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EvilDutch

Last update disabled hideObject function for Wreck_Base_F, why!?

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He guys,

So, the game got updated and now my base is all ***** again :(.. My question is why, and why didn't Bohemia Interactive tell us they blocked it!!.. Now we have to deal with all the crap they placed on Altis Airport parking lot.. Please undo that update and let us (your customers!) decide if we want the wrecks or not.. Basically Bohemia Interactive forced us to look at there destroyed cars, it's a airport not a vehicle dumb area!.

So this code doesn't work anymore.

{_x hideObject true} forEach (nearestObjects [this, ["Wreck_Base_F"], 25]);

I checked if the objects still had a class name but since they removed it, we have to deal with it i guess?.. or is there an other way to remove those objects?.

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Destruct type = DestructNo,

Have you tried this?..

destrType = "DestructYes";

I'm trying and searching a new way to remove them, sadly enough :(

Edited by EvilDutch

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nearObjects or nearestObjects should give you all objects even without class name.

you only need to filter for p3d name instead of class.

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;2527821']nearObjects or nearestObjects should give you all objects even without class name.

you only need to filter for p3d name instead of class.

Will not work, i have tried it today.. Class names, p3d names. Nothing works they just completely disabled it.

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467765: wreck_offroad2_f.p3d

However comment for hideObject (now) says: "cannot hide static objects"

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why not just setPos them all to 0,0,0 or 1,1,1 ?

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why not just setPos them all to 0,0,0 or 1,1,1 ?

you can't, they ain't threated as objects!

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why not just setPos them all to 0,0,0 or 1,1,1 ?
you can't, they ain't threated as objects!

That's correct, after the latest patch the wreck models on the map aren't threated as objects anymore.

Not sure if they made a 'mistake' or just completely disabled it. Maybe if a developer can give us a quick answer about this here?..

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It may have something to do with the removal of class properties from some models to increase the performance of Altis (check changelog of the last couple dev branch patches)

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Many map objects on Altis have had their classnames (=much of their functionality) removed, most likely for performance reasons.

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