NickThissen 10 Posted September 10, 2013 Hi, I am working on my first mission (on Altis) and noticed some strange behavior. I'm trying to create an ambush where a trigger synced to a waypoint triggers an enemy tank to move to my location. My location is an 'ammo dump' which basically means some ammo boxes huddled together. I put a Camouflage net (open) over the boxes to make it a bit easier to spot and look more authentic. As soon as the tank comes around a hillside bend however it starts firing at the camouflage net like crazy. First of all it's from a very far distance so I don't know how it can even spot it (aren't they supposed to be you know... camouflaged??), secondly I don't understand why it would shoot at the net in the first place... At first I thought it was the ammo boxes, as there seem to be various boxes for each of the factions, but switching those around didn't help. When I removed the camouflage net though, it stopped shooting... Now I could just remove the net but I don't understand this behavior. I am very new to both the game and the editor so perhaps there's something fundamental I'm missing. Or is this just a bug in the beta? Thanks... Share this post Link to post Share on other sites
austin_medic 109 Posted September 10, 2013 The camo net is a vehicle (how the game engine sees it). It has no effect on anything you put under it. All AI units and players are able to target vehicles. Usually the AI will never attack a building object, but in some cases the targeting might be off or the AI may not be actually trying to target that camo net. It's calcuations are off so it misses its real target and hits the net instead. urtanknamehere doTarget urboxname here; in a script or waypoint or unit init should work to fix it. Share this post Link to post Share on other sites
DChristy87 1 Posted September 10, 2013 maybe put "this setCaptive true;" in the nets init field? (without the quotes) Share this post Link to post Share on other sites
pawelkpl 29 Posted September 10, 2013 maybe put "this setCaptive true;" in the nets init field? (without the quotes) It does not work I have made a thread about that but It seems nobody cares... Share this post Link to post Share on other sites
DChristy87 1 Posted September 10, 2013 Interesting, did anyone try grouping it to a unit of the tanks faction with presence set to 0? (if you CAN group it) Share this post Link to post Share on other sites
kylania 568 Posted September 10, 2013 (edited) This is because the config for these items lists their "proper" side rather than Civilian as they should be. Vote up! http://feedback.arma3.com/view.php?id=14297 Edited September 10, 2013 by kylania Share this post Link to post Share on other sites
2nd ranger 282 Posted September 11, 2013 I put a Camouflage net (open) over the boxes to make it a bit easier to spot Sorry, I just thought that was funny. Share this post Link to post Share on other sites
b00tsy 28 Posted September 11, 2013 Yeah noticed this too. If you accidently use camo nets from the wrong side all hell will brake lose. Share this post Link to post Share on other sites