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Ranwer135

Aircraft Modelling Tutorials?

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Hi. I'm not sure if this modelling can be the same as the arma 2's way, but here is my question.

I'm thinking of creating my first ever model for arma 3, The EA-6B Prowler.

Now, I'm also very new to modelling also, so It would be great if anyone could give me some helpful links or step-by-steps to making an aircraft.

(Please forgive me if theres a double post like this on the forums. :confused:)

Cheers!

Ranwer

EDIT: If any tutorials that are posted on here that might help me learn basics etc. I could post information about the jet as well as a discussion Thread with it. (Only if I understand clearly about modeling as well as starting on the plane) :)

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In the absence of what I'll call "Oxygen 3 Personal Edition" -- a new version of Oxygen was confirmed, just no actual release date yet -- there's no reason that it would or should be substantively different than creating the model for Arma 2. Heck, why not create it outside of O2/Arma first if you've got an outside 3D modeling program that you're more familiar with?

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Can 3DS MAX models be ported in the arma 3 engine as well (like, when you finished creating the model, you can export it to .p3d format and use it as the addon with other scripts?)

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Hi,

firstable read this SITREP #00033 http://dev.arma3.com/sitrep-00033

For modeling i use blender (its free):

http://www.blender.org/

Someone has writte an arma export toolbox for blender:

http://www.armaholic.com/page.php?id=20519

Then i have sone Tutorials for you. The most are from older Arma versions but there are some good infos for beginner:

http://armscor.blogspot.de/2013/09/arma-3-mod-basic-helicopter-tutorial.html

http://ofp.gamepark.cz/_hosted/brsseb/tutorials.htm

http://community.bistudio.com/wiki/Mondkalb%27s_Addon_Tutorial

I hope it will help you.

Edited by gagagu

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Hi,

firstable read this SITREP #00033 http://dev.arma3.com/sitrep-00033

For modeling i use blender (its free):

http://www.blender.org/

Someone has writte an arma export toolbox for blender:

http://www.armaholic.com/page.php?id=20519

Then i have sone Tutorials for you. The most are from older Arma versions but there are some good infos for beginner:

http://armscor.blogspot.de/2013/09/arma-3-mod-basic-helicopter-tutorial.html

http://ofp.gamepark.cz/_hosted/brsseb/tutorials.htm

http://community.bistudio.com/wiki/Mondkalb%27s_Addon_Tutorial

I hope it will help you.

Ok, So I have Blender, but I'm not used to its tools though. But I'm used to 3DS MAX and GMAX :)

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Can 3DS MAX models be ported in the arma 3 engine as well (like, when you finished creating the model, you can export it to .p3d format and use it as the addon with other scripts?)

Soul_Assassin made a nice toolbox/workflow with 3DS Max users in mind:

http://forums.bistudio.com/showthread.php?82188-ArmA2-Modding-Toolbox-for-3ds-max-V1-1

http://forums.bistudio.com/showthread.php?78083-3Dsmax-ArmA2-modding-toolset

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you can use whatever 3d software you want. max, maya, modo, lightwave, xsi, blender etc.

for everything oxygen related, best thing would be to have a look over existing A1 samples, and when A2 samples are released, those.

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ok, but one final question though. I only have a trial version of 3ds Max, and it expired so what can I use? :(

FINAL EDIT: Ok, I have Gmax and I found special converters for arma 3, thanks anyway guys!

Cheers!

Ranwer

------REQUESTING THREAD CLOSED------

Edited by Ranwer

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There is a student version of 3ds max that can be obtained for free from the Autodesk website.

Abs

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