Jump to content
Sign in to follow this  
suprememodder

you know what the editor needs? automatic weighing

Recommended Posts

i've seen this work in user made tools for other games. basically, you can copy the weight of another model and paste it onto a different one. for best results you'll need to position the two objects in identical positions. this is good for modders who lack proper rigging software like 3dstudios or maya, because rigging in-editor is a load of work and produces terrible results. with auto weight, we can at least get rid of the most difficult part and work on small adjustments to perfect the rigging.

Share this post


Link to post
Share on other sites

O2 is a joke in its own right. there are a lot of things that are required for a 2013 toolset, beeing it SDK or professional grade software, before a weight transfer tool. That said, i am confident that the upcoming upgraded tools will remain just the same with updated LODs and bulldozer.

Share this post


Link to post
Share on other sites

In 3dstudioMax there is this modifier called SkinWrapPatch, I already use it with good results almost 90% of the new model riged with out need to fix, if you use it you should check the option "assing all the vertex", do some test of animation, and paint the weighting in the parts that needs fixes

Share this post


Link to post
Share on other sites

Im far from an expert with O2 and weighting but I did find it was possible to copy weights from another LOD. I was using the example vest bi released as a template. I imported my model to the first LOD, deleted the old model and then copied weighting from LOD2. It worked but not very well

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×