shinkicker 5 Posted September 13, 2013 Neither of these work very well for placing weapons or items onto the ground. They have either appear elevated 2 foot in the air or sunk underground. I am doing the following: _Object = createVehicle ["WeaponHolderSimulated", [0,0,0], [], 0, "CAN_COLLIDE"]; _Object addWeaponCargoGlobal [_shop_items,1]; _Object setPos (_x buildingPos _pos); The other option would be to map everything out with worldToModel, but that's a lot of work, and I am lazy, so I thought I would check if there is a way around this. Also I think its been like this since A2? Share this post Link to post Share on other sites
Tajin 349 Posted September 13, 2013 You could try using http://community.bistudio.com/wiki/boundingBox or http://community.bistudio.com/wiki/boundingBoxReal to adjust the placement. 1 Share this post Link to post Share on other sites
shinkicker 5 Posted September 13, 2013 Thanks Tajin That might be workable, will take a few more iterations, but could do the job. Share this post Link to post Share on other sites
Noblezim711 11 Posted May 12, 2017 On 9/13/2013 at 1:00 PM, shinkicker said: Thanks Tajin That might be workable, will take a few more iterations, but could do the job. ShinKicker did you ever figure this out? I'm having the same issue. Share this post Link to post Share on other sites
pierremgi 4850 Posted May 13, 2017 I'm using the groundWeaponSimulated (which allow a drop) and spawn the object a little bit higher (1m). Share this post Link to post Share on other sites
sarogahtyp 1108 Posted May 13, 2017 1 hour ago, pierremgi said: I'm using the groundWeaponSimulated (which allow a drop) and spawn the object a little bit higher (1m). Thats the method I use as well. just let it fall to the ground. Share this post Link to post Share on other sites