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Grinya

Rreduce ultimate offroad ability for wheeled vehicles

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Hi.

Due most of surfaces in Arma is concrete surface without any natural obstacles on it's need to reduce off-road ability for wheeled vehicles. It's very unrealistic when wheeled vehs travels across hilly, mountain or sand landscape with such high speed and ease. Also wheeled trasport isn't able to climb on slopes like we see in Arma series. It should slip down.

I think it's need to hard reduce ability of wheeled vehicles when offroad, and angles of climbing. Wheeled military vehicles uses for fast personal transportation to frontline, especially by roads and light offroad like plains. So it should be hard to use on true offroad like hills, mountains and should be fine only on roads and mostly flat surfaces.

Offroad is too hard for wheeled vehicles(see videos) even on dirt tracks, especially on rought surfaces like hills and mountain side! It's know all who use military units. So it's very unrealistic and arcade in Arma when wheeled go on full speed throught hilly terrain.

Should be something in Arma to convert current ultimate offroad vehicles to realistic.

!!! Military documentation: The Army TWV Strategy

http://www.g8.army.mil/pdf/The_Army_TWV_Strategy.pdf [^]

quote, page 23:

Tactical Wheeled Vehicle (TWV) – Multipurpose or special purpose military wheeled platforms which transport personnel and all classes of supply, to include equipment and dry or liquid cargo. They perform general or specific missions, and support all warfighting functions (Movement and Maneuver, Intelligence, Fires, Sustainment, Command and Control, and Protection). They are specially designed vehicles, or commercial vehicles modified to meet certain military requirements, and are capable of safely operating on primary and secondary roads at highway speeds. They are capable of operating off-road; the degree of off-road mobility varies.

!!!!"...and are capable of safely operating on primary and secondary roads at highway speeds. They capable of operating off-road; the degree of off-road mobility varies"!!!!!! is it ultimate off-road ability?!

See also QUICKSAND ADDON for Arma 2:

http://www.armaholic.com/page.php?id=15012 [^]

Military wheeled vehicles while offroad:

[^]

[^]

http://www.youtube.com/watch?v=heICakyN4Wg [^]

Support this ticket:

http://feedback.arma3.com/view.php?id=9698

Thanks.

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While I completely agree with you, seeing as how just deciding on your route in real life is a critical strategic process of executing any kind of plan, given that most terrain is very hard to overcome, and getting a vehicle positioned at a designated position should be much harder than it is right now, this can be tricky to do in Arma..

The main properties of rough terrain is actual bumps, rocks, small rocks, light sand, wet/slippery land, and other small obstacles planted in the terrain. This is hard to put into the map, because that requires a massive addition of more polygons, more data, and more things to be rendered in-game on the map. Leaving aside (for argument's sakes) the whole development effort time and process as a whole, this is very hard to achieve - ARMA 3 is very demanding as it is right now, and adding all these features will just multiply the load on computers by a couple of good numbers and this will slap the performance down by a whole lot.

Other than having these things 'scripted' into off-road areas, which is a bad alternative (seeing as players won't know how to overcome these obsticles - because that can always be done with the right driver and vehicle, just needs some skill and thought), I don't see a good solution for this really.

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The main properties of rough terrain is actual bumps, rocks, small rocks, light sand, wet/slippery land, and other small obstacles planted in the terrain.

Yeah, the off road terrain shouldn't artificially make your vehicle just not go as fast as is currently the case, instead patches of sand (grab the wheel that goes in, dramatically increase friction on it), bumps (easy to use in the physics side of things, even if not drawn with additional polygons the (I believe) normal maps for terrain already include very fine details on rocks and grassy patches), slippery wet grass and moss and smaller rocks than the current boulders.

That would be great.

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I offer solution looks like in QuickSand Addon for Arma 2. Vehicles should be less powerful when off-road and good enough when on road.

Look on discussion in feedback tracker of current ticket.

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While I agree that trucks shouldn't be rippin' 120km/h on a bumpy area, I also don't agree that we should go back to <50Km/h offroads like in A2.

I've been in a truck that went >80km/h on a really bumpy dirt road, while it was wild and we were bouncing around quite a bit, it's still very possible for trucks to do it.

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Unless we can perfectly visualize the terrain like rocks, ditches , mud , sand and so on, it just wouldn't work and simply slowing down the vehicle to merely stand still when all that the driver sees is perfectly flat road / grassy hill in front of him is not the solution either

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Unless we can perfectly visualize the terrain like rocks, ditches , mud , sand and so on, it just wouldn't work and simply slowing down the vehicle to merely stand still when all that the driver sees is perfectly flat road / grassy hill in front of him is not the solution either

qtf,

i like the offroad as it is and the differential slip on quads and pickups is a piece of art.

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I think this is a case where you are thinking something is unrealistic but its not at all. That MATV is a beast it can get moving and to be honest it climbs hills slower in a3 than it really can in real life. When you set your vehicle up and have the proper wheel base you can climb almost all the hills on that map.

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