BL1P 35 Posted July 14, 2013 In arma2 the precisionEnemy settings for server profiles was stopped in 1.60 and altering the setting would have no effect on the AIs precision. You had to alter the skillEnemy to lower the precision along with the skill. Is this also the case for Arma3 ? Share this post Link to post Share on other sites
terox 316 Posted July 14, 2013 changing the skill***** in your server.cfg has no effect at present The ai will run with skill 0.63.. for every skill attribute unless you define them elsewhere. (Editor slider, zeu_serverskill, mission scripting etc) regardless of what you do there Share this post Link to post Share on other sites
BL1P 35 Posted July 14, 2013 changing the skill***** in your server.cfg has no effect at presentThe ai will run with skill 0.63.. for every skill attribute unless you define them elsewhere. (Editor slider, zeu_serverskill, mission scripting etc) regardless of what you do there Thanks for the reply Terrox. So for anyone wanting to run a none modded server there is no way to globally turn down the precision of the AI ? Hopefully its just frozen for beta testing and the precision will get unlocked at some point. Share this post Link to post Share on other sites
terox 316 Posted July 14, 2013 Bare with me I am currently working on a cfgAIskill addon. We run it tonight and it needs some value editing but it will be a node specific addon. E.g can be run on the server and or client, doesnt create mission dependancy etc Share this post Link to post Share on other sites
Predator.v2 10 Posted July 15, 2013 So setting the AIs skill in the A3profile should have no effect? I can't confirm this, as i used lower skill settings (around 0.58) to counter the AI aimbot accuracy skills before we integrated your zeusAI with maxed out skill (0.98). Share this post Link to post Share on other sites
BL1P 35 Posted July 15, 2013 So setting the AIs skill in the A3profile should have no effect? I can't confirm this, as i used lower skill settings (around 0.58) to counter the AI aimbot accuracy skills before we integrated your zeusAI with maxed out skill (0.98). yer its a pain in the arse to test. Would be nice if a dev said yer its working or no its not :) Share this post Link to post Share on other sites
galzohar 31 Posted July 23, 2013 Track status of bug and vote: http://feedback.arma3.com/view.php?id=3883 Share this post Link to post Share on other sites