jamsus 11 Posted October 10, 2013 Wonderful mission, good job! :-) I'm too novice in A3 for now and i see many of my soldiers die! I also have a "realistic" mod activated so i saw one of them bleeding... i run to him for healing but... it was too late, died in my arms. :D! Share this post Link to post Share on other sites
metalcraze 290 Posted October 26, 2013 Great mission all around, long engagements, freedom of approach - just the way ArmA should be. However perhaps it's a good idea to add some more ammo to soldiers? Personally I like the idea of having just enough ammo and have no problem switching the weapon, however when it comes to AI - some ended up burning through all their ammo and then it's PITA to make them take a gun from downed soldiers. And they won't switch to it too, running around with pistols. So perhaps some more ammo will be a good temporary solution until (and whenever) BIS decides to fix the no-rearming AI issue. Share this post Link to post Share on other sites
Binkowski 26 Posted March 24, 2014 (edited) Update released today. Will automatically updated on SWS if you've subscribed. All links are updated on the first page of the thread. Enjoy! Changelog: - Added cfgORBAT features. - Updated infoText to new A3 standard. - Changed music. - Decreased filesize. - Modified end trigger (so the mission doesn't drag on trying to end). Edited March 24, 2014 by Binkowski Share this post Link to post Share on other sites
johnnyboy 3793 Posted November 30, 2022 I just replayed this solid old mission. Since player controls an AI squad in open Altis, its perfect for my SOG AI mod that makes AI easier for player to control, and much more responsive and immersive. The video isn't that exciting, but if you watch from this point for a few minutes you will see clean leapfrogging by SOG AI team. BTW, SOG AI is not just for Prairie Fire missions (but it does require the SOG Prairie Fire DLC be owned). 2 Share this post Link to post Share on other sites