boby91 10 Posted July 25, 2013 Hello, I've problem with vehicle type from last update... I've mission (work in progress) and I would like to finish it, but I can not play it, because of "Bad vehicle type b_bergen_sgg_exp". Can anyone help please :( Share this post Link to post Share on other sites
r.flagg 11 Posted July 26, 2013 I know what you mean. But at least yours gives you a clue. You can search that classname and see if you find where it's been dropped or changed. Mine gives even less info, it just says "Bad Vehicle type", and that's it. (What's worse, is now the annoying script error (or non-error) messages are no longer just popping up at start of mission, they won't go away. Spamming the middle of my screen the whole time. Making the beta unplayable for the time being. Guess I'll just have to sit it out until they decide get rid of that.) Share this post Link to post Share on other sites
kylania 568 Posted July 26, 2013 Guess I'll just have to sit it out until they decide get rid of that.) Or read the errors and fix the scripts that are causing the errors. :) Share this post Link to post Share on other sites
-ami- mofo 13 Posted July 26, 2013 Since the beta update I had same thing with a hunter and ifrit so I created a new dummy mission and put a hunter and ifrit in it and saved it. Then opened the new mission.sqm file and the original mission file with the vehicle content errors. Then replaced the the names of the vehicles in the original mission file with how they now appear after the beta update in the new mission file I just created. Now it's all good. Share this post Link to post Share on other sites
KevsNoTrev 44 Posted July 26, 2013 (edited) My error is like R Flagg's I get an error box; no specific object. I can't do the sqm fix as all vehicles and AI are spawned using scripts:eg isClass (configFile / "CfgVehicles" . I get an error opening an island in the editor. Some ammo crate submerged I think; can check later at work now. Edited July 26, 2013 by KevsnoTrev fixed my badly broken English due to phone issues Share this post Link to post Share on other sites
kylania 568 Posted July 26, 2013 If it's not loading in the editor the problem isn't in some script that spawns things, it's in the SQM. What exact error are you getting when you open the editor? Are you sure you have whatever mods are needed by it? Share this post Link to post Share on other sites
-ami- mofo 13 Posted July 26, 2013 It's just a backpack. I'll bet they've slightly changed the name of it like they did with the vehicles that I mentioned. Can be fixed like I said. Share this post Link to post Share on other sites
kylania 568 Posted July 26, 2013 Search your mission.sqm for: b_bergen_sgg_exp and replace with: b_bergen_sgg Share this post Link to post Share on other sites
boby91 10 Posted July 26, 2013 Funny is... I don't have "b_bergen_sgg_exp" in my mission.sqm... I think, it is backpack of some unit, but which one... ---------- Post added at 08:38 ---------- Previous post was at 08:18 ---------- Solved... YEAHHHH... I'm idiot... :bounce3: I forgot, I'm using addon from my friend. We have our own uniforms of Czech army with items... So I tried to open .pbo file a find bergen shit in config.cpp It was there... so I raplace it for "b_bergen_sgg" name and mission work !! Thanks guys... :) Share this post Link to post Share on other sites
meatball 25 Posted February 5, 2014 Know this is an old thread, but running into this problem as well and I know what's causing it, just can't seem to get around it. For simplicity sake, here's the basic script: _backpack = backpack player; removeBackpack player; sleep 5; player addBackpack _backpack; If the player has a backpack originally, works fine and re-adds the backpack. But, if the player initially did not have a backpack, the game spits out a generic "Bad Vehicle Type" error when it goes to add the backpack for those players. So, I tried to remedy that with changing the last line to: if (!isNull _backpack) then {player addbackpack _backpack;}; // Also tried !isNil here This gets rid of the error message for players without a backpack, but...it doesn't add back the backpack for players that did have one. Any thoughts? 1 Share this post Link to post Share on other sites