Cold Evil 13 Posted August 6, 2013 Hi! How do i script/edit a mission so that i can have a custom map text or picture on a whiteboard? Share this post Link to post Share on other sites
Tom_48_97 523 Posted August 6, 2013 Hi, I'm not sure but you can try with the command setObjectTexture. Generally, if the object was designed to accept custom texture, the selection number is 0 or 1. Share this post Link to post Share on other sites
Larrow 2822 Posted August 6, 2013 See this thread. Just swap the sign post for your white board. Share this post Link to post Share on other sites
Cold Evil 13 Posted August 6, 2013 Ah awesome! thx! Share this post Link to post Share on other sites
clydefrog 3 Posted August 6, 2013 Yeah you're better off using the signpost, it's flat whereas the whiteboard is slanted and probably a lot more complicated to attach a texture to. Share this post Link to post Share on other sites
Cold Evil 13 Posted August 6, 2013 Yeah I've noticed this. It does not rely goes my way. Share this post Link to post Share on other sites
Larrow 2822 Posted August 6, 2013 Try tom_48_97 suggestion, the white boards do have hiddenSelections. myWhiteboardObject setObjectTexture [0,"\A3\Structures_F\Civ\InfoBoards\Data\mapboard_altis_co.paa"] Will display a map of Alits just replace the "\A3\Structures_F\Civ\InfoBoards\Data\mapboard_altis_co.paa" with the path and name of your own texture thats in your mission folder. Share this post Link to post Share on other sites
Cold Evil 13 Posted August 8, 2013 Totally missed it, but it worked perfectly! Share this post Link to post Share on other sites