LuzifR 20 Posted July 7, 2013 (edited) TitleFarmer Co-08Author[CZ75]-LuzifRIslandProving GroundsShort descriptionOk I tell you the story. We were on a hunt for a fat boar, we've seen yesterday. It happened on the way back to our farm. We thought we wouldn't survive...Version0.16Required Addons-Optional Addons-Recommended AddonsA.C.R.E - Advanced Combat Radio EnvironmentDownload InstallationExtract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder.Included filescz75_co08_Farmer_vXX.ProvingGrounds_PMCChange logv0.16:Trigger fixed (now workS on dedicated server)Intro changedOutro changedv0.15:Holsterscript addedSaving disabledOutro changedPosition of units changedFeaturesLanguage: English/GermanPlayers Number (min/max): 1 till 8 playersCeleries ZombiesParameters: 3rd Person View, Team Deathmessage, LootsparkleMedia (english) (russian) (english)Arma 2: Farmer (french) (english)Forums TopicFarmer Episode 1Farmer Episode 2Farmer Episode 3Credits & ThanksMission made by [CZ75]-LuzifRTranslation by M.Blackwell and G1uusTrailer by M.BlackwellZombies by CeleryGraveyard by SmartGunNuke by PsychobastardBomb Defusal by Igneous01Fast Time by TonicFog Script by YacGDT Spectator Script by HeinBloedBreath Fog Script by TPW modified by XenoCLY Heal by CeleryCLY Remove Dead by CeleryCLY Holster by CelerySuicide Script by LuzifRTested by: G1uus, M.Blackwell, Kane, Gisi, RunForrest, Spiderman, SmartGun, Andi and LuzifRTS3-, FTP- and ARMA-Server by The Oldboys Edited December 27, 2013 by survivorluz Share this post Link to post Share on other sites
strpeer 1 Posted July 8, 2013 This mission looks very nice!:D I have been waiting for a mission like Chernarus Apocalypse. I'll try with friends this weekend. Share this post Link to post Share on other sites
bwc153 10 Posted July 9, 2013 (edited) Was playing with 3 friends (4 total) and the game didn't advance, mission objective-wise past getting to Valentina - is it supposed to do that or am I missing something? EDIT: My friends didn't check correctly when they went, they didn't notice the "take the note" on Valentina . This mission was great! Edited July 9, 2013 by bwc153 Share this post Link to post Share on other sites
LuzifR 20 Posted July 12, 2013 This mission looks very nice!:DI have been waiting for a mission like Chernarus Apocalypse. I'll try with friends this weekend. I also have been waiting for a mission like Chernarus Apocalypse :D ...and please tell me how it was. Was playing with 3 friends (4 total) and the game didn't advance, mission objective-wise past getting to Valentina - is it supposed to do that or am I missing something?EDIT: My friends didn't check correctly when they went, they didn't notice the "take the note" on Valentina. This mission was great! Thanks. If the people like this mission, there will be a continuation. Share this post Link to post Share on other sites
LuzifR 20 Posted July 14, 2013 There are two new videos of my mission: Share this post Link to post Share on other sites
Phal 1 Posted July 20, 2013 Just played this with a couple friends, absolutely fantastic. Really well made. Good use of music, and the mission was paced well too - with a great ending. Keep up the good work :) P.S. I was the only one to survive :[ Share this post Link to post Share on other sites
Masharra 10 Posted July 20, 2013 Interesting.... will play now :P Share this post Link to post Share on other sites
Masharra 10 Posted July 26, 2013 (edited) Played today with CiA. Bloody great atmosphere! We got to the end but the lighthouse door refused to open then a FF incident with a grenade ended out valiant struggle. Yea commtower :P Edited July 26, 2013 by Masharra Share this post Link to post Share on other sites
Variable 322 Posted July 26, 2013 Great mission indeed! Played it with Masharra. What are we suppose to do when we reach the comm tower? Share this post Link to post Share on other sites
runforrest 10 Posted July 26, 2013 U need to find the code for the door. If u follow the "hotspots" and the story of the mission u will find it. I dont know if i should say more, i dont wanna spoil anything :) Share this post Link to post Share on other sites
Variable 322 Posted July 26, 2013 Thanks RunForrest, we HAVE found the code and it was added to our notes. But where should we insert it? Share this post Link to post Share on other sites
runforrest 10 Posted July 26, 2013 theres a number pad at the door of the tower Share this post Link to post Share on other sites
Variable 322 Posted July 26, 2013 ok, thanks. accessible by action menu item? Share this post Link to post Share on other sites
LuzifR 20 Posted July 26, 2013 ...Bloody great atmosphere!... ...Great mission indeed!... Thank you Masharra and Variable! ...accessible by action menu item? Yes! ...and if you watch the to my mission you can see the position of the number pad at the entrance! Share this post Link to post Share on other sites
strpeer 1 Posted July 27, 2013 Hi, survivorluz. I played the mission with 7 friends,and only one soldier succeeded in escape! We are looking forward to Episode 2! Share this post Link to post Share on other sites
PlacidPaul 11 Posted July 29, 2013 I played with just two friends (3 total), we couldn't make it past valantines house. We just couldn't survive inside, they take alot of shots. Though we could just suck, we don't play zombie mods much. Also, i hosted and could not see the briefing in one instance, but it did work after backing out and reloading. But, we really liked the mission and would love to see more. Possibly a parameter or scaling for low number of players. Share this post Link to post Share on other sites
LuzifR 20 Posted August 11, 2013 I found a new video of my mission: Share this post Link to post Share on other sites
LuzifR 20 Posted August 31, 2013 Update!!! v0.15: Holsterscript added Saving disabled Outro changed Position of units changed Share this post Link to post Share on other sites
meshcarver 12 Posted September 3, 2013 Hi survivorlulz, i sent you a PM last week mate asking a few questions! Share this post Link to post Share on other sites
LuzifR 20 Posted September 3, 2013 (edited) Hi survivorlulz,i sent you a PM last week mate asking a few questions! Hi meshcarver, i used the Fog Script by Yac: http://www.armaholic.com/page.php?id=7122 I took the first script of this package and changed the height in the script to 10 (default is 1). Viewdistance is 450m in the most scenes of the trailer. The time is between 20:00 and 23:00. I don't know the exact time because I used a fastime-script! Arma editor settings (mission.sqm): startWeather=0.64997697; startFog=0; forecastWeather=1; forecastFog=1; Thanks and good luck with your project. Edited September 9, 2013 by survivorluz Share this post Link to post Share on other sites
LuzifR 20 Posted September 16, 2013 ...et en français :) http://www.youtube.com/watch?v=UFqxCN8ano8 ps: if anybody wants to translate this mission to french or russian please send me a pm Share this post Link to post Share on other sites
LuzifR 20 Posted September 24, 2013 (edited) Update!!! v0.16: Trigger fixed (now works on dedicated server) Intro changed Outro changed Edited October 6, 2013 by survivorluz Share this post Link to post Share on other sites
LuzifR 20 Posted December 27, 2013 Found this new video of my mission: Share this post Link to post Share on other sites