted November 10, 2013 First episode was already rail shooting enough, no need to make the second one even worse. Share this post Link to post Share on other sites
ijozic 9 Posted November 10, 2013 First episode was already rail shooting enough, no need to make the second one even worse. Funny, but quite true :) I still get shivers when thinking of the similar mission in the merc DLC campaign.. Share this post Link to post Share on other sites
antoineflemming 14 Posted November 10, 2013 First episode was already rail shooting enough, no need to make the second one even worse. How was that rail shooting? Share this post Link to post Share on other sites
Brainbug 10 Posted December 12, 2013 maybe he is alluding to the fact that you need a lot of direct hits on an enemy to kill him. Which seems to get worse when you increase difficulty. Share this post Link to post Share on other sites
christianmo 10 Posted December 12, 2013 maybe he is alluding to the fact that you need a lot of direct hits on an enemy to kill him. Which seems to get worse when you increase difficulty. How the hell does that make it a rail shooter :confused:? Share this post Link to post Share on other sites
chortles 263 Posted December 12, 2013 And what do you think about it? Would you like to play it? Or do you think it's useless, too much scripted and not in the sandbox theme?I wouldn't actually mind a segment, but I do believe that "Ghosthawk gunner" adds way less gameplay potential than playing a Blackfoot gunner, since the latter could have both the DAGRs and ASRAAMs. Heck, AC-130 gunnery feels "played out" as a mission -- not least since seemingly every implementation I've come across, both in an "AAA" game and in Arma mods, seems to be the AC-130U Spooky II (25 mm, 40 mm, 105 mm), whereas much more recently the AC-130W Stinger II (previously aka the MC-130W Dragon Spear) and AC-130J Ghostrider configurations combine a 30 mm autocannon with AGMs and/or guided bombs.Playing as the driver in a "rail shooting" segment could be even more interesting though... :icon_twisted: Share this post Link to post Share on other sites
OMAC 254 Posted December 13, 2013 Yes, I think missions with player as helo gunner would be fun. Many A2CO and CWR2 missions have player as helo pilot with AI gunner. They are fun also. A wide mix of mission types is always best in my book, to have variety. Playing missions as gunner with AI pilot can be very frustrating unless helo path is scripted or waypoints are carefully thought out. With ill-considered waypoints, AI pilot can move all over the place, making it very difficult for gunner (you) to aim effectively. In addition, there is this bug to consider when making missions with player as gunner. Share this post Link to post Share on other sites
chortles 263 Posted December 13, 2013 Upvoted that ticket since I was able to reproduce it in the Editor on stable branch with the Blackfoot gunner (starting the player in that seat), but instead of "rail shooting" I was thinking more of MW2's "Endgame", at least the part with Captain Price shooting while the player maneuvered the Zodiac Or alternately, as per the "DO EVERYTHING" joke: "RAMIREZ! Set up my missile shot!" Share this post Link to post Share on other sites