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Oce

SSE - Sensitive Site Exploitation

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Sensitive Site Exploitation

Author: Ocelot

Version: 1.0

Information: This mod was created for the SEAL Team Six unit in order to enhance its missions. I thought it would be nice to share this with the rest of the community, especially for those who like a high level of realism. What this mod does is simulate the collection of data and evidence in ArmA 3. To collect an item, simply walk up to it and use the action menu to pick up the object. You can collect an unlimited amount of small items, however, you can only carry one large item at a time. A suitcase or laptop would fall under the large item category, while a phone or a hard drive would be considered a small item.

This mod is also made compatible with ARP2 Objects that can be downloaded separately from the following link below.

Included in the download is a small test mission that you can load up and test out the mod with. There are two example missions, one for those who are not running the ARP2 objects mod, and one for those who are. CBA for ArmA 3 is a required mod.

SSE Mod Download (REQUIRED):

http://www.stsix.com/mods

CBA A3 Download (REQUIRED):

http://www.armaholic.com/page.php?id=18767

ARP2 Objects Download (OPTIONAL):

http://forums.bistudio.com/showthread.php?151393-ARP2-Objects-Pack

I know the pictures don't do it justice but here are some screenshots I was able to pull off.



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Release frontpaged on the Armaholic homepage.

==================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Now to stock up on magazines like this. :cool:

11/10 best mod 2013

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Thanks a lot for this,it's really great for rp and immersion.Was bummed I couldn't pick up the default BI laptop object(or any other default items) and having ARP2 support is very nice as well.

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I know this is an old topic, but is anyone aware of a way to make all of the ARP2 Items function with SSE? As of right now, there are only a couple items that work that I can actually pick up, such as the laptop and notepad, but the majority of the items do not seem to work. It will display the item name when using the SSE menu, but after selecting "collect item" nothing happens for most of the items. Like I said a few work, but most do not. I'm assuming this is because ARP2 has been updated since SSEs release, but SSE was not updated to reflect the ARP updates.

 

I'm also trying to figure out how to create a trigger that will work with this mod so that collecting objects completes a task, but I don't have any sort of readme file with the mod download so I have no clue where to start. Could anyone point me in the right direction?

 

I'd also really like to know if it's possible to get rid of the annoying "init player" hint that pops up when these mods are enabled upon spawning into the mission. If anyone has a solution for that as well I'd appreciate a how-to explanation.

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New mod v1.0 available at withSIX. Download now by clicking:

banner-420x120.png

Hey Oce , you can upload updates or new mods to withSIX yourself now!

Make your own promo page, get the power to release your work at your own point of choosing.

To learn more, follow this guide.

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