virtual493 1 Posted February 26, 2014 How to improve the performance of mysql on windows server 2008 ... The requests generated by Apache are not being updated in the table gets the cache .. How about that? ---------- Post added at 18:33 ---------- Previous post was at 17:53 ---------- How to improve the performance of mysql on windows server 2008 ... The requests generated by Apache are not being updated in the table gets the cache .. How about that? Share this post Link to post Share on other sites
rubensdigital 10 Posted February 26, 2014 Como melhorar o desempenho do mysql no windows server 2008...As solicitações geradas pelo Apache não estão sendo atualizadas na tabela..Como arruma o cache disso? Exemplo: se múltiplos usuários tentar salvar ao mesmo tempo o mysql só salva informação de somente um usuário, quando os players sincroniza ao mesmo tempo ou com intervalo menos que 5 minutos o mysql só salva a primeira informação. How to improve the performance of mysql on windows server 2008 ... The requests generated by Apache are not being updated in the table gets the cache .. How about that? Example: if multiple users try to save while mysql only saves information from a user only when the players synchronizes the same time or at intervals less than 5 minutes mysql only saves the first information. Share this post Link to post Share on other sites
djules 10 Posted February 26, 2014 Hey guys, someone of you experienced the issue, that the players suddenly can't unlock / lock their cars they're getting out of the garage? only serverrestart helps on this, pretty annoying. any suggestions would be great! greetings and thanks Share this post Link to post Share on other sites
Xeazor 10 Posted February 26, 2014 Hey Guys. First off all i want to thank Tonic for this awesome script! And then to my questions for help and so. How can i add Custom skins for the Police? (Uniforms) i have already understood the vehicle part but i would like if someone could explain this more for me! cause i have tryed like 10 diffrent ways and now im back to start and want to ask the guys/girls that knows how this is done for help before i ruin the script so if someone could make a tutorial or a explaination for this would be awesome!! So: How can i add Custom skins for Police? (uniforms) And how can i make Multiply diffrent skins for Coplevels? example Coplevel == 1 has one skin and == 2 another? And my last question is how do i change the skins for example Van_Transport? cause i have added a texture file and changed it inside Vehiclecolorcfg and Vehiclecolorstr but when i spawn the car ingame it just has the normal White or red.. Thanks in advance! Share this post Link to post Share on other sites
vendaar 1 Posted February 26, 2014 How to configure whitelist and cops? I did not find anything in core/configuration Regards Share this post Link to post Share on other sites
derLandvogt 10 Posted February 26, 2014 How to configure whitelist and cops?I did not find anything in core/configuration Regards In your MysqlDB there you can do it ---------- Post added at 21:23 ---------- Previous post was at 21:20 ---------- So my textures with the police cars are now all working thx for all the help here really. other question how i get the beep sound when i lock / unlock my vehicles and how can i attach the police lightbars to other police cars Thx for the one that can help me here Share this post Link to post Share on other sites
Shirou 10 Posted February 26, 2014 Anyone who can assist me please, how can i add the siren lights option to the other vehicles for cops, currently only the offroad have the siren lights option. Share this post Link to post Share on other sites
BTNGaming 10 Posted February 26, 2014 Hey guys,someone of you experienced the issue, that the players suddenly can't unlock / lock their cars they're getting out of the garage? only serverrestart helps on this, pretty annoying. any suggestions would be great! greetings and thanks Hey man, If you added sound to your vehicle lock/unlock script, remove it and see if that works, If so, you need to place it in a different spot in your lock/unlock script to fix the issue. How to configure whitelist and cops?I did not find anything in core/configuration Regards It's in your MySQL database... In your MysqlDB there you can do it---------- Post added at 21:23 ---------- Previous post was at 21:20 ---------- So my textures with the police cars are now all working thx for all the help here really. other question how i get the beep sound when i lock / unlock my vehicles and how can i attach the police lightbars to other police cars Thx for the one that can help me here To add sound, go to your lock/unlock scripts and add a say3D "YOURLOCKFILENAME"; Make sure YOURLOCKFILENAME is a .ogg and in the sounds folder. Share this post Link to post Share on other sites
Shirou 10 Posted February 26, 2014 If anyone are interested we have a nice community going for our Altis Life script, we are in need of a developer, we are lately peaking about 30 players but a developer who can assist would be really helpfull :) Let me know, our website: http://LifeMod.org Share this post Link to post Share on other sites
nokman 11 Posted February 26, 2014 hint format["%1",speed CursorTarget]; inside from Actionmenue and you have a radar control Share this post Link to post Share on other sites
MrRice 10 Posted February 27, 2014 I worked a lot of hours an fixing the police ligth bug with SUVs. Police lights working only on a Offroad after geting it out of garage. The SUV dont have the lights variable set. Have anyone a fix for it? Share this post Link to post Share on other sites
Dystriker 10 Posted February 27, 2014 Hi ! Anyone have the code to put carshop in the others Rebel Outpost please ? I tried to copy and paste the only one carshop and it's doesn't work ( I have create a marker ) Thanks Share this post Link to post Share on other sites
tonic-_- 53 Posted February 27, 2014 +++ RPT File Code below +++ ===================================================================== == D:\Games\ArmA3\A3Master\arma3server.exe == "D:\Games\ArmA3\A3Master\arma3server.exe" "-profiles=d:\Games\ArmA3\A3Master" -port=2302 -config=CONFIG_Vanilla.cfg -world=empty -mods=@Arma2NET;@life_server -arma2netdev Exe timestamp: 2014/02/24 18:32:26 Current time: 2014/02/26 07:09:23 Type: Public Branch: Development Version: 1.11.115741 Allocator: D:\Games\ArmA3\A3Master\dll\tbb4malloc_bi.dll ===================================================================== AppId parsing successful. Using appId=107410 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/ Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/ Updating base class ->VScrollbar, by a3\ui_f\config.bin/RscDisplayDebug/Controls/G_Expression/VScrollbar/ Updating base class ->HScrollbar, by a3\ui_f\config.bin/RscDisplayDebug/Controls/G_Expression/HScrollbar/ Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/ Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/ Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/ Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/ Updating base class Optics_Commander_02->Optics_Armored, by a3\armor_f_epb\apc_tracked_03\config.bin/Optics_Commander_03/ ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min. Initializing Steam Manager unable to load subscribed content list. list will be updated from steam unable to load published content list. list will be updated from steam unable to load cached items meta info. save and update functionality will be broken Steam Manager initialized. ==== Loaded addons ==== dta\bin.pbo - unknown dta\core.pbo - 0 dta\languagecore_f.pbo - 63599 D:\Games\ArmA3\A3Master\Curator\addons\data_f_curator.pbo - 63707 D:\Games\ArmA3\A3Master\Curator\addons\functions_f_curator.pbo - 63738 D:\Games\ArmA3\A3Master\Curator\addons\language_f_curator.pbo - 62677 D:\Games\ArmA3\A3Master\Curator\addons\missions_f_curator.pbo - 63767 D:\Games\ArmA3\A3Master\Curator\addons\modules_f_curator.pbo - 63724 D:\Games\ArmA3\A3Master\Curator\addons\ui_f_curator.pbo - 63767 addons\a3.pbo - unknown addons\air_f.pbo - 62827 addons\air_f_beta.pbo - 63267 addons\air_f_epb.pbo - 63480 addons\air_f_gamma.pbo - 63689 addons\animals_f.pbo - 63810 addons\animals_f_beta.pbo - 63682 addons\anims_f.pbo - 63660 addons\anims_f_data.pbo - 61907 addons\anims_f_epa.pbo - 63137 addons\armor_f.pbo - 62266 addons\armor_f_beta.pbo - 63093 addons\armor_f_epb.pbo - 62956 addons\armor_f_gamma.pbo - 62956 addons\baseconfig_f.pbo - 43414 addons\boat_f.pbo - 61888 addons\boat_f_beta.pbo - 60977 addons\boat_f_gamma.pbo - 61998 addons\cargoposes_f.pbo - 62903 addons\characters_f.pbo - 63790 addons\characters_f_beta.pbo - 63454 addons\characters_f_epa.pbo - 62568 addons\characters_f_epb.pbo - 63053 addons\characters_f_gamma.pbo - 63545 addons\data_f.pbo - 63641 addons\drones_f.pbo - 63814 addons\dubbing_f.pbo - 55351 addons\dubbing_f_beta.pbo - 55170 addons\dubbing_f_epa.pbo - 58097 addons\dubbing_f_epb.pbo - 61876 addons\dubbing_f_gamma.pbo - 55217 addons\dubbing_radio_f.pbo - 63659 addons\dubbing_radio_f_data.pbo - 63671 addons\editor_f.pbo - 53723 addons\functions_f.pbo - 63795 addons\functions_f_epa.pbo - 63750 addons\languagemissions_f.pbo - 59304 addons\languagemissions_f_beta.pbo - 61907 addons\languagemissions_f_epa.pbo - 59304 addons\languagemissions_f_epb.pbo - 62137 addons\languagemissions_f_gamma.pbo - 62502 addons\language_f.pbo - 63608 addons\language_f_beta.pbo - 60441 addons\language_f_epa.pbo - 61251 addons\language_f_epb.pbo - 62808 addons\language_f_gamma.pbo - 62502 addons\map_altis.pbo - 62247 addons\map_altis_data.pbo - 56204 addons\map_altis_data_layers.pbo - 56661 addons\map_altis_data_layers_00_00.pbo - 56661 addons\map_altis_data_layers_00_01.pbo - 56661 addons\map_altis_data_layers_01_00.pbo - 56661 addons\map_altis_data_layers_01_01.pbo - 56661 addons\map_altis_scenes_f.pbo - 62789 addons\map_data.pbo - 62525 addons\map_stratis.pbo - 62182 addons\map_stratis_data.pbo - 60227 addons\map_stratis_data_layers.pbo - 60227 addons\map_stratis_scenes_f.pbo - 62789 addons\misc_f.pbo - 58745 addons\missions_f.pbo - 62805 addons\missions_f_beta.pbo - 62044 addons\missions_f_beta_data.pbo - 62070 addons\missions_f_beta_video.pbo - 49010 addons\missions_f_data.pbo - 62070 addons\missions_f_epa.pbo - 63764 addons\missions_f_epa_data.pbo - 62070 addons\missions_f_epa_video.pbo - 58252 addons\missions_f_epb.pbo - 63536 addons\missions_f_epb_data.pbo - 62070 addons\missions_f_epb_video.pbo - 61701 addons\missions_f_gamma.pbo - 62064 addons\missions_f_gamma_data.pbo - 55501 addons\missions_f_gamma_video.pbo - 52884 addons\missions_f_video.pbo - 52434 addons\modules_f.pbo - 63756 addons\modules_f_beta.pbo - 60170 addons\modules_f_beta_data.pbo - 56247 addons\modules_f_data.pbo - 59320 addons\modules_f_epb.pbo - 61523 addons\music_f.pbo - 62941 addons\music_f_epa.pbo - 62941 addons\music_f_epa_music.pbo - 62070 addons\music_f_epb.pbo - 62941 addons\music_f_epb_music.pbo - 62070 addons\music_f_music.pbo - 62070 addons\plants_f.pbo - 59944 addons\roads_f.pbo - 61888 addons\rocks_f.pbo - 61888 addons\signs_f.pbo - 61888 addons\soft_f.pbo - 62321 addons\soft_f_beta.pbo - 61888 addons\soft_f_gamma.pbo - 63061 addons\sounds_f.pbo - 63616 addons\sounds_f_epb.pbo - 62371 addons\sounds_f_vehicles.pbo - 62070 addons\sounds_f_weapons.pbo - 63478 addons\static_f.pbo - 61888 addons\static_f_beta.pbo - 61074 addons\static_f_gamma.pbo - 61074 addons\structures_f.pbo - 62182 addons\structures_f_data.pbo - 62182 addons\structures_f_epa.pbo - 62182 addons\structures_f_epb.pbo - 62182 addons\structures_f_households.pbo - 62182 addons\structures_f_ind.pbo - 62247 addons\structures_f_mil.pbo - 62182 addons\structures_f_wrecks.pbo - 62252 addons\uifonts_f.pbo - 62497 addons\uifonts_f_data.pbo - 62497 addons\ui_f.pbo - 63795 addons\ui_f_data.pbo - 63712 addons\weapons_f.pbo - 63707 addons\weapons_f_beta.pbo - 63478 addons\weapons_f_epa.pbo - 63478 addons\weapons_f_epb.pbo - 63483 addons\weapons_f_gamma.pbo - 63478 ======================= PhysX3 SDK Init started ... PhysX3 SDK Init ended. 7:12:54 Mission Altis_Life_RPG.Altis: Number of roles (94) is different from 'description.ext::Header::maxPlayer' (75) 7:12:55 Server error: Player without identity Firedead (id 439097782) 7:12:55 Server error: Player without identity Firedead (id 439097782) 7:12:55 Server error: Player without identity Firedead (id 439097782) 7:12:55 Server error: Player without identity Firedead (id 439097782) 7:12:55 Server error: Player without identity Firedead (id 439097782) 7:12:55 Server error: Player without identity Firedead (id 439097782) 7:12:55 Server error: Player without identity Firedead (id 439097782) 7:12:55 Server error: Player without identity Firedead (id 439097782) 7:12:55 Server error: Player without identity Firedead (id 439097782) 7:12:55 Server error: Player without identity Firedead (id 439097782) 7:12:55 Server error: Player without identity Firedead (id 439097782) 7:12:55 Server error: Player without identity Firedead (id 439097782) 7:12:55 Server error: Player without identity Firedead (id 439097782) 7:12:55 Server error: Player without identity Firedead (id 439097782) 7:12:55 Server error: Player without identity Firedead (id 439097782) 7:12:56 Server error: Player without identity Firedead (id 439097782) 7:12:56 Server error: Player without identity Firedead (id 439097782) 7:12:56 Server error: Player without identity Firedead (id 439097782) 7:12:56 Server error: Player without identity Firedead (id 439097782) 7:12:56 Server error: Player without identity Firedead (id 439097782) 7:12:56 Server error: Player without identity Firedead (id 439097782) 7:12:56 Server error: Player without identity Firedead (id 439097782) 7:13:27 Attempt to override final function - bis_functions_list 7:13:27 Attempt to override final function - bis_functions_listpreinit 7:13:27 Attempt to override final function - bis_functions_listpostinit 7:13:27 Attempt to override final function - bis_functions_listrecompile 7:13:27 Attempt to override final function - bis_fnc_missiontaskslocal 7:13:27 Attempt to override final function - bis_fnc_missionconversationslocal 7:13:27 Attempt to override final function - bis_fnc_missionflow 7:13:27 bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMevaSrasWpstDr.InterpolateTo: Bad move AmovPknlMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon 7:13:27 bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMevaSrasWpstDl.InterpolateTo: Bad move AmovPknlMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon 7:13:28 Animation o:\arma3\a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\wave\hubwave_move1.rtm not found or empty 7:13:28 Animation o:\arma3\a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\wave\hubwave_move2.rtm not found or empty 7:13:29 Animation a3\anims_f_epa\data\anim\sdr\cts\custom\c_in1\acts_c_in1_briefing.rtm not found or empty 7:13:29 Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub01\acts_welcomeonhub03_aiwalk.rtm not found or empty 7:13:29 Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub01\acts_welcomeonhub03_playerwalk.rtm not found or empty 7:13:29 Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub02\acts_welcomeonhub04_aiwalk.rtm not found or empty 7:13:29 Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub02\acts_welcomeonhub04_playerwalk.rtm not found or empty 7:13:29 Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub03\acts_welcomeonhub05_aiwalk.rtm not found or empty 7:13:29 Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub03\acts_welcomeonhub05_playerwalk.rtm not found or empty 7:13:29 Animation a3\anims_f_epc\data\anim\sdr\cts\custom\c_out2\acts_cominginspeakingwalkingout1.rtm not found or empty 7:13:29 Animation a3\anims_f_epc\data\anim\sdr\cts\custom\c_out2\acts_cominginspeakingwalkingout2.rtm not found or empty 7:13:29 Animation a3\anims_f_epc\data\anim\sdr\cts\custom\c_out2\acts_cominginspeakingwalkingout3.rtm not found or empty 7:13:29 Animation a3\anims_f_epc\data\anim\sdr\cts\custom\c_out2\acts_cominginspeakingwalkingout4.rtm not found or empty 7:13:29 Animation a3\anims_f_epc\data\anim\sdr\cts\custom\c_out2\acts_cominginspeakingwalkingout5.rtm not found or empty 7:13:29 Animation a3\anims_f_epc\data\anim\sdr\cts\custom\c_out2\acts_cominginspeakingwalkingout6.rtm not found or empty 7:13:29 Animation a3\air_f_delta\plane_fighter_01\data\anim\kia_plane_fighter_01_pilot.rtm not found or empty 7:13:29 Animation a3\air_f_delta\plane_fighter_01\data\anim\plane_fighter_01_pilot.rtm not found or empty 7:13:29 Animation a3\air_f_beta\heli_attack_01\data\anim\heli_attack_01_pilot_kia.rtm not found or empty 7:13:29 Animation a3\air_f_beta\heli_attack_01\data\anim\pilot_heli_light_02_kia.rtm not found or empty 7:13:29 Animation a3\air_f_beta\heli_attack_01\data\anim\copilot_heli_light_02_kia.rtm not found or empty 7:13:29 Animation a3\air_f_delta\plane_transport_01\data\anim\kia_plane_transport_01_pilot.rtm not found or empty 7:13:29 Animation a3\air_f_delta\plane_transport_01\data\anim\plane_transport_01_pilot.rtm not found or empty 7:13:29 Animation animpath\kia_mi17_cargo02.rtm not found or empty 7:13:29 Animation animpath\mi17_cargo02_v0.rtm not found or empty 7:13:29 Animation animpath\mi17_cargo02_v1.rtm not found or empty 7:13:29 Animation animpath\mi17_cargo02_v2.rtm not found or empty 7:13:29 Animation animpath\mi17_cargo02_v3.rtm not found or empty 7:13:29 Animation animpath\mi17_cargo02_v4.rtm not found or empty 7:13:29 Animation animpath\mi17_cargo02_v5.rtm not found or empty 7:13:29 Animation animpath\mi17_cargo02_v6.rtm not found or empty 7:13:29 Warning: looped for animation: a3\cargoposes_f\anim\pilot_plane_cas_02.rtm differs (looped now 1)! MoveName: pilot_plane_cas_02 7:13:29 No default vars in bin\config.bin/CfgMovesMaleSdr/States/Acts_UnconsciousStandUp_part1.variantsPlayer 7:13:29 No default vars in bin\config.bin/CfgMovesMaleSdr/States/Acts_UnconsciousStandUp_part2.variantsPlayer 7:13:29 Warning: looped for animation: a3\anims_f\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon_g01.rtm differs (looped now 1)! MoveName: aidlpknlmstpsraswrfldnon_g01 7:13:29 Warning: looped for animation: a3\anims_f\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon_g02.rtm differs (looped now 1)! MoveName: aidlpknlmstpsraswrfldnon_g02 7:13:34 No speaker given for Thamos Tavoularis 7:13:34 Speaker Male09_F not found in CfgVoiceTypes 7:13:34 No speaker given for Homer Kammenou 7:13:34 No speaker given for Teshi Azikiwe 7:13:34 No speaker given for Vasilis Lias 7:13:34 No speaker given for Sotiris Dimitriadis 7:13:34 No speaker given for Kyriakos Mastori 7:13:34 No speaker given for Vasilis Manelia 7:13:34 No speaker given for Lazaros Moritiadou 7:13:35 No speaker given for Michalis Isofidou 7:13:35 No speaker given for Lafteris Athanasiadis 7:13:35 No speaker given for Andreas Papadopoulos 7:13:35 No speaker given for Vasilis Stanis 7:13:35 No speaker given for Dimitris Oikonomopulu 7:13:35 No speaker given for Takis Haikias 7:13:35 No speaker given for Giorgos Nicolau 7:13:35 No speaker given for Giorgos Nicolau 7:13:35 No speaker given for Dimitiros Karapataki 7:13:35 No speaker given for Adam Dimitriadis 7:13:35 No speaker given for Gregor Ioannou 7:13:35 No speaker given for Sotridis Dimitriadis 7:13:35 No speaker given for Katungi Sesse-Seko 7:13:35 No speaker given for Achilleas Nicolau 7:13:35 No speaker given for Vangelis Moritiadou 7:13:35 No speaker given for Sotridis Mylonaki 7:13:35 No speaker given for Gregor Petridis 7:13:35 No speaker given for Giorgos Karmanlis 7:13:35 No speaker given for Panagiotis Tavoularis 7:13:35 No speaker given for Nikos Ellinaki 7:13:35 No speaker given for Vasilis Manetta 7:13:35 No speaker given for Militiadis Malas 7:13:35 No speaker given for Panagiotis Karmanlis 7:13:35 No speaker given for Nikos Dimitriadis 7:13:35 No speaker given for Michalis Ellinaki 7:13:35 No speaker given for Giorgos Athanasiadis 7:13:36 No speaker given for Angelos Athanasiadis 7:13:36 No speaker given for Stefanos Tavoularis 7:13:36 No speaker given for Lafteris Lara 7:13:36 No speaker given for Evangelos Lagos 7:13:36 No speaker given for Stefanos Karapataki 7:13:36 No speaker given for Katungi Azikiwe 7:13:36 No speaker given for Takis Dimitriadis 7:13:36 No speaker given for Sotiris Papadopoulos 7:13:36 No speaker given for Thamos Manelia 7:13:36 No speaker given for Giourkas Moritiadou 7:13:36 No speaker given for Finlay Griffiths 7:13:36 No speaker given for Angelos Petridis 7:13:36 No speaker given for Giannis Roumpesi 7:13:36 No speaker given for Kwame Awolowo 7:13:36 No speaker given for Lin Wu 7:13:36 soldier[b_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform? 7:13:37 No speaker given for Thamos Stanis 7:13:37 No speaker given for Kofi Ibori 7:13:37 No speaker given for Mimis Papadopoulos 7:13:37 No speaker given for Lafteris Baros 7:13:37 No speaker given for Aris Dimitriadis 7:13:37 No speaker given for Sotiris Tavoularis 7:13:37 No speaker given for Pan Ng 7:13:37 No speaker given for Militiadis Xenakis 7:13:37 No speaker given for Giorgos Mylonaki 7:13:37 No speaker given for Kong Il 7:13:37 No speaker given for Vasilis Lara 7:13:37 No speaker given for Vyron Constantinou 7:13:37 No speaker given for Angelos Karagianni 7:13:37 No speaker given for Vangelis Liosi 7:13:37 No speaker given for Dimitiros Lara 7:13:37 No speaker given for Sotiris Zenon 7:13:37 No speaker given for Lafteris Petridis 7:13:37 No speaker given for Biton Karagianni 7:13:37 No speaker given for Stergos Costas 7:13:37 No speaker given for Nikolaos Moritiadou 7:13:38 No speaker given for Oliver Faulkner 7:13:38 No speaker given for Gerasimos Karapataki 7:13:38 No speaker given for Vasilis Savalas 7:13:38 No speaker given for Michalis Moritiadou 7:13:38 No speaker given for Panos Cosmos 7:13:38 No speaker given for Hu Zao 7:13:38 No speaker given for Stavros Verga 7:13:38 No speaker given for Homer Spiros 7:13:38 No speaker given for Militidas Athanasiadis 7:13:38 No speaker given for Andreas Savalas 7:13:38 No speaker given for Militidas Papadopoulos 7:13:38 No speaker given for Dwan Bayh 7:13:38 No speaker given for Sotiris Baros 7:13:38 No speaker given for Tyler Moore 7:13:38 No speaker given for Sotiris Dimitriadis 7:13:38 No speaker given for Argyris Verga 7:13:38 soldier[b_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform? 7:13:38 No speaker given for Donnan Walker 7:13:38 No speaker given for Mimis Nicolau 7:13:38 No speaker given for Shaan Osmani 7:13:38 No speaker given for Vasilis Papadopoulos 7:13:38 No speaker given for Stergos Constantinou 7:13:38 No speaker given for Militiadis Karmanlis 7:13:38 No speaker given for Orestis Moraiti 7:13:39 No speaker given for George Taylor 7:13:39 No speaker given for Giorgos Lagos 7:13:39 LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] 7:13:39 LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] 7:13:39 LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] 7:13:39 LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] 7:13:39 LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] 7:13:39 c:\w\c_branch\poseidon\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 7:13:39 Warning Message: Script life_server\init.sqf not found 7:13:39 "Server Time: Jip Var set and synced" 7:14:31 Ragdoll - loading of ragdoll source "Soldier" started. 7:14:31 Ragdoll - loading of ragdoll source "Soldier" finished successfully. Your issue is right there in the RPT towards the bottom: 7:13:39 Warning Message: Script life_server\init.sqf not found You are either not launching @life_server or it's just not there for the server. Share this post Link to post Share on other sites
ArmySoft 10 Posted February 27, 2014 Thank you tonic for your work, you have given players much fun in there game-play and We all appreciate what you have done for us :) Share this post Link to post Share on other sites
midgetgrimm 10 Posted February 27, 2014 Yes, thank you Tonic. You sir, are a stand-up pillar of the community. Share this post Link to post Share on other sites
Firedead 10 Posted February 27, 2014 Your issue is right there in the RPT towards the bottom: 7:13:39 Warning Message: Script life_server\init.sqf not foundYou are either not launching @life_server or it's just not there for the server. Share this post Link to post Share on other sites
midgetgrimm 10 Posted February 27, 2014 Does anyone have a working classlist of whats working and what's not? I added a bunch of skins, and they don't work. Also, does anyone know how to change when the database will auto save, or is it only by player data sync.. I would like to make it save more often if possible.. Share this post Link to post Share on other sites
tonic-_- 53 Posted February 27, 2014 Does anyone have a working classlist of whats working and what's not? I added a bunch of skins, and they don't work. Also, does anyone know how to change when the database will auto save, or is it only by player data sync.. I would like to make it save more often if possible.. The system auto-saves for critical things such as withdrawing money, depositing money and some other sensitive events to some-what prevent money exploits but keep the pipe for MySQL clear. The Sync data feature isn't prioritized and has various different issues. Share this post Link to post Share on other sites
Bracer50 1 Posted February 27, 2014 Where do I put Altis_Life_RPG.Altis at? Share this post Link to post Share on other sites
tonic-_- 53 Posted February 27, 2014 http://img.tapatalk.com/d/14/02/27/aheryqag.jpg Is the life_server.pbo there? The folder that was supplied in the download was a unPBO'd version of the life_server.pbo Without the life_server.pbo in the @life_server\addons folder there is no addon to launch therefor nothing exists. Share this post Link to post Share on other sites
Bracer50 1 Posted February 27, 2014 Hey Tonic, Where do I put Altis_Life_RPG.Altis at? Also, does the SQL have to be ran off the same server? Share this post Link to post Share on other sites
Caldac 10 Posted February 27, 2014 (edited) @Tonic First off all I must say: A very nice mission and many thanks for your work! I like to extend some shops, but it doesn't work. My questions is: What do I need to get the "cop_swat" shop working? (I think to ask not only against the current cop level but also for a swat license is a good idea.) I use currently the following code: private["_shop"]; _shop = [_this,0,"",[""]] call BIS_fnc_param; if(_shop == "") exitWith {closeDialog 0}; //Bad shop type passed. switch(_shop) do { case "cop_basic": { switch(true) do { case (playerSide != west): {"You are not a cop!"}; default { ["Altis Cop Shop", [ ["arifle_sdar_F","Taser Rifle",20000], ["hgun_P07_snds_F","Stun Pistol",2000], ["hgun_P07_F",nil,7500], ["Binocular",nil,150], ["ItemGPS",nil,100], ["ToolKit",nil,250], ["muzzle_snds_L",nil,650], ["FirstAidKit",nil,150], ["Medikit",nil,1000], ["NVGoggles",nil,2000], ["16Rnd_9x21_Mag",nil,50], ["20Rnd_556x45_UW_mag","Taser Rifle Magazine",125] ] ]; }; }; }; case "cop_patrol": { switch(true) do { case (playerSide != west): {"You are not a cop!"}; case (__GETC__(life_coplevel) < 2): {"You are not at a patrol officer rank!"}; default { ["Altis Patrol Officer Shop", [ ["arifle_MX_F",nil,35000], ["SMG_02_ACO_F",nil,30000], ["MineDetector",nil,1000], ["acc_flashlight",nil,750], ["optic_Holosight",nil,1200], ["optic_Arco",nil,2500], ["muzzle_snds_H",nil,2750], ["30Rnd_65x39_caseless_mag",nil,130], ["30Rnd_9x21_Mag",nil,250] ] ]; }; }; }; case "cop_sergeant": { switch(true) do { case (playerSide != west): {"You are not a cop!"}; case (__GETC__(life_coplevel) < 3): {"You are not at a sergeant rank!"}; default { ["Altis Sergeant Officer Shop", [ ["SMG_02_ACO_F",nil,15000], ["hgun_ACPC2_F",nil,17500], ["arifle_MXC_F",nil,30000], ["optic_Arco",nil,2500], ["muzzle_snds_H",nil,2750], ["30Rnd_65x39_caseless_mag",nil,100], ["30Rnd_9x21_Mag",nil,60], ["9Rnd_45ACP_Mag",nil,200] ] ]; }; }; }; case "cop_swat": { switch(true) do { case (playerSide != west): {"You are not a cop!"}; case (__GETC__(life_coplevel) > 4): {"You aren't a member of the swat!"}; default { ["SEK - Waffenkiste", [ ["arifle_MX_Black_F",nil,30000], ["arifle_MXC_Black_F",nil,35000], ["arifle_MX_SW_Black_F",nil,50000], ["arifle_MXM_Black_F",nil,60000], ["srifle_DMR_01_F",nil,75000], ["hgun_Rook40_F",nil,2500], ["hgun_ACPC2_F",nil,5000], ["30Rnd_65x39_caseless_mag_Tracer",nil,500], ["100Rnd_65x39_caseless_mag_Tracer",nil,1000], ["30Rnd_65x39_caseless_mag",nil,100], ["16Rnd_9x21_Mag",nil,500], ["30Rnd_556x45_Stanag",nil,300], ["10Rnd_762x51_Mag",nil,1000], ["Rnd_45ACP_Mag",nil,275] ] ]; }; }; }; case "rebel": { switch(true) do { case (playerSide != civilian): {"You are not a cop!"}; case (!license_civ_rebel): {"You don't have a Rebel training license!"}; default { ["Mohammed's Jihadi Shop", [ ["arifle_TRG20_F",nil,25000], ["arifle_Katiba_F",nil,30000], ["srifle_DMR_01_F",nil,50000], ["arifle_SDAR_F",nil,20000], ["optic_ACO_grn",nil,3500], ["optic_Holosight",nil,3600], ["acc_flashlight",nil,1000], ["optic_Hamr",nil,7500], ["30Rnd_9x21_Mag",nil,200], ["20Rnd_556x45_UW_mag",nil,125], ["30Rnd_556x45_Stanag",nil,300], ["10Rnd_762x51_Mag",nil,500], ["30Rnd_65x39_caseless_green",nil,275] ] ]; }; }; }; case "gun": { switch(true) do { case (playerSide != civilian): {"You are not a cop!"}; case (!license_civ_gun): {"You don't have a Firearms license!"}; default { ["Billy Joe's Firearms", [ ["hgun_Rook40_F",nil,6500], ["hgun_Pistol_heavy_02_F",nil,9850], ["hgun_ACPC2_F",nil,11500], ["hgun_PDW2000_F",nil,20000], ["optic_ACO_grn_smg",nil,2500], ["V_Rangemaster_belt",nil,4900], ["16Rnd_9x21_Mag",nil,25], ["9Rnd_45ACP_Mag",nil,45], ["6Rnd_45ACP_Cylinder",nil,50], ["30Rnd_9x21_Mag",nil,75] ] ]; }; }; }; case "donator": { switch(true) do { case (__GETC__(life_donator) == 0): {"You are not a donator!"}; case (__GETC__(life_donator) == 1): { ["STS Donator Shop Tier 1", [ ["hgun_Rook40_F",nil,750], ["hgun_PDW2000_F",nil,6500], ["optic_ACO_grn_smg",nil,750], ["ToolKit",nil,50], ["itemgps",nil,50], ["16Rnd_9x21_Mag",nil,25], ["30Rnd_9x21_Mag",nil,75] ] ]; }; case (__GETC__(life_donator) == 2): { ["STS Donator Shop Tier 2", [ ["hgun_Rook40_F",nil,750], ["hgun_PDW2000_F",nil,6500], ["arifle_MK20C_plain_F",nil,25000], ["optic_ACO_grn_smg",nil,750], ["NVGoggles",nil,350], ["ToolKit",nil,50], ["itemgps",nil,50], ["16Rnd_9x21_Mag",nil,25], ["30Rnd_9x21_Mag",nil,75], ["30Rnd_556x45_Stanag",nil,125] ] ]; }; case (__GETC__(life_donator) >= 3): { ["STS Donator Shop Tier 3", [ ["hgun_Rook40_F",nil,500], ["hgun_PDW2000_F",nil,6500], ["hgun_pistol_heavy_01_F",nil,5850], ["arifle_Mk20C_plain_F",nil,25000], ["optic_ACO_grn_smg",nil,750], ["optic_MRCO",nil,10000], ["NVGoggles",nil,350], ["ToolKit",nil,50], ["itemgps",nil,50], ["FirstAidKit",nil,25], ["16Rnd_9x21_Mag",nil,25], ["30Rnd_9x21_Mag",nil,75], ["11Rnd_45ACP_Mag",nil,85], ["30Rnd_556x45_Stanag",nil,125] ] ]; }; }; }; case "genstore": { ["Altis General Store", [ ["Binocular",nil,150], ["ItemGPS",nil,100], ["ToolKit",nil,250], ["FirstAidKit",nil,150], ["NVGoggles",nil,2000], ["Chemlight_red",nil,300], ["Chemlight_yellow",nil,300], ["Chemlight_green",nil,300], ["Chemlight_blue",nil,300] ] ]; }; }; Is "cop_swat" something what i have to define in another script file? Any one an Idea whats goning wrong? Many thanks. Edited February 27, 2014 by Caldac typos Share this post Link to post Share on other sites
sensityy 10 Posted February 27, 2014 Hey Tonic,Where do I put Altis_Life_RPG.Altis at? Also, does the SQL have to be ran off the same server? You place the Altis_Life_RPG.Altis in the MPMission folder. Your MySQL can be hosted remotely. Share this post Link to post Share on other sites
tonic-_- 53 Posted February 27, 2014 Hey Tonic,Where do I put Altis_Life_RPG.Altis at? Also, does the SQL have to be ran off the same server? Altis_Life_RPG.Altis goes in your servers MPMission directory (the one in the root ARMA 3 / Arma 3 Server directory). As for MySQL server being on a different box I believe Arma2MySQL supports that but I don't know how response time would be for queries. @Tonic First off all I must say: A very nice mission and many thanks for your work!I like to extend some shops, but it doesn't work. My questions is: What do I need to get the "cop_swat" shop working? (I think to ask not only against the current cop level but also for a swat license is a good idea.) I use currently the following code: private["_shop"]; _shop = [_this,0,"",[""]] call BIS_fnc_param; if(_shop == "") exitWith {closeDialog 0}; //Bad shop type passed. switch(_shop) do { case "cop_basic": { switch(true) do { case (playerSide != west): {"You are not a cop!"}; default { ["Altis Cop Shop", [ ["arifle_sdar_F","Taser Rifle",20000], ["hgun_P07_snds_F","Stun Pistol",2000], ["hgun_P07_F",nil,7500], ["Binocular",nil,150], ["ItemGPS",nil,100], ["ToolKit",nil,250], ["muzzle_snds_L",nil,650], ["FirstAidKit",nil,150], ["Medikit",nil,1000], ["NVGoggles",nil,2000], ["16Rnd_9x21_Mag",nil,50], ["20Rnd_556x45_UW_mag","Taser Rifle Magazine",125] ] ]; }; }; }; case "cop_patrol": { switch(true) do { case (playerSide != west): {"You are not a cop!"}; case (__GETC__(life_coplevel) < 2): {"You are not at a patrol officer rank!"}; default { ["Altis Patrol Officer Shop", [ ["arifle_MX_F",nil,35000], ["SMG_02_ACO_F",nil,30000], ["MineDetector",nil,1000], ["acc_flashlight",nil,750], ["optic_Holosight",nil,1200], ["optic_Arco",nil,2500], ["muzzle_snds_H",nil,2750], ["30Rnd_65x39_caseless_mag",nil,130], ["30Rnd_9x21_Mag",nil,250] ] ]; }; }; }; case "cop_sergeant": { switch(true) do { case (playerSide != west): {"You are not a cop!"}; case (__GETC__(life_coplevel) < 3): {"You are not at a sergeant rank!"}; default { ["Altis Sergeant Officer Shop", [ ["SMG_02_ACO_F",nil,15000], ["hgun_ACPC2_F",nil,17500], ["arifle_MXC_F",nil,30000], ["optic_Arco",nil,2500], ["muzzle_snds_H",nil,2750], ["30Rnd_65x39_caseless_mag",nil,100], ["30Rnd_9x21_Mag",nil,60], ["9Rnd_45ACP_Mag",nil,200] ] ]; }; }; }; case "cop_swat": { switch(true) do { case (playerSide != west): {"You are not a cop!"}; case (__GETC__(life_coplevel) > 4): {"You aren't a member of the swat!"}; default { ["SEK - Waffenkiste", [ ["arifle_MX_Black_F",nil,30000], ["arifle_MXC_Black_F",nil,35000], ["arifle_MX_SW_Black_F",nil,50000], ["arifle_MXM_Black_F",nil,60000], ["srifle_DMR_01_F",nil,75000], ["hgun_Rook40_F",nil,2500], ["hgun_ACPC2_F",nil,5000], ["30Rnd_65x39_caseless_mag_Tracer",nil,500], ["100Rnd_65x39_caseless_mag_Tracer",nil,1000], ["30Rnd_65x39_caseless_mag",nil,100], ["16Rnd_9x21_Mag",nil,500], ["30Rnd_556x45_Stanag",nil,300], ["10Rnd_762x51_Mag",nil,1000], ["Rnd_45ACP_Mag",nil,275] ] ]; }; }; }; case "rebel": { switch(true) do { case (playerSide != civilian): {"You are not a cop!"}; case (!license_civ_rebel): {"You don't have a Rebel training license!"}; default { ["Mohammed's Jihadi Shop", [ ["arifle_TRG20_F",nil,25000], ["arifle_Katiba_F",nil,30000], ["srifle_DMR_01_F",nil,50000], ["arifle_SDAR_F",nil,20000], ["optic_ACO_grn",nil,3500], ["optic_Holosight",nil,3600], ["acc_flashlight",nil,1000], ["optic_Hamr",nil,7500], ["30Rnd_9x21_Mag",nil,200], ["20Rnd_556x45_UW_mag",nil,125], ["30Rnd_556x45_Stanag",nil,300], ["10Rnd_762x51_Mag",nil,500], ["30Rnd_65x39_caseless_green",nil,275] ] ]; }; }; }; case "gun": { switch(true) do { case (playerSide != civilian): {"You are not a cop!"}; case (!license_civ_gun): {"You don't have a Firearms license!"}; default { ["Billy Joe's Firearms", [ ["hgun_Rook40_F",nil,6500], ["hgun_Pistol_heavy_02_F",nil,9850], ["hgun_ACPC2_F",nil,11500], ["hgun_PDW2000_F",nil,20000], ["optic_ACO_grn_smg",nil,2500], ["V_Rangemaster_belt",nil,4900], ["16Rnd_9x21_Mag",nil,25], ["9Rnd_45ACP_Mag",nil,45], ["6Rnd_45ACP_Cylinder",nil,50], ["30Rnd_9x21_Mag",nil,75] ] ]; }; }; }; case "donator": { switch(true) do { case (__GETC__(life_donator) == 0): {"You are not a donator!"}; case (__GETC__(life_donator) == 1): { ["STS Donator Shop Tier 1", [ ["hgun_Rook40_F",nil,750], ["hgun_PDW2000_F",nil,6500], ["optic_ACO_grn_smg",nil,750], ["ToolKit",nil,50], ["itemgps",nil,50], ["16Rnd_9x21_Mag",nil,25], ["30Rnd_9x21_Mag",nil,75] ] ]; }; case (__GETC__(life_donator) == 2): { ["STS Donator Shop Tier 2", [ ["hgun_Rook40_F",nil,750], ["hgun_PDW2000_F",nil,6500], ["arifle_MK20C_plain_F",nil,25000], ["optic_ACO_grn_smg",nil,750], ["NVGoggles",nil,350], ["ToolKit",nil,50], ["itemgps",nil,50], ["16Rnd_9x21_Mag",nil,25], ["30Rnd_9x21_Mag",nil,75], ["30Rnd_556x45_Stanag",nil,125] ] ]; }; case (__GETC__(life_donator) >= 3): { ["STS Donator Shop Tier 3", [ ["hgun_Rook40_F",nil,500], ["hgun_PDW2000_F",nil,6500], ["hgun_pistol_heavy_01_F",nil,5850], ["arifle_Mk20C_plain_F",nil,25000], ["optic_ACO_grn_smg",nil,750], ["optic_MRCO",nil,10000], ["NVGoggles",nil,350], ["ToolKit",nil,50], ["itemgps",nil,50], ["FirstAidKit",nil,25], ["16Rnd_9x21_Mag",nil,25], ["30Rnd_9x21_Mag",nil,75], ["11Rnd_45ACP_Mag",nil,85], ["30Rnd_556x45_Stanag",nil,125] ] ]; }; }; }; case "genstore": { ["Altis General Store", [ ["Binocular",nil,150], ["ItemGPS",nil,100], ["ToolKit",nil,250], ["FirstAidKit",nil,150], ["NVGoggles",nil,2000], ["Chemlight_red",nil,300], ["Chemlight_yellow",nil,300], ["Chemlight_green",nil,300], ["Chemlight_blue",nil,300] ] ]; }; }; Is "cop_swat" something what i have to define in another script file? Any one an Idea whats goning wrong? Many thanks. Look at the Addactions on the cop vendor NPC's. Example: this addAction["Sergeant Weapon Shop",life_fnc_weaponShopMenu,"cop_sergeant"]; Share this post Link to post Share on other sites
derLandvogt 10 Posted February 27, 2014 Hey man, If you added sound to your vehicle lock/unlock script, remove it and see if that works, If so, you need to place it in a different spot in your lock/unlock script to fix the issue.It's in your MySQL database... To add sound, go to your lock/unlock scripts and add a say3D "YOURLOCKFILENAME"; Make sure YOURLOCKFILENAME is a .ogg and in the sounds folder. Thx alot mate ---------- Post added at 09:07 ---------- Previous post was at 09:06 ---------- Can someone give me a little tutorial for adding the lightbars to other police cars Share this post Link to post Share on other sites