EvilDutch 1 Posted October 6, 2013 He guys, So, the game got updated and now my base is all ***** again :(.. My question is why, and why didn't Bohemia Interactive tell us they blocked it!!.. Now we have to deal with all the crap they placed on Altis Airport parking lot.. Please undo that update and let us (your customers!) decide if we want the wrecks or not.. Basically Bohemia Interactive forced us to look at there destroyed cars, it's a airport not a vehicle dumb area!. So this code doesn't work anymore. {_x hideObject true} forEach (nearestObjects [this, ["Wreck_Base_F"], 25]); I checked if the objects still had a class name but since they removed it, we have to deal with it i guess?.. or is there an other way to remove those objects?. Share this post Link to post Share on other sites
kylania 568 Posted October 6, 2013 Yeah, it sucks. :( No sign that they'll reverse it though. Share this post Link to post Share on other sites
jw custom 56 Posted October 6, 2013 Destruct type = DestructNo, no ID... i don't think they can be removed/hidden without a mod :( I guess we need to vote this ticket up -> http://feedback.arma3.com/view.php?id=14701 Share this post Link to post Share on other sites
EvilDutch 1 Posted October 6, 2013 (edited) Destruct type = DestructNo, Have you tried this?.. destrType = "DestructYes"; I'm trying and searching a new way to remove them, sadly enough :( Edited October 6, 2013 by EvilDutch Share this post Link to post Share on other sites
.kju 3245 Posted October 6, 2013 nearObjects or nearestObjects should give you all objects even without class name. you only need to filter for p3d name instead of class. Share this post Link to post Share on other sites
EvilDutch 1 Posted October 6, 2013 ;2527821']nearObjects or nearestObjects should give you all objects even without class name.you only need to filter for p3d name instead of class. Will not work, i have tried it today.. Class names, p3d names. Nothing works they just completely disabled it. Share this post Link to post Share on other sites
cobra4v320 27 Posted October 6, 2013 I guess we need to vote this ticket up -> http://feedback.arma3.com/view.php?id=14701 Voted, I would like to see this fixed also. Share this post Link to post Share on other sites
.kju 3245 Posted October 6, 2013 467765: wreck_offroad2_f.p3d However comment for hideObject (now) says: "cannot hide static objects" Share this post Link to post Share on other sites
dm 9 Posted October 6, 2013 why not just setPos them all to 0,0,0 or 1,1,1 ? Share this post Link to post Share on other sites
jw custom 56 Posted October 6, 2013 why not just setPos them all to 0,0,0 or 1,1,1 ? you can't, they ain't threated as objects! Share this post Link to post Share on other sites
EvilDutch 1 Posted October 6, 2013 why not just setPos them all to 0,0,0 or 1,1,1 ? you can't, they ain't threated as objects! That's correct, after the latest patch the wreck models on the map aren't threated as objects anymore. Not sure if they made a 'mistake' or just completely disabled it. Maybe if a developer can give us a quick answer about this here?.. Share this post Link to post Share on other sites
NeMeSiS 11 Posted October 7, 2013 It may have something to do with the removal of class properties from some models to increase the performance of Altis (check changelog of the last couple dev branch patches) Share this post Link to post Share on other sites
celery 8 Posted October 7, 2013 Many map objects on Altis have had their classnames (=much of their functionality) removed, most likely for performance reasons. Share this post Link to post Share on other sites