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shinkicker

WeaponHolderSimulated & GroundWeapoonHolder

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Neither of these work very well for placing weapons or items onto the ground. They have either appear elevated 2 foot in the air or sunk underground.

I am doing the following:

_Object = createVehicle ["WeaponHolderSimulated", [0,0,0], [], 0, "CAN_COLLIDE"];
_Object addWeaponCargoGlobal [_shop_items,1];
_Object setPos (_x buildingPos _pos);

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The other option would be to map everything out with worldToModel, but that's a lot of work, and I am lazy, so I thought I would check if there is a way around this. Also I think its been like this since A2?

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Thanks Tajin

That might be workable, will take a few more iterations, but could do the job.

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On 9/13/2013 at 1:00 PM, shinkicker said:

Thanks Tajin

That might be workable, will take a few more iterations, but could do the job.

ShinKicker did you ever figure this out? I'm having the same issue. 

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I'm using the groundWeaponSimulated (which allow a drop) and spawn the object a little bit higher (1m).

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1 hour ago, pierremgi said:

I'm using the groundWeaponSimulated (which allow a drop) and spawn the object a little bit higher (1m).

Thats the method I use as well. just let it fall to the ground.

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