IndeedPete 1038 Posted October 10, 2013 Hi there, i was wondering if anybody already knows hot to use the "new" camera script BIS_fnc_camera. I tried it but i'm not sure what to do with the results. I've copied a cam postion with ctrl + c and it returns: ["Altis",[15156.6,17259.6,2.50144],5.76511,0.7,[-15.2353,-2.21218e-007],0,0,720.01,0.3,0] What would i do with that?^^ 1 Share this post Link to post Share on other sites
cobra4v320 27 Posted October 10, 2013 bis_fnc_camera is the ingame camera I believe. When you hit escape and then click camera. Going to the functions viewer it says splendid camera so Im assuming its the samething. Author: Karel Moricky Description: Splendid config viewer Parameter(s): _this select 0: STRING - Parent display (when you need to run the viewer from editor) Returns: NOTHING Share this post Link to post Share on other sites
IndeedPete 1038 Posted October 10, 2013 Okay, but what is it good for? Since there is "BIS_fnc_cameraOld" which i used for cutscenes in Arma 3 already i figured "BIS_fnc_camera" would be a newer version with more functionalities but still the same purpose. However, the old one returns pastable (is that a word? oO) code but i can't see a way to put this set of numbers from the new function to good use. I thought maybe i'm missing something, that's why i asked. So it's probably not intended to do cutscenes with the new one, right? Share this post Link to post Share on other sites
Larrow 2810 Posted October 10, 2013 The params in that array are :- ["Altis",[15156.6,17259.6,2.50144],5.76511,0.7,[-15.2353,-2.21218e-007],0,0,720.01,0.3,0] ["WorldName", Position [x,y,z], Direction, Fov, [Pitch, Bank], Focus, Aperture, Daytime, overcast, AccTime] You can feed them back into the camera using ["Paste", array ] call BIS_fnc_camera Whether its of any use or not is another thing. Good for setting up positions during testing though so you can addAction's to get to where you want to view fast. Share this post Link to post Share on other sites
IndeedPete 1038 Posted October 10, 2013 Okay, so not as i understood it at all. I'll keep the old way to make intros then. ;) Share this post Link to post Share on other sites
thdman1511 4 Posted October 14, 2013 What part of the coordinates that are copy from splendid Camera parameters is used when creating a intro camera script. As I am trying to work out how to do intros/cutscenes. Share this post Link to post Share on other sites
IndeedPete 1038 Posted October 15, 2013 It says ultimate screenshot tool but does anybody happen to know how i actually do screenshots with that? Standard OS/Steam screenshot functions will copy the lines and hints of the function as well. Share this post Link to post Share on other sites
Kamakazi 11 Posted October 15, 2013 I cant answer all your question, im still working a lot of this out too. I hope this will help and deserves more general circulation http://www.arma3.com/news/this-is-war-photography#.Ul0z2hCjHmF Share this post Link to post Share on other sites
moricky 210 Posted October 15, 2013 It says ultimate screenshot tool but does anybody happen to know how i actually do screenshots with that? Standard OS/Steam screenshot functions will copy the lines and hints of the function as well. All controls are explained in the overlay. You may be interested in H - Toggle overlay ;) Share this post Link to post Share on other sites
IndeedPete 1038 Posted October 15, 2013 Ah, okay, thank you very much! I'm sorry, sometimes i'm a little blind when it comes to reading the important stuff. I was searching for some text that says "Screenshot - ABCBlah" but missed the other hint. :D Share this post Link to post Share on other sites
Play3r 143 Posted May 14, 2016 Hi sorry to borrow your thread, but is it not possible to use BIS_fnc_camera in the 3D Editor ? i am trying to make a intro and i have been using this youtube video for help at 2.38 he is talking about using the script in a trigger but i can't get it to work, Am i wrong on it and it only work in the 2D editor. // Play3r Share this post Link to post Share on other sites
Craigt47 0 Posted July 26, 2016 Does anyone know how to use the camrea in intros to create cam positions and move between cams? Share this post Link to post Share on other sites
IndeedPete 1038 Posted July 26, 2016 If you want to use the Splendid Cam (BIS_fnc_camera) in Eden, just hit Esc and go for the "Camera" button. If you want to use the old camera used to create cutscenes, there's still BIS_fnc_cameraOld (camera.sqs in earlier Arma installations). Share this post Link to post Share on other sites