pipin78 10 Posted September 24, 2013 As most may have noticed, vehicle destruction effects in Arma 3 are (as in most games) pretty basic.. the texture turns black an the model is replaced with a generic destroyed one. The tanks to me are especially bad: they are a step back even from Arma 2. In Arma 2 the tanks used to keep their turret when destroyed with the orientation they where killed in.. giving at lest a little variation to the battlefield.. Now we go from this: To this: As stated in the image, turret and part of the tracks just disappears, big flame is pasted on the model, and the texture turns to a generic "burned out" one. The T-100 model even sinks in the ground (to simulate depressed suspensions?!?): My suggestion is to take some inspiration from other games.. For example, in Iron Front (based on Arma 2 engine!!) a destroyed tank look like this: Notice that the flames and smoke come only from the hatches and no big black texture but localized burns only. BI, the big black textures HAVE TO GO! we're not in '90 anymore!! At the very lest keep the turret on (it's unrealistic for it to fly away in those type of tanks), depress the suspensions, and move the "big flame" to the top as in Red Orechestra 2: Last little thing: the "new sabot hit" effect sparks are still invisible at night! BI, test your effects in basic conditions before introducing!! It's a very simple fix.. Share this post Link to post Share on other sites
zimms 22 Posted September 24, 2013 Wow, the IF one looks really good. Share this post Link to post Share on other sites
ProfTournesol 956 Posted September 24, 2013 Wow, the IF one looks really good. It IS very good. I always hoped BI could follow the same way in one of their installement. Share this post Link to post Share on other sites
pipin78 10 Posted September 24, 2013 It IS very good. I always hoped BI could follow the same way in one of their installement. Yes it's very good. Depending on where you hit the turret can also be blown in the air. BI made a mistake not supporting the IF guys more.. Share this post Link to post Share on other sites
TheMightyMooseKing 10 Posted September 24, 2013 With some of the current effects, features and the amount of content I believe that the game is merely labeled as "released" while it's actually still in some kind of beta stage. Share this post Link to post Share on other sites
mistyronin 1181 Posted September 24, 2013 Yes it's very good. Depending on where you hit the turret can also be blown in the air. BI made a mistake not supporting the IF guys more.. Agreed, IF had a lot of potential. Anyway I hope they will improve the A3 armored impact/damage system. Share this post Link to post Share on other sites
Polygon 11 Posted September 24, 2013 Iron Front could've been much more without any publisher that only makes things worse (Deep Silver) and discontinues support of a game if it's not "too profitable". Even as a Steam exclusive, IF2 would be great for WW2 and war lovers alike. Share this post Link to post Share on other sites
Opticalsnare 12 Posted September 24, 2013 Id rather have some decent tanks first, and our only hope is the community for better tanks. Share this post Link to post Share on other sites
pipin78 10 Posted September 24, 2013 (edited) Id rather have some decent tanks first, and our only hope is the community for better tanks. I'm hoping BI would fix the ones we already have adding missing weapons and loadouts.. creating new damage/destruction effects and correcting the bugs in models and physics. Even if the types of tank BI choose to include to me make no sense for the given factions, they can become much better.. I know you are working on a great effects mod but I would like some improvements in vanilla too for the servers that don't allow mods.. Edited September 24, 2013 by Pipin78 Share this post Link to post Share on other sites