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LuzifR

[Coop] Farmer on Proving Grounds by LuzifR

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lz_farmer1.png



Title

Farmer Co-08

Author

[CZ75]-LuzifR

Island

Proving Grounds

Short description

Ok I tell you the story. We were on a hunt for a fat boar, we've seen yesterday. It happened on the way back to our farm. We thought we wouldn't survive...

Version

0.16

Required Addons

-

Optional Addons

-

Recommended Addons

A.C.R.E - Advanced Combat Radio Environment

Download

news_donwload_oa_4.png tobxs.png A2B_linkus2.jpg

Installation

Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder.

Included files

cz75_co08_Farmer_vXX.ProvingGrounds_PMC

Change log

v0.16:

Trigger fixed (now workS on dedicated server)

Intro changed

Outro changed

v0.15:

Holsterscript added

Saving disabled

Outro changed

Position of units changed

Features

Language: English/German

Players Number (min/max): 1 till 8 players

Celeries Zombies

Parameters: 3rd Person View, Team Deathmessage, Lootsparkle

Media

(english)

(russian)

(english)

Arma 2: Farmer (french)

(english)

Forums Topic

Farmer Episode 1

Farmer Episode 2

Farmer Episode 3

Credits & Thanks

Mission made by [CZ75]-LuzifR

Translation by M.Blackwell and G1uus

Trailer by M.Blackwell

Zombies by Celery

Graveyard by SmartGun

Nuke by Psychobastard

Bomb Defusal by Igneous01

Fast Time by Tonic

Fog Script by Yac

GDT Spectator Script by HeinBloed

Breath Fog Script by TPW modified by Xeno

CLY Heal by Celery

CLY Remove Dead by Celery

CLY Holster by Celery

Suicide Script by LuzifR

Tested by: G1uus, M.Blackwell, Kane, Gisi, RunForrest, Spiderman, SmartGun, Andi and LuzifR

TS3-, FTP- and ARMA-Server by The Oldboys

cz75sbloody.png

Edited by survivorluz

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This mission looks very nice!:D

I have been waiting for a mission like Chernarus Apocalypse.

I'll try with friends this weekend.

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Was playing with 3 friends (4 total) and the game didn't advance, mission objective-wise past getting to Valentina - is it supposed to do that or am I missing something?

EDIT: My friends didn't check correctly when they went, they didn't notice the "take the note"

on Valentina

.

This mission was great!

Edited by bwc153

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This mission looks very nice!:D

I have been waiting for a mission like Chernarus Apocalypse.

I'll try with friends this weekend.

I also have been waiting for a mission like Chernarus Apocalypse :D ...and please tell me how it was.

Was playing with 3 friends (4 total) and the game didn't advance, mission objective-wise past getting to Valentina - is it supposed to do that or am I missing something?

EDIT: My friends didn't check correctly when they went, they didn't notice the "take the note" on Valentina.

This mission was great!

Thanks. If the people like this mission, there will be a continuation.

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There are two new videos of my mission:

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Just played this with a couple friends, absolutely fantastic. Really well made. Good use of music, and the mission was paced well too - with a great ending.

Keep up the good work :)

P.S. I was the only one to survive :[

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Played today with CiA. Bloody great atmosphere! We got to the end but the lighthouse door refused to open then a FF incident with a grenade ended out valiant struggle.

Yea commtower :P

Edited by Masharra

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Great mission indeed! Played it with Masharra.

What are we suppose to do when we reach the comm tower?

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U need to find the code for the door. If u follow the "hotspots" and the story of the mission u will find it. I dont know if i should say more, i dont wanna spoil anything :)

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Thanks RunForrest,

we HAVE found the code and it was added to our notes. But where should we insert it?

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ok, thanks.

accessible by action menu item?

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...Bloody great atmosphere!...
...Great mission indeed!...

Thank you Masharra and Variable!

...accessible by action menu item?

Yes! ...and if you watch the

to my mission you can see the position of the number pad at the entrance!

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Hi, survivorluz.

I played the mission with 7 friends,and only one soldier succeeded in escape!

We are looking forward to Episode 2!

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I played with just two friends (3 total), we couldn't make it past valantines house. We just couldn't survive inside, they take alot of shots. Though we could just suck, we don't play zombie mods much.

Also, i hosted and could not see the briefing in one instance, but it did work after backing out and reloading.

But, we really liked the mission and would love to see more. Possibly a parameter or scaling for low number of players.

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Update!!!

v0.15:

Holsterscript added

Saving disabled

Outro changed

Position of units changed

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Hi survivorlulz,

i sent you a PM last week mate asking a few questions!

Hi meshcarver,

i used the Fog Script by Yac: http://www.armaholic.com/page.php?id=7122

I took the first script of this package and changed the height in the script to 10 (default is 1).

Viewdistance is 450m in the most scenes of the trailer.

The time is between 20:00 and 23:00. I don't know the exact time because I used a fastime-script!

Arma editor settings (mission.sqm):

startWeather=0.64997697;

startFog=0;

forecastWeather=1;

forecastFog=1;

Thanks and good luck with your project.

Edited by survivorluz

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Update!!!

v0.16:

Trigger fixed (now works on dedicated server)

Intro changed

Outro changed

Edited by survivorluz

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