frankltcol 10 Posted October 13, 2013 Does anybody know a way to make a river? Thanks, Frank Share this post Link to post Share on other sites
PepinKr 3 Posted October 13, 2013 Hi Frank, What tools are you using ? (L3DT ?) Share this post Link to post Share on other sites
m1lkm8n 411 Posted October 14, 2013 Well currently and I believe the reason why pepinKr is asking is to lower your terrain to below 0 meters to simulate a river. If your terrain contains no ocean then you could even change the sound of the ocean in cfgsounds to a river sound for added effect. The other way (and we just had a lengthy chat on the other day) is to use a p3d object the had flowing water animation on the top. However the ai doesn't recognize these very well can do all kind of strange things from laying down and fireing their guns to walking under water. From the conversation the best way if you use these pond objects is to taper the terrain to from the edge of the river max depth being 1.4 meters. This way it forces the ai to perform the swim animation. Share this post Link to post Share on other sites
frankltcol 10 Posted October 14, 2013 Hi guys, Thank you for your replies. I'm using L3TD and Global Mapper. I will try with pond objects. Regards, Frank Share this post Link to post Share on other sites
PepinKr 3 Posted October 14, 2013 Like M1lkm8n said, if you want good looking but not AI friendly river use objects, if you don't really care about the look of the river, use L3DT to "carve" it. I'm using L3DT for my rivers but i hope to be able to make some good looking rivers in the next coming months. I had something in mind for a while but i need to do some models before that ;) Will keep you posted ;) Share this post Link to post Share on other sites
ZeroG 23 Posted October 15, 2013 Hi guys, Global Mapper See what I just found today: USGS HYDROSHEDS, improved SRTM DEM for riverbeds Share this post Link to post Share on other sites
frankltcol 10 Posted October 15, 2013 Great! I love this. Thank you so much! Frank Share this post Link to post Share on other sites
ZeroG 23 Posted October 17, 2013 Anyone successful with the bridges and their respective pathlods so far? Tried this morning by looking at Altis.pew but wasnt successful. Even added a road..any idea? Share this post Link to post Share on other sites
frankltcol 10 Posted October 17, 2013 we did a bridge with rocks. see here It is very important to use proper (solid) rocks and avoiding to increase too much the rock size. ---------- Post added at 12:33 ---------- Previous post was at 12:31 ---------- Share this post Link to post Share on other sites
lappihuan 178 Posted October 17, 2013 If you want to create a little river max 1m deep, so Units would still walk in that water, you could try to abstraact the exhaust gas particle effect to some floating water. Just a Idea. Share this post Link to post Share on other sites
frankltcol 10 Posted October 17, 2013 Lappihuan, I'm very intersted. how can I abstract gas particle? Thanks. Share this post Link to post Share on other sites
lappihuan 178 Posted October 17, 2013 Well im very new to create particle effects and such things but i made some poison gas effects with this editor. The editor allows you to export your particl effects to config parameters or script values. If you need help PM me. Share this post Link to post Share on other sites
ZeroG 23 Posted October 17, 2013 Well, I meant the "real bridges" :cool: AI also drives (walks?) through shallow water, allowing forts. I cant recall the excat value but it was sth between 0.5 and 0.75 centimeters... Share this post Link to post Share on other sites