Ice_Rhino 3 Posted August 18, 2013 I thought I had this licked as per my tutorial (which still seems to work). I have a helicopter which has me in it as cargo. I have a series of waypoints, one of which is a 'Transport Unload' on an Invisible Helipad at Air Station 26. No matter what I do, the helicopter flies in, gets over the waypoint and then boots me out without landing. I have tried it with both -- helo land "get out" -- and without on the ON ACT part of the Transport Unload, but no matter what, I get ejected . Anybody got any ideas? Thanks as always Ps. How do I get my player to sit on the outside seats of the MH-9 (just for coolness) Share this post Link to post Share on other sites
cobra4v320 27 Posted August 18, 2013 (edited) Will move player into the outside of the helicopter. this moveInCargo [helo, 2] ---------- Post added at 23:32 ---------- Previous post was at 23:15 ---------- As for keeping the helicopter there on the ground simply add a trigger and sync it to the transport unload waypoint. Create a trigger. AXIS A: 0 AXIS B: 0 Type: is switch Condition: !(player in helo) && player distance helo > 5 You can always change the distance, 5 seems pretty safe to me before it takes off. You will also need to add, helo land "LAND" into the ON ACT.: line in your transport unload waypoint. Edited August 18, 2013 by cobra4v320 Share this post Link to post Share on other sites
nimrod_z 8 Posted August 19, 2013 I thought I had this licked as per my tutorial (which still seems to work). I have a helicopter which has me in it as cargo. I have a series of waypoints, one of which is a 'Transport Unload' on an Invisible Helipad at Air Station 26. No matter what I do, the helicopter flies in, gets over the waypoint and then boots me out without landing. I have tried it with both -- helo land "get out" -- and without on the ON ACT part of the Transport Unload, but no matter what, I get ejected .Anybody got any ideas? Thanks as always this is what I use in my extraction script just for that reason.. waitUntil {sleep 0.2; isTouchingGround extract1}; then it kicks units out when landed. (extact1 - is name of my helo) Share this post Link to post Share on other sites
Ice_Rhino 3 Posted August 19, 2013 I have tried everything and still it boots me out. What the hell is going on here??????? Share this post Link to post Share on other sites
cobra4v320 27 Posted August 20, 2013 Example mission using waypoints and triggers. http://rapidshare.com/files/758731281/GET%20OUT.zip Share this post Link to post Share on other sites
Ice_Rhino 3 Posted August 20, 2013 Example mission using waypoints and triggers.http://rapidshare.com/files/758731281/GET%20OUT.zip Thanks for the link, however I got this message 'The download for this file has not been enabled. Only the user who uploaded it, can enable the download option' Share this post Link to post Share on other sites
kylania 568 Posted August 20, 2013 This works for me: Ground Troop Leader's init: riders = group this; {_x moveincargo chopper} foreach units riders; Trigger around LZ onAct: commandGetOut units riders; Heliocopter just has a Transport Unload waypoint inside the trigger and a MOVE elsewhere. Flies in, as we approach we're ordered to get out, heli lands, we all get booted, heli takes off and flies away. Share this post Link to post Share on other sites
Ice_Rhino 3 Posted August 20, 2013 I do not know what is going on today, I can't seem to do right from wrong. Everything I seem to touch turns to S***. Share this post Link to post Share on other sites
kylania 568 Posted August 20, 2013 Everything I seem to touch turns to S***. Don't let this opportunity go to waste! :) (Pun intended...) Share this post Link to post Share on other sites
Ice_Rhino 3 Posted August 20, 2013 LOL, thanks for the support KYL :) ---------- Post added at 02:57 ---------- Previous post was at 02:41 ---------- I have just placed a new invisible heli pad on a road and it works fine. Lands, I get booted out and then it takes off. Weird, must be something I did or game wise wrong with Station 26. Anyway, problem solved. Thanks for all your help, it is always appreciated Share this post Link to post Share on other sites
pipyn1970 19 Posted November 1, 2013 ive been having a similar problem with my MP missions. The choppers almost NEVER seem to land & we all get kicked out as the chopper hovers. This is so rubbish to me & in my opinion its a fault with the games waypoints. If anyone has a solution to enable my squad to leave the chopper while its on the ground & ONLY take off once we are ALL out, please can you share it with me? Share this post Link to post Share on other sites
Αplion 1122 Posted November 2, 2013 Try this example mission I made ... http://www.mediafire.com/?4ja74myjlfjx2tw The team leader (you) should be the last person board on the chopper (don't be to close to the chopper until your squad will be onboad). Share this post Link to post Share on other sites
gridd_66 10 Posted May 4, 2015 this worked for m thanks i just ported in to kunduz map and changed the helos... though my AT did get killed on disembarking. Share this post Link to post Share on other sites