Wisp 10 Posted July 7, 2013 The Arma 3 wiki page on respawns (https://community.bistudio.com/wiki/Arma_3_Respawn) talks about a bit called "respawnOnStart = 1;" Putting this line in your description.ext will supposedly open up the respawn template when you join the game, allowing you to pick your spawn location and class. Right now the respawn template in my mission works when you die, but it doesn't work when you join the game. Instead, you spawn immediately as an empty character with no items. Is it a bug or is there something I don't know about implementing it? Share this post Link to post Share on other sites
kylania 568 Posted July 7, 2013 Do you always have respawn = 3; in your description.ext? Share this post Link to post Share on other sites
Wisp 10 Posted July 7, 2013 Do you always have respawn = 3; in your description.ext? Yes, I do. Share this post Link to post Share on other sites
exentenzed 2 Posted July 7, 2013 I have encountered the same thing, i do believe its a bug. I guess a workaround for now could be to put this in a soldiers init line. This setdamage 1.0; Share this post Link to post Share on other sites
Fuzzy Bandit 10 Posted July 8, 2013 I'm experiencing this as well. What I believe is happening is that only the onPlayerRespawn section is being intiated, leaving the choice window out of the picture (which is part of the onPlayerKilled section). I'm sure we could just tweak the BIS_fnc_respawnMenuInventory/BIS_fnc_respawnMenuPosition script(s) and make it work, though it should work natively, really. Share this post Link to post Share on other sites
David77 10 Posted September 15, 2013 I aswell would like the menu to pop up as soon as the mission begins. Has anyone gotten respawnOnStart to work at all? Is it for JIP clients only? Or is it supposed to work at mission start aswell? Share this post Link to post Share on other sites
Dreadp1r4te 10 Posted April 7, 2014 I aswell would like the menu to pop up as soon as the mission begins. Has anyone gotten respawnOnStart to work at all? Is it for JIP clients only? Or is it supposed to work at mission start aswell? My suggestion would be to place in the editor a variety of classes for your players, and then advise them if they choose a slot they don't like (say, one picks an Autorifleman slot but wants to be Rifleman AT) they can simply respawn and select new gear. That'd be how I'd do it, if you don't want to involve 3rd party scripts or write your own. Share this post Link to post Share on other sites
KevsNoTrev 44 Posted April 7, 2014 from this post in FB tracker it appears that menuposition and menuinventory respawn the player on start automatically. Might only be in dev branch until Zeus release. Share this post Link to post Share on other sites