instagoat 133 Posted November 3, 2013 I am trying to attach a static gun to the turret of an M2A1 slammer. I am using this attachTo [tank,[0,-1,3],"usti hlavne"]; and tried pretty much all turret relevant memory points. If I am using usti hlavne the gun is attached to the cannon, but will only point in the direction of the hull. I can't figure out how to attach it to the turret instead of the gun and make it rotate with the turret instead of the hull. Any Ideas? Share this post Link to post Share on other sites
animosity242 1 Posted January 10, 2014 Did you ever figure this out? I'd love to know. Share this post Link to post Share on other sites
Lala14 135 Posted January 10, 2014 the only way I can think of what you could do right now is make a script and then have it like while {true} do _tanktur = getDir [(_this select 0),[0,0]]; //get direction of commander turret(if you want the gunner turret just make it [0] (_this select 1) setDir staticTurretNameHere //set direction of your turret something along the lines of that. Share this post Link to post Share on other sites
lappihuan 178 Posted January 10, 2014 (edited) There is a pretty good example using this with setVectorDirAndUp in the attachTo wikipage. Edited January 10, 2014 by Lappihuan typo Share this post Link to post Share on other sites