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bravo93

More Character customisation

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I think it would be cool if we actually had more options to change how our player characters looked ingame. For example changing height, weight seems to be the obvious ones. I don't really like how everyone looks the same unless you're literally like a metre from them. I guess that could also have an effect on speed/ability to carry different amounts. For example you'd think a larger man would find it easier to carry more equipment than a smaller,thinner man but the smaller, thinner man would have better endurance etc

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Not only are your ideas of fitness generalized to an unrealistic proportion I dont believe you understand the technical aspect of what you want to accomplish. In short no.

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It is true to an extent though if we take it to the extreme. You don´t see big muscly guys running marathons in the olympics, no it´s the Kenyans with virtually no mass to move at all.

Which means they have less muscles which means equal gear weight to them is heavier because it´s a bigger portion of their body mass.

You also don´t see Kenyans in weightlifting either. It´s not generalization, it´s reality and physics.

Regarding his question, i don´t really care, soldiers as soldiers, it´s not a role playing game really (even though some have modded it for that)

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Not only are your ideas of fitness generalized to an unrealistic proportion I dont believe you understand the technical aspect of what you want to accomplish. In short no.

It's generalised so people like yourself can understand it. It's completely ridiculous that every soldier is the same height and weight in Arma (and pretty much every shooting/milsim game to be honest). They do a good job of this stuff in sports games.

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It is true to an extent though if we take it to the extreme. You don´t see big muscly guys running marathons in the olympics, no it´s the Kenyans with virtually no mass to move at all.

Which means they have less muscles which means equal gear weight to them is heavier because it´s a bigger portion of their body mass.

You also don´t see Kenyans in weightlifting either. It´s not generalization, it´s reality and physics.

Regarding his question, i don´t really care, soldiers as soldiers, it´s not a role playing game really (even though some have modded it for that)

Even though it is out of the scope for this forum and discussion. Most People who fail selection course are the men with more muscle mass. That is a generalization also because all types of people fail. If you pole in special operations unit most men who make it through are more fit than they are muscular. Muscles add weight which over a long period of travel under ruck equals more effort to carry. So yes it is physics when it comes to force but it is also physiology when it comes to the body composition and how ones body react to those high stress routines. Muscle size and endurance are not exclusively relates. Fast twitch and slow twitch muscles are, depending on how you train will determine how you can perform. In times of stress your body defaults to the highest level of training and your adrenaline amplifies and adds to that.

---------- Post added at 12:59 ---------- Previous post was at 12:54 ----------

It's generalised so people like yourself can understand it. It's completely ridiculous that every soldier is the same height and weight in Arma (and pretty much every shooting/milsim game to be honest). They do a good job of this stuff in sports games.

No its ridiculous that people like you have a platform to make stupid request without understanding the ramifications of your request. Yes in real life people come in all different shapes and sizes. When it comes to a production video game there is a finite amount of money and time that they can work on a project. To implement these changes you are requesting will require you to build/sculpt and UV all new models for every height. It will require you to rig, and paint weights and test each one of those models. Then it require you to animate each one of those models. I ask you to depbo one of character pbo's and look at how many animation files there are then think about your request again. Not to mention you would need to modify every vehicle to fit the different stature of each model. Just so you can have your muscle shirt and run around and shoot bad guys.Companies like EA and other American companies have a much larger budget and staff than BI has.

Edited by PN11A

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Even though it is out of the scope for this forum and discussion. Most People who fail selection course are the men with more muscle mass. That is a generalization also because all types of people fail. If you pole in special operations unit most men who make it through are more fit than they are muscular. Muscles add weight which over a long period of travel under ruck equals more effort to carry. So yes it is physics when it comes to force but it is also physiology when it comes to the body composition and how ones body react to those high stress routines. Muscle size and endurance are not exclusively relates. Fast twitch and slow twitch muscles are, depending on how you train will determine how you can perform. In times of stress your body defaults to the highest level of training and your adrenaline amplifies and adds to that.

---------- Post added at 12:59 ---------- Previous post was at 12:54 ----------

No its ridiculous that people like you have a platform to make stupid request without understanding the ramifications of your request. Yes in real life people come in all different shapes and sizes. When it comes to a production video game there is a finite amount of money and time that they can work on a project. To implement these changes you are requesting will require you to build/sculpt and UV all new models for every height. It will require you to rig, and paint weights and test each one of those models. Then it require you to animate each one of those models. I ask you to depbo one of character pbo's and look at how many animation files there are then think about your request again. Not to mention you would need to modify every vehicle to fit the different stature of each model. Just so you can have your muscle shirt and run around and shoot bad guys.

In all honesty I was going to complain about how muscly the arma 3 soldiers looked. They actually look like bodybuilders.

http://info.gamenhalen.com/wp-content/gallery/arma-3-object/arma3_nato_soldier_basic_body.jpg (228 kB)

http://www.bodybuildingdungeon.com/forums/attachments/old-school-pictures/6021d1173653729-frank-zane-frankzane9-1-.jpg

http://img.thesun.co.uk/aidemitlum/archive/01573/support_for_Prince_1573516a.jpg

That's what real soldiers look like.

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Even though it is out of the scope for this forum and discussion. Most People who fail selection course are the men with more muscle mass. That is a generalization also because all types of people fail. If you pole in special operations unit most men who make it through are more fit than they are muscular. Muscles add weight which over a long period of travel under ruck equals more effort to carry. So yes it is physics when it comes to force but it is also physiology when it comes to the body composition and how ones body react to those high stress routines. Muscle size and endurance are not exclusively relates. Fast twitch and slow twitch muscles are, depending on how you train will determine how you can perform. In times of stress your body defaults to the highest level of training and your adrenaline amplifies and adds to that.

Yes, the more muscles you have the more oxygen they need.

It´s no different to any other thing, like Jets, the best pilot physio in theory would have his heart 1cm from his brain.

When you take extremes everything points to one particular body type that is best for the job.

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In my experience as a former professional soldier in the army ( not the US one ), there almost no bodybuilders, and spec ops guys tend to be more like the mountain climber type ( muscle but not volume ) than like Stallone.

In operative branches all tend to look quite similar in body shape ( fit but without muscle ). Generally the fitness in that units is based in aerobics and push-up, pull-up and abdominal exercise. For what I know it's quite a standard over the world.

So, thought could be nice to have different heights, I don't think it's a priority, and it would take lots of time coding that and cpu. After all, this is a milsim game not the Sims.

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In short, the current game engine does not support volumetric vertex for character models (you can't adjust the scale of complex objects like humans or vehicles).

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