hcpookie 3770 Posted August 5, 2013 I am researching what it takes to make "small" people models. E.g. NVA soldiers, children, etc. that aren't 6' tall like the default soldier model. I can rescale the 3D model in O2 no problem. Do the animations and proxies scale when the LOD's are rescaled? ... or do those items need to be rearranged after the model LODs are rescaled? Share this post Link to post Share on other sites
max power 21 Posted August 6, 2013 The positions of the pivot points of the skeleton are fixed. Pufu is correct. Share this post Link to post Share on other sites
hcpookie 3770 Posted August 7, 2013 Thanks for the quick reply! Share this post Link to post Share on other sites
Macser 776 Posted August 7, 2013 (edited) Animations can override the scaling of a model. Although Fab's RtmToolBox was originally created to accomodate OFP/CWA,it can rescale animations. It can also be used in Arma 2.The rescale portion was experimental at the time of release.But it has already been put to use by more than one person in OFP projects. I haven't used it much in that capacity.But it may be worth a look. The downside is that it will involve lots of manual work.I don't know how many anims a character in A2 would use.But I assume it numbers in the hundreds. A set of animations would have to be edited for each unique character. http://forums.bistudio.com/showthread.php?141318-Rtm-setup&highlight=arma+ofpanim That's a thread by Thromp regarding his use of OFPanim for Arma 2. Not that it specifically relates to scaling.But I thought it might be useful. Edited August 7, 2013 by Maczer Share this post Link to post Share on other sites