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BogatyrVoss

Unused Animations Mod

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I dunno if this is something that you can fix but the hand goes through rifles with under-mounted 40mm launchers

3gzc.jpg

Edited by ZimZamFlimFlam

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I dunno if this is something that you can fix but the hand goes through rifles with under-mounted 40mm launchers

http://img6.imageshack.us/img6/1932/3gzc.jpg

There's code that says LeftHandIK{0} or something like that. It needs to be 1 I think. Don't remember. I'll have a definite answer tomorrow, but it's something along those lines.

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Thanks you ZimZamFlimFlam & especially you antoineflemming. I can't believe I didn't notice this line. Updating the addon real soon.

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Thanks you ZimZamFlimFlam & especially you antoineflemming. I can't believe I didn't notice this line. Updating the addon real soon.

Same thing with rifles with a vert grip also. Thanks for the quick response.

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I would like to edit this mod for my own personal use because I prefer version 2 of the slow walk. Can you tell me please which lines I have to edit inside the config file ( This is my first time doing this ).

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if those are allready in the game files, they're most likely W.I.P. and might get into the game later. :)

thanks for sharing this, though.

BI adds in extra things like animations for modders to use even though BI doesn't need them.

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i like the weapons down when walking etc a lot more. makes it feel less robotic.

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I have found this mod causes my Arma install to hang on the initialization stage. It get's stuck when the Arma 3 logo is on screen and it says loading addons. I've troubleshooted down to this mod causing the hang.

I'm running the dev branch if that makes a difference.

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This addon makes all types of binoculars not working anymore. To mod author - can you adress that bug and release fixed version?

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This addon makes all types of binoculars not working anymore. To mod author - can you adress that bug and release fixed version?

I will look into it.

Edit: Yeah, binoculars are broken, and so are falling animations. I will look out for other glitches.

Edited by BogatyrVoss

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Guest

New version frontpaged on the Armaholic homepage.

================================================

You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages.

If you wish to be able to do this as well please register on Armaholic and let me know about it.

This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;)

When you have any questions already feel free to PM or email me!

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Great Addon! just one quick question... If I use these animations and other guys in my group don't will they see me walking normally or with these animations because they are built into the game?

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I'm having the same problem DayGlow is having. I try to load up the game and it hangs on "Loading Addons". I'm running main branch, and I've tried loading just this mod by itself, with no success.

Any ideas?

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I'm having the same problem DayGlow is having. I try to load up the game and it hangs on "Loading Addons". I'm running main branch, and I've tried loading just this mod by itself, with no success.

Any ideas?

maybe its the version of walking/jumping you are using

i use No jump and walk 2 and it runs fine

---------- Post added at 16:25 ---------- Previous post was at 16:24 ----------

Great Addon! just one quick question... If I use these animations and other guys in my group don't will they see me walking normally or with these animations because they are built into the game?

you will have vanilla anims to them

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maybe its the version of walking/jumping you are using

i use No jump and walk 2 and it runs fine

That's exactly the version that I'm trying to use.

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That's exactly the version that I'm trying to use.

I'm sorry, but I really don't know what could be the problem. Are you using Dev or Main branch of the game?

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In second walking animation, the arm/hand twitches a little bit when holding an MX with grenade launcher.

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In second walking animation, the arm/hand twitches a little bit when holding an MX with grenade launcher.

That's because the weapon is so big, the arm can't reach it. I guess that is one reason why BIS retired this animation.

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If other friends of mine use a different combination of animations from your mod will they still see my combination or still see vanilla?

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Are you using default combat pace or custom combat pace?

I'm trying to use the custom combat pace.

I'm sorry, but I really don't know what could be the problem. Are you using Dev or Main branch of the game?

I'm on the Main branch.

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i am still using the Jump MF addon, though it has a camera issue, the camera angle will allways reset after you jump while looking around (loor or freelook), its kind of annoying and feels choppy.

Judging from the demo video, your mod seem to work the same way? Is it possible to make it work in the future or is that due some kind of engine limitation?

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