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Oce

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About Oce

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  1. Oce

    Flashbang

    This is a fantastic mod, but I ran into quite a problem with the latest patch. Since the patch I cannot hear other players weapons shoot. Is there anyone else experiencing this issue?
  2. Sensitive Site Exploitation Author: Ocelot Version: 1.0 Information: This mod was created for the SEAL Team Six unit in order to enhance its missions. I thought it would be nice to share this with the rest of the community, especially for those who like a high level of realism. What this mod does is simulate the collection of data and evidence in ArmA 3. To collect an item, simply walk up to it and use the action menu to pick up the object. You can collect an unlimited amount of small items, however, you can only carry one large item at a time. A suitcase or laptop would fall under the large item category, while a phone or a hard drive would be considered a small item. This mod is also made compatible with ARP2 Objects that can be downloaded separately from the following link below. Included in the download is a small test mission that you can load up and test out the mod with. There are two example missions, one for those who are not running the ARP2 objects mod, and one for those who are. CBA for ArmA 3 is a required mod. SSE Mod Download (REQUIRED): http://www.stsix.com/mods CBA A3 Download (REQUIRED): http://www.armaholic.com/page.php?id=18767 ARP2 Objects Download (OPTIONAL): http://forums.bistudio.com/showthread.php?151393-ARP2-Objects-Pack I know the pictures don't do it justice but here are some screenshots I was able to pull off.
  3. NeMeSiS, can you shed a little light on how you managed to get the position of the intersection please?
  4. Oce

    508th PIR

    The 508th PIR clan is currently recruiting new members! We are a realism clan that centers on teamwork and maturity. Our main site is currently under construction, however, you can still check us out at http://z7.invisionfree.com/508thParInfReg/index.php?/ and put in an application if interested. If you wish to contact us further on a personal level, you are welcome to xfire Blackhawk19970 to get squared away.
  5. Oce

    Arma 2 Sound Modding 101.

    Nevermind, problem solved, it was just a matter of the packing procedure.
  6. Oce

    Arma 2 Sound Modding 101.

    Hi, I read a large portion of this thread but could not find a solution to my problem. What I am trying to do is change the sound of an addon, more specifically, the HC4 Chinook. The range of the engine sound of the helicopter is way too far, the engine can actually be heard anywhere on the map at all times in a muffled form. I extracted the PBO contents and found the config.bin file, then used UnRAP to take the config apart and opened the resulting file, config.cpp, up. Inside I found the following line: "soundEngine[] = {"\kyo_P82Chinooks\Ch47\Sound\ch47engine", 50, 1};". I tried to change the first value (50) to 25, then saved config.cpp, opened BinPBO and packed the whole thing back up. When I started the addon everything worked fine, I could place the unit on the map and what not, then when I went to preview the mission the game would crash while loading up. I tried many combinations of removing the $PBOPREFIX$, the config.cpp, and a few other things before packing. Every time the game would crash the same way. My question is, can anyone tell me what I am doing wrong? Is there a specific file I need to include or make to fix the game crashing issue? I appreciate any information you can give me.
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