rory_pamphilon 16 Posted October 28, 2013 Hmm that's odd, I have never seen those before. Is anybody else having them? Might be worth dropping a line on this forum just to see if they have any ideas.. http://forums.bistudio.com/showthread.php?164308-F-A-18-Super-Hornet-for-ARMA-3 Share this post Link to post Share on other sites
rory_pamphilon 16 Posted November 9, 2013 Small update last night to Nimitz version Added compatability with new nimiz version Added short intro. Added wreck/body cleanup script. Added shooting range at stern of carrier. Rationalised modules. Moved alot of data to init. Added NVG's, UAV controller & UAV backpack to crates. Added starting pistol. Added new briefing maps/text Will update armaholic soon when 0.6 comes along. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted November 9, 2013 Hey Rory, I´ve updated your Topgun mission to .59 and the Nimitz to its latest version, but when I jump into your new mission, all Hornets are deep in the ocean bed, so there´s no plane nor chopper in the deck! (same goes to .58, only .55 is work alright) cheers! Share this post Link to post Share on other sites
rory_pamphilon 16 Posted November 9, 2013 (edited) Hi Corporal, have you tried downloading the newest Nimitz version? It was updated yesterday. Also do you have CBA installed and running with it? Nimitz needs CBA. See front page for link for both. Another thing, are you running it from multiplayer and then host new? I havnt tested it with single player scenarios at all recently Also mission just updated.. 0.60 Musical score added Edited November 9, 2013 by rory_pamphilon Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted November 9, 2013 Rory, I´m using the latest Nimitz version (yes, from yesterday´s download) and I use CBA and lotsa other mods... I rarely use singleplayer scenarios cus I have TONS of missions and it take me ages to find the right mission, so I play alone in multiplayer>Lan... I´ll test your latest mission, hope not get wet (when I start I´m floating, then I´m teleported to zodiac drop hangar... and all Hornets are exploded at the sea bed =P) You´ve added music? niiiice =) Share this post Link to post Share on other sites
rory_pamphilon 16 Posted November 9, 2013 ;2554010']Rory' date=' I´m using the latest Nimitz version (yes, from yesterday´s download) and I use CBA and lotsa other mods... I rarely use singleplayer scenarios cus I have TONS of missions and it take me ages to find the right mission, so I play alone in multiplayer>Lan... I´ll test your latest mission, hope not get wet (when I start I´m floating, then I´m teleported to zodiac drop hangar... and all Hornets are exploded at the sea bed =P)You´ve added music? niiiice =)[/quote'] It sounds like for some reason the new modules for setting the height of carrier objects aren't activating in time for the mission start. I will investigate but it works fine for me. Only thing I can suggest is trying with only F18, Nimitz & CBA running and see if that works as that works on my machine. It may be worth dropping Tetet a line also to see if he has any ideas about it, he is the one behind the new Nimitz... http://forums.bistudio.com/showthread.php?166706-Preview-release-Nimitz-for-Arma3 Let me know how you get on :) Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted November 10, 2013 Rory, the solution was simplier than that: I had all Nimitz addons in a same folder, and TeTeT warned that old modules could conflict with the latest - and old ones should be deleted - so I did what he told and then... VOILÃ! .58 and .59 is working alright =P I´ll test .60 and I´ll notify if I notice anything, but I guess it´s all sorted out now =) (nice intro, BTW) Cheers! Share this post Link to post Share on other sites
rory_pamphilon 16 Posted November 14, 2013 Mission updated to 0.60, see changelog on front page Share this post Link to post Share on other sites
rory_pamphilon 16 Posted December 6, 2013 Very slight update to 0.61 for Nimitz version, re-jigged UGV placements updated to lastest Nimitz mod re-added briefing maps Share this post Link to post Share on other sites
airborneguy 1 Posted December 12, 2013 @ rory, how did you get the enemy jets on the map? I cant figure it out, I am creating an air then ground mission but dont know how to spawn the enemy jets. Thanks Share this post Link to post Share on other sites
rory_pamphilon 16 Posted December 15, 2013 (edited) Hey airborneguy, I am using Kronsky's UPS script which although designed for urban foot patrols actually works very well for vehicles and jets. They patrol and area and then once they die they respawn at the dirt airfields. You only need to two markers/waypoints, a respawn point and a patrol point. Cheers ---------- Post added at 03:26 PM ---------- Previous post was at 03:24 PM ---------- Mission updated slightly, 0.64 Added Virtual Ammo Box System Script Updated wreck removal script - 5mins for vehicle wreck removal so long as within 100m of player Added extra ammo crates to rear R & R area Tweaked weather Reworked respawn system, four spawns now all with markers in correct place Respawn now with same initial start weapons (pistol, smoke and glow sticks) Fixed multiple players respawn bug PBO's updated and link updated Edited December 15, 2013 by rory_pamphilon Share this post Link to post Share on other sites
rory_pamphilon 16 Posted December 30, 2013 F18 vs SU35 version is now online :) See front page for link Share this post Link to post Share on other sites
rory_pamphilon 16 Posted January 1, 2014 USS Nimitz & Su35 versions now updated to include fix for multiple nimitz respawn bug. PBO's updated Share this post Link to post Share on other sites
kgino1045 12 Posted May 30, 2014 If you don't mind can you share Respawn system? i'm kind of get hard ass with f18 respawn on nimitz :(. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted May 30, 2014 (edited) Rory_pamphilion, could you please update your mission with the F/A-35 by Chortles -> http://forums.bistudio.com/showthread.php?171239-F-35B-Lightning-II and MiG29K from Dezkit -> http://forums.bistudio.com/showthread.php?171865-Ivory-Aircraft , it would be nice to have more plane options and a Opfor carrier based jet ;) PS: Oooh, and you can scrap those AA tanks and put C-RAMs as Nimitz´s defenses, they´re bad asses ->http://forums.bistudio.com/showthread.php?177933-C-RAM-(Counter-Rocket-Artillery-and-Mortar) cheers! Edited May 30, 2014 by Corporal_Lib[BR] Share this post Link to post Share on other sites
rory_pamphilon 16 Posted March 2, 2016 New version of the mission with F14 mod.... http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=636565800 3 Share this post Link to post Share on other sites
rory_pamphilon 16 Posted March 9, 2016 New 0.72 Version Links on on frontpost here updated SU35 adversaries added F18 & F15 added along side F14 New Intro Reworked deck layout Updated to Eden Adjusted time of day Adjusted time of day selection mechanism (portable toilet, lower rear deck) Adjusted enemy patrol areas http://steamcommunity.com/sharedfiles/filedetails/changelog/636565800 2 Share this post Link to post Share on other sites
rory_pamphilon 16 Posted March 10, 2016 0.73 Update Changelog... Implemented Davidoss's excellent cleanup script, vastly improved FPS as a result Implemented mission folder structure Rationalised triggers Made all players fighter pilots Increased skill level of SU 35 enemies Share this post Link to post Share on other sites