zapat 55 Posted August 27, 2013 I found that setUnconscious doesn't work in A3. Is there an alternative for that for a player unit (switchable)? I tried animations, but they don't seem to work either. The rollToBack becomes a normal crawlable position when the player has a weapon. DisableAI "anim" / "move" doesn't work for player. disabling player control diables every controls. Any idea? Share this post Link to post Share on other sites
bad benson 1733 Posted August 27, 2013 disabling player control diables every controls. player enablesimulation false could help for that one. Share this post Link to post Share on other sites
zapat 55 Posted August 28, 2013 Thanks Bad Benson, this did the trick. Although a bit brutal solution and it needs constant monitoring if the unit is hit. The following is kind of works too, if anyone else happen to have the same problem: _unit playAction "AgonyStart"; waitUntil { animationState _unit == "ainjppnemstpsnonwrfldnon_rolltoback" }; _unit disableAI "anim"; Share this post Link to post Share on other sites